Interviews

We ask tough questions. Whether the devs answer them truthfully — or at all — is on them! [Follow this category’s RSS feed]

The notes are there, but not the music.

DragonCon 2016: Garriott expounds on Shroud of the Avatar’s farming, food, and fancy footwork

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Many people look at a game for its combat, however, there are many who also want a game with a variety of non-combat features....

DragonCon 2016: Richard Garriott on why Shroud of the Avatar will steal your life

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Do you know that feeling when you come across a game that has most, if not all, of your dream features -- even the...
The constant high-heels-and-scanty-clothing issue is something else.

Black Desert’s Pearl Abyss on consoles, swimsuits, and global reception

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Dualshockers has a new interview out with Black Desert's Pearl Abyss, the Korean-based studio that develops the original game (Kakao is the western publisher,...

DragonCon 2016: Mark Jacobs on Camelot Unchained’s abilities and RvR realm rewards

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If you've been following anything about Camelot Unchained, then you get the idea that Mark Jacobs has set out to make something different than...

DragonCon 2016: Mark Jacobs on trolls, subscriptions, and Camelot Unchained

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There's so much to see and do at DragonCon that you can't possibly fit it all in. With actors, authors, game developers, cosplayers, and...

Lord of the Rings Online hints at a Shelob raid, schedules Update 19 for this fall

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Following the revelation of Lord of the Rings Online's two-and-a-half-year plan, the second part of a fansite interview turned its attention to the subject of...

Elder Scrolls Online says its population is growing, explains why cross-play won’t happen

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These days, the Elder Scrolls Online team is laser-focused on the promotion and release of One Tamriel this fall. However, a recent interview with...

RIFT defends swing back to buy-to-play model for Starfall Prophecy

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Trion Worlds has been doing its darndest to get out in front of any consumer issues with its decision to revert back to a...

Lord of the Rings Online has a two-and-a-half-year plan

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Lord of the Rings Online isn't prepared to close up shop in Middle-earth just yet. In a new interview with fansite Dadi's LOTRO Guides,...
THE POWER (you've got it)

Path of Exile’s Atlas of Worlds expansion launches September 2

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It's nearly that time again -- time for the next Path of Exile expansion! Few games can boast an expansion schedule that runs like...

Mark Hamill and John Rhys-Davis talk about shooting Squadron 42

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You would think that if one were ever able to get Luke Skywalker, Gimli, and that Wing Commander guy into the same room together,...

What drives Star Citizen’s superbackers to spend $10,000 or more

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By now, Star Citizen's crowdfunding success is quite well-known. But perhaps what isn't common knowledge is that there is a group of players --...

Here’s everything you need to know about RIFT’s Starfall Prophecy expansion

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When RIFT players cast their minds back to the last expansion, Nightmare Tide, chances are that two aspects that stick out more than the...

The Stream Team: Elder Scrolls Online’s Cradle of Shadows with ZeniMax

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As our Elder Scrolls Online columnist and streamer, I usually prefer soloing and duoing most of the content in the ZeniMax Studios MMORPG. But the upcoming Shadows...

Star Wars: The Old Republic devs get cagey on the subject of new ops and classes

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Will Star Wars: The Old Republic ever get new operations instead of just more episodic story releases? According to a private Q&A session with...
Let's try not being dead today.

Shards Online AMA covers permadeath, community servers, and the Steam launch

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Citadel Studios' Derek Brinkmann hopped on Reddit yesterday for an AMA revolving around Shards Online. Among the highlights: The game does have hunger, but...

Overwatch’s Jeff Kaplan discusses future plans and competitive mode

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A new Kotaku interview with Blizzard's Jeff Kaplan has shed new light on the state of Overwatch -- you know, the game everyone played...

Star Citizen has the financial backing of 500,000 fans

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While much is made of Roberts Space Industries' work on Star Citizen, perhaps much less known is the job that Turbulent has performed. This...

Trion’s Scott Hartsman on Trove’s console launch, fighting lag, and whether RIFT is next

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Following Trion's announcement earlier this week that its cutesy voxel sandbox MMORPG Trove had registered five million players in its first year and that...

Massively OP Podcast Episode 73: AdventureQuest 3D

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Justin interviews Artix, the creator of AdventureQuest 3D.