What do you get when you take a few of the most experienced developers in the MMO industry and give them the freedom to buck the safe trend of copycatting World of Warcraft? And what would you get if you further challenged them to combine the progression from MMOs with the always-fresh strategy genre? You might just end up with something like Crowfall.
As you read this, Crowfall has launched its Kickstarter funding campaign after weeks of speculation, reveals, and an always-ticking countdown timer. ArtCraft has done all it can to prime the pump for community investment, and now we’ll have to see whether it will pay off spectacularly… or be deemed too niche for primetime.
Last week, I chatted with ArtCraft’s J. Todd Coleman and Gordon Walton for a no-holds-barred discussion about Crowfall. Enough with the teases and partial revelation; I wanted the full picture. What is Crowfall, really? And how will it set itself apart from the MMO pack?
Shroud of the Avatar executive producer — and original Ultima Online director — Starr Long was interviewed by The Escapist this week. Long discusses his early Origin days, where he worked on everything from the Wing Commander series to a long list of Ultima products.
He also talks about Tabula Rasa, Kickstarter, and of course his newest project as well as his general design philosophy. “If I see a light, I should be able to turn it on and off. If I see a candle, I can blow it out. If there is a door, I should be able to open and close it, to lock it and unlock it. I should be able to take that cup off the table, hold it in my hand, and drink ale out of it,” Long explains. “That requires a lot of computing horsepower and a lot of memory, which means you have to take it from somewhere else. The easiest place to take it from is the graphics, but I would always much rather have a high degree of simulation than the best, newest graphics.”
[Source: The Escapist
Great news for those who had their minds blown with that Steparu Lost Ark video last year: The Diablo-esque action RPG may indeed be coming to the west.
In an interview with Worlds Factory, Tripod Studios said that it’s aiming to bring this game out of its home country: “First, we will be launching in the Korean market. In 2015, we are going to proceed with [the closed beta test]. We are considering launching Lost Ark in western market, and the date will be finalized after solidifying the service schedule in Korea.”
The interview goes on to discuss Lost Ark’s many features, including explorable regions, a PvP battleground system, ownable islands, a “broad and extensive” economy, 18 classes, and NPCs who must be won over before you can access their secret adventures. A business model has not been decided as of yet.
If you’re just hearing about Lost Ark for the first time, check out the gameplay trailer after the jump to see what all the fuss is about.
If you are bone tired of the MMO trope where you (and millions of other players) are the chosen hero fated to rescue the entire world, then Warhammer 40,000: Eternal Crusade’s ego-busting approach might be right up your alley.
“Unlike traditional MMOs, we aren’t treating you like the fated hero of the land — you’re a soldier here to do a job. And if you become a hero or a leader of men, it’s because you really earned it,” Lead Game Designer Brent Ellison said in an interview. “You’re important because your team is important.”
Have you heard about Ever, Jane and thought to yourself, “Who would make this kind of MMO?” Well, now you can meet the creator herself, Judy Tyrer, as she participates in an hour-long interview with Obsolete Gamer.
Tyrer confesses to being a lifelong gamer who built up experience at companies such as Sony Online Entertainment before embarking on her Jane Austen-themed game. In the interview she discusses how she cut her teeth on the old PLATO network terminals, how she rejects being a “statistic” as a female developer, and how she lives as not only a gamer but a gamer parent.
Ever, Jane is currently on its 1.5.1 release and is planning on a 2016 launch.