Interviews

We ask tough questions. Whether the devs answer them truthfully — or at all — is on them! [Follow this category’s RSS feed]

World of Warcraft devs on droughts, team size, and lessons learned

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Gamespot has a new interview out with four members of the "300 strong" World of Warcraft live team this week, and while the quartet bring...
Oh, yeah, all is well, totally.

Pokémon Go was 50 times as successful as Niantic anticipated

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Depending on your level and direction of nerdiness, you may be interested in this interview with Niantic's Director of Software Engineering Edward Wu. Wu...
If you forget the fact that it was during the day and there were only the two of us and it wasn't outside by a wooden table it was exactly like this.

Richard Garriott explains why Steam has been unkind to Shroud of the Avatar

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Have you had a chance to pick up and read Richard Garriott's memoirs yet? Whether or not you have, you might want to check...

Hyperspace Beacon: SWTOR’s Creative Director on Uprisings and Update 5.1

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We are a couple days early with the Hyperspace Beacon this week for a reason you're going to love: We had an exclusive conversation...

Massively OP Interview: Exploring LOTRO with the Tolkien Professor

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If you are looking for a bridge between you and the sometimes dense (but quite popular) works of J.R.R. Tolkien, then you could do...

Massively OP Interview: Standing Stone on LOTRO, DDO, and Daybreak

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It's been quite a month since Lord of the Rings Online and Dungeons and Dragons Online announced that they were breaking off from Turbine as part...
Challenging!

Path of Exile is coming to Xbox One this year

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Path of Exile is coming to Xbox One in 2017, Grinding Gear Games just announced. "The Xbox One version is also free-to-play and will contain...

Hyperspace Beacon: SWTOR Creative director discusses a ‘new adversary’

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For the last five years and more, Star War: The Old Republic told the story of Tenebrae, a Sith of humble origins who rose...

Massively OP Interview: Why Ship of Heroes is taking City of Heroes into space

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What happens when a group of dislodged City of Heroes fans attempt to bring back the spirit of their favorite MMO while marrying it...

Touring Marvel Heroes with Gazillion before January 19’s big update

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While it's true that you can see a good share of Marvel Heroes' mega January 2017 update for yourself on the test server, who...

Cops-and-robbers sandbox Identity on griefing, prison, customization, and more

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Identity is an open-world, cops-and-robbers sandbox, and it isn't asking you for money. That's because it was already Kickstarted to the tune of almost...

Here’s how Star Citizen’s alien languages are being constructed from nothing

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"Don't waste your time learning Klingon, it ain't no use," Luna sang way back in 1996, but clearly, they had never met Britton Watkins,...

Hi-Rez Expo 2017: SMITE’s specialty adventures, Paladins’ first season, and SMITE Tactics’ PvE

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One of best parts of attending conventions is talking with the devs. And during my trip to Hi-Rez Expo 2017, I spoke with a number...
Just like a cat.

Recapping Crowfall’s equity investment Q&A

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Early this afternoon, ArtCraft Entertainment's J. Todd Coleman and Gordon Walton answered investor questions about Crowfall's equity crowdfunding venture, which closes out on Monday....

Hi-Rez Expo 2017: The future of Global Agenda, Global Agenda 2, and SMITE

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Straight from the devs at Hi-Rez Expo 2017: Global Agenda is not dead, Global Agenda 2 is still a possibility, and the SMITE franchise is the studio's immediate future.

Standing Stone on LOTRO’s 10th anniversary, Mordor expansion, and studio move

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In a new interview with LOTRO Players, Standing Stone Games CM Cordovan gave fans a sneak peek at the big projects that are coming...

Hi-Rez Expo 2017: SMITE Rivals devs address copycat concerns and monetization

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By now, it might be apparent that I am a bit enamored with the upcoming cross-platform SMITE Rivals. (Hey, it's the only game I...

Crowfall traces the career of Gordon Walton

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When you follow the development of MMOs, do you ever find yourself wondering who these people are making the games and what is their...

Interview: BioWare devs reflect on five years of creating Star Wars: The Old Republic

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I know that sometimes it's hard to remember exactly what you were doing five years ago. I know that I had been playing Star...

Smed says Hero’s Song is ‘working through some things’

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We've had several tips this week from players concerned about Hero's Song. One, for example, suggested that several employees had left Pixelmage Games and...

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