MMORPGs are massively multiplayer online roleplaying games, our core focus here on Massively OP. MMORPGs are traditionally differentiated from mere multiplayer games by their persistent worlds, massive playerbases and/or servers, customizable character development, and always-online status. [Follow the MMORPG category’s RSS feed]
The Shadows of the Hist DLC released to Elder Scrolls Online players on PC earlier this month is live for console players on PS4 and Xbox One today. The update introduces two Argonian-themed dungeons, improvements to Hel Ra Citadel and Aetherian Archive, purchasable dyes, tweaks to the Dragonstar Arena, a champion point cap increase, and capturable towns in Cyrodiil.
The update was also meant to fix some of the issues Xbox One players have been experiencing with the Orsinium DLC — namely, that players on the platform were becoming stuck loading characters or simply crashing out of the game repeatedly. An email sent to affected players a few weeks ago confirmed that ZeniMax “expect[ed] this issue to be resolved with an additional fix that will be part of Update 11” and “strongly recommend[ed] Xbox One players avoid entering Orsinium until the fix is deployed.” Let us know if you’re still having problems!
Players looking to engage in heated PvP battles in Riders of Icarus are going to have to wait a little while longer, as Nexon announced that it is slightly delaying its Exarahn Badlands update due to “critical issues.”
“Although we officially announced that the Exarahn Badlands content update was going live on August 17th, 2016, we have decided to delay the release of the update to August 18th, 2016,” the studio said. “We found some critical issues in our testing that we feel need to be addressed prior to releasing the update to the community.”
The update will allow players to jump back in time 1,000 years to compete in vicious open world PvP. Other PvP modes will become available, such as Alliance War and Manastone Battles, and there will be plenty of incentives for fighting in this area (such as being able to tame long-extinct beasts).
Ready to team up with some big heroes and slay some big enemies? Neverwinter’s
next expansion, Storm King’s Thunder
, is live today, tasking players with facing off against the frost giants invading Icewind Dale. That means traveling into Bryn Shander and eventually pushing all the way to Fangbreaker Island, facing off against the beasts of the wilderness as well as the large and rather grouchy giants stomping about the rime-coated land.
Three new adventure zones and a new tier three dungeon are the central features of the expansion, which also includes adjustments for Hunter Rangers, Guardian Fighters, and Scourge Warlocks. You can check out the launch trailer and screenshots just below, or you can just jump into the game and start exploring the 10th expansion to the lands surrounding Neverwinter.
I know that I have complained quite a bit about what Star Wars: The Old Republic
doesn’t have, but I still play the game. However, a large chunk of my time is spent roleplaying and creating roleplay-centered events with my guildies. In fact, we held an RP-PvP event last night, and many guilds on the roleplay servers are using this bit of a content lull to increase the number of events they put on. So if you were ever looking to get into roleplaying in SWTOR
, now might be the time to do it.
On the topic of our RP-PvP event, I also saw some of the worst roleplay imaginable during this event as well. During a previous post, I talked about a friend who just could not seem to wrap his head around roleplay. I respect that. But there is not understanding roleplay, then there are the things that I saw last night. In fact, many of the things that I saw were so awful that they inspired me to write this article.
If you haven’t guessed it, these are the top five worst things players do during roleplay inspired by last night’s RP-PvP event. I am not going to name shame anyone in this article, regardless of how tempting it is, but it should be noted that none of my examples is from my guildies. If they are reading this, they should know that they are in the clear… for now…
The persistent medieval war simulator Of Kings and Men is hosting a short-duration combat beta this week prior to the game moving into early access. The beta starts today and will run for “a few days” in North America and western Europe. The studio said that it will consider other regions, such as Oceania, if the demand is there for it.
So what’s the purpose of this advance beta? “It will allow you to give the game a longer try, and will tell us how certain game mechanics work out, how we need to adjust progression, what servers we need to bring up in what locations, and what bugs there are left to squash. Progression will be stored until [early access] release, then wiped.”
Carbine has resurrected WildStar’s Sim-Chase event.
First run back in January, the event challenges players to complete Adventures on both sides of the factional divide in exchange for Hardlight Shards, which you can trade to NPCs for Sim-Cards, and then trade your Sim-Cards for rare housing decor for your plots, including a music track, a piranha pet, a mount, and buff consumables.
It’s 2016, which means you can also just buy Sim-Cards from the cash shop.
The festivities begin on Friday at 1 p.m. EDT and run for 10 days, finishing up at 1 p.m. on august 29th.
Pokemon Go is the subject of yet another lawsuit: A Michigan couple is suing Niantic, Nintendo, and the Pokemon Company in federal court. The pair say that a Pokestop and Pokegym in the park next to their home has caused hundreds of players to invade their yard on the daily, destroying landscaping, peering into vehicles, and preventing anyone from sleeping. They petition the court in their class action to force Niantic et al. to block its GPS-bound virtual locations when they are on or near private property and share profits with private citizens who have been terrorized since the game’s launch.
In other Pokeymans news,
There will be only one shard for Dual Universe players when the game finally launches, and it’s going to be big. Heck, it’s going to be outright huge, and it’s going to be filled with stuff, and it’s avoiding loading screens. How does the game pull off all of those tricks at the same time? With technology, naturally! Technology that’s explained in a new video just below which shows off the game’s server structure, to be more specific.
The game will utilize a specific style of dynamic splitting between population centers, allowing players to coexist in high-density environments while also allowing the single shard to maintain cohesion. It’s rather technical stuff, but you can get the quick overview down below. Or you can just assume it’s some form of black magic; that works too.
I was poking around in the Guild Wars 2 cash shop this weekend when I realized that ArenaNet is selling teleports to Noble’s Folly. Like the Captain’s Airship and the Royal Terrace before it, Noble’s Folly is basically a mini-zone cordoned off just for players who’ve purchased intermittently available temp or perma tickets to get in (I think they drop too — I managed to snag a freebie one for the Airship long ago). There’s nothing particularly overpowering about the locations; they’re all about convenience, with city gates, crafting stations, banks, guild banks, merchants, the mystic toilet all in a really cool, condensed spot. Regular players miss out only on the atmosphere (and they might have to run a few extra steps between the important NPCs).
This isn’t the first or even the most notable example of special locations for paying players; City of Heroes, for example, famously created an entire server for VIPs (subscribers). Daybreak does the same for the EverQuest franchise. And then there’s a more extreme version in the form of Star Citizen’s Million Mile High Club for backers who’ve dropped 10,000 bucks on the game.
Does this sort of thing bother you, or do you chalk it up to a trivial acknowledgement of the players who pour the most monetary support into an MMORPG? Should MMORPGs have special areas for paying players, be those payments in subs, donations, or cash shop purchases?
One of the saddest things for MassivelyOP’s MJ in Marvel Heroes
was the fact that friends of different levels couldn’t really join her on her adventures, especially story missions. However, that has all changed! With a recent update, different-leveled players can group up and both receive XP and rewards while running through the story and instances like Midtown and Industrial City. This really comes in handy sicne MJ has never gone back and finished the extra missions that were added to all the chapters! Join us live at 9:00 p.m. as she returns to these missing story pieces with friends.
What: Marvel Heroes
Who: MJ Guthrie
When: 9:00 p.m. EDT on Monday, August 15th, 2016
If you’ve been holding off on grabbing Destiny until you could grab a more substantial portion of the game for one price, you’ll be happy to know that $60 will buy you Destiny: The Collection. That includes the base game, the DLC, the first expansion, and the upcoming second expansion. You can even buy it right now and get the second expansion when it launches. It’s a whole lot of game for the cover price.
Of course, if you’re stuck with your PS3 version of the game, you might be a bit salty at the idea of not getting the next expansion, but the good news is that The Collection is also an upgrade path. Owners of the game on the PS3 or the Xbox 360 can buy the game for $40 on the next-generation console, so you can migrate from PS3 to PS4 for minimal extra cost. The offer is valid until January 31st, 2017, so you have some time to think over making the hardware jump.
The people behind City of Heroes were not actors, but Paragon Studios staff was very forward-facing and open with players. So when the team got together to explain how the game’s business model would shift with the free-to-play conversion, it might seem like the most natural thing in the world to put the brain trust behind the game on camera. Turns out that the recording… well, didn’t go perfectly smoothly.
The video was not released, and the newly revealed blooper reel shows just how that video’s filming went sideways. It’s well worth a watch for anyone who cut their teeth on City of Heroes or just wants a chance to watch some of Paragon Studios up on camera again. Or if you just like funny videos, that works as well.
One of the big tentpole features for Shroud of the Avatar’s Release 33 on August 25th is a major revamp of the town of Port Graff.
In the game’s weekly newsletter, the team said that this former city clone will be majorly renovated with a new personality: “Port Graff is located on the western coast of Drachvald and serves as a docking point for the valuable gems coming from the Graff Gem Mines […] Port Graff is a mining port town heavy on trade with an abundance of guards protecting valuable shipments of gems.”
The team also launched Shroud of the Avatar’s Twitch channel. This should come in handy when the developers livestream a telethon on August 22nd.