MMORPGs are massively multiplayer online roleplaying games, our core focus here on Massively OP. MMORPGs are traditionally differentiated from mere multiplayer games by their persistent worlds, massive playerbases and/or servers, customizable character development, and always-online status. [Follow the MMORPG category’s RSS feed]
Allods Online has the distinction of being one of the very few MMORPGs to launch as a free-to-play game and add a subscription-only server after the fact. But how do you sell a premium gated community to people who otherwise see just F2P? My.com thinks it’s figured that out: It’ll give newcomers a free week of the sub, permanently.
“We’re pleased to announce that from this point onward, all newly created accounts will gain a whole week of free subscription, giving new players the luxury of exploring the subscription server (Smuggler’s Paradise) right off the bat. In addition, all existing accounts will also be given 7 days of free subscription (from September 8th to September 15th) to ensure nobody is left out of this great deal.”
The trial runs whether you try out the sub server or not, so you may as well poke your head in — and the sub server really does have some good perks, with 30% experience gain and no boutique, which creates, as My.com puts it, a “100% balanced experience where everyone is on an even playing field.”
All right, so it’s actually closer to a week and a half. I’m torn between an eye-rolling “it’s only been a week and a half” and a sort of disbelieving “it’s only been a week and a half?” on this expansion; I’d say I can’t recall the last time I was this invested in an expansion for this game, but I can, and it was a long time ago. It certainly hasn’t happened recently; that’s the important takeaway.
So World of Warcraft: Legion is here. It’s out right now, and if you read this column you’ve probably either been knee-deep in it or you’re wondering if this is the time to finally break your Cal Ripken-like streak of not caring about WoW. (Yes, it is.) I’ve hit the level cap, I’m well on my way with my second character, I’ve been doing world quests, I don’t have a fox yet. So let’s talk about the expansion a bit now that it’s live and shaking down.
One of the upcoming features for Elite Dangerous is the ability to more easily switch between your ships, which sounds like nothing but a net positive for all pilots. Yet it has managed to spark controversy even so, with some in the community upset that the transfer feature presumed to instantly teleport a player’s other ships to his or her starport. These players feel that there should be a delivery time to preserve immersion and reflect the travel times in the galaxy.
Caught between an interstellar rock and a black hole of rage, Frontier has put out a player poll to guide the final decision on this matter. “We’ll run the poll until Monday next week,” the studio said. “Unless there is a significant majority vote against ship transfer delivery times, along with a high turnout, we will likely be moving towards implementing plausible delays into ship and module transfer, though such a change may affect when the features comes online.”
Did you know that Shroud of the Avatar allows players to trade and sell virtual goods like pledges and store items – and now gold? It does indeed, strictly in a subforum for that purpose. Portalarium’s Starr Long explains that such trading goes on “no matter what [the studio’s] position on it is,” so it may as well be in a safe and open space. This week, the studio has clarified its rules on the topic, forbidding trade, or even discussion of trades, outside of that forum. Players caught trading outside the official game forum will be warned and potentially permanently banned.
“We understand that the inclusion of gold as one of the virtual goods that can be bought and sold will cause some of you concern but we believe that in the end it is just another virtual good like the others,” Long elaborates on the addition of gold to the list of salable items. “As you have seen we have been monitoring VERY carefully the influx of gold into the economy and we do not believe the sales of gold will increase the likelihood of inflation anymore than any other factors.” He also points out that gold farmers have little impact on play as they will “likely be in single player online mode.”
The Elder Scrolls Online’s gold edition formally launches today for PC, Xbox One, and PlayStation 4. The $59.99 repackage of the game includes most of its paid DLC, a palomino horse mount, and 500 crowns. Players with existing ESO accounts can instead pick up the new Guilds and Glory DLC pack, which combines the first four DLC (Orsinium, Imperial City, Dark Brotherhood, Thieves Guild) in a discounted bundle at the cost of 5500 cash shop currency. If you bought them as they came out, they cost 9500.
Neither package includes the brand-new Shadows of the Hist DLC, do note, but if you don’t already own the early DLC and want to give it a go, this is a great opportunity, especially with One Tamriel launching next month.
Meanwhile, ZeniMax has released a new dev diary on dueling, a mechanic set to launch with update 12 on October 5th. Veteran MMORPG players will already be familiar with the basics, but ZeniMax does say that “there are three new achievements that you can work toward for winning a single duel, 25, and 100 duels.” The video below has the details!
One of World of Warcraft: Legion’s most secretive mounts has been discovered by the community. After some sleuthing, players have figured out the process to attaining the reins of the Long-Forgotten Hippogryph — and while it’s not the hardest thing in the world, it will require some footwork to procure.
The gist of the process is that a player has to click on five specific crystals in the Azsara zone within eight hours and without dying. The crystals generally spawn in set locations, although what makes them spawn and how often they return is anyone’s guess. Apparently it’s been very hard for the community to replicate the success of the original discoverer of the mount.
Hippogryphs aside, if you’re playing Legion you’ll want to be aware that Blizzard has been hotfixing the game almost daily since its release. There’s a patch notes page up with line items for class, quest, and world changes that could impact your play.
In a beefy update letter to the community on Reddit last night, Pixelmage Games CEO John Smedley talked about how far Hero’s Song has come since the title’s disappointing initial showing during its aborted Kickstarter campaign early this year.
While admitting that the team “bit off more than [it] could chew” with its first crowdfunding campaign, Smedley said that the game has received $2.8M in investment and everything is more or less on track for a release early next year. “It’s coming along super well,” he said. “We are in full production now. We have the tools we need to finish the game.”
Smedley answered several questions that he’s seen pop up during the current Indiegogo campaign, including his stance on DRM (he hates it) and server specs (these aren’t nailed down quite yet). As of this morning, Hero’s Song has raised $45,000 out of its desired $200,000 flex goal from the community, which is creeping closer to Smed’s making good on his promise:
To celebrate Star Trek’s 50th birthday (which was yesterday, if you weren’t aware), Star Trek Online
is currently giving away a free 23rd century bundle
with a lot of classic series goods.
The bundle includes the Class F shuttlecraft, the original series ship interior, three uniforms, and an old-school phaser. You can find the bundle in the Zen store under the “Discount Packages” tab.
You’ll want to move quick on claiming this if you’re interested, however, as it will only be available for a few more hours!
If you read Dual Universe’s Kickstarter from beginning to end, you probably noticed this section about the game’s planned business model:
“You won’t have to buy the game itself, but there will be a monthly subscription to be able to enter the game. However, it will be possible to play for free by activating a 30 days time coupon (Dual Access Coupon) that you can buy on the in-game markets. You can also buy a DAC from Novaquark to sell it on the in-game market in exchange of in-game currency.”
In other words, it’s planning a subscription from the start, which concerns me ever so slightly. Obviously, World of Warcraft and Final Fantasy XIV. But EVE Online. And then WildStar. But consider Camelot Unchained. I don’t even need to say the words because I bet you’re having the same thoughts and thinking of the same examples and counter-examples. So what’s your take on Dual Universe’s subscription model? Do you think a sub model for a new game from an untried developer can work in 2016?
MassivelyOP’s MJ couldn’t care less about grinding for gear — but make it for a fun cosmetic/housing item or mount/pet and she’s all over that! The Secret World’s Doomboard challenge may be slightly out of her reach, but she’s still going to try for it. That means plenty of scenario, mission, and dungeon grinding. Oh, and throw some PvP in! Join us live at 9:00 p.m. to learn a few tips and tricks as well as complete some of the dailies with MJ as she continues her quest to get this flaming hoverboard.
What: The Secret World
Who: MJ Guthrie
When: 9:00 p.m. EDT on Thursday, September 8th, 2016
Massively OP reader Styopa recently wrote in to us to propose that we write about the best MMORPGs for duoing. I was all set to do it… until I realized we’ve already done it! In fact, it was the first Overthinking we did over here on the new site.
So if Styopa doesn’t mind, I’d like to turn the question around for this week’s Massively Overthinking: What’s the worst MMORPGs for duos and couples and twinsies? Which games just do not work for folks who always play in pairs, and what makes it fail compared to the games we held up as the best?
Deep within his lair off of Parna’s Coast, the demon Ienos is chilling and lamenting how few people come over to his home. He has all sorts of cool familiars, and he just wants to wrestle with someone for a bit before handing over a stone to tame those familiars. It’d be really chill. So it’s good news for Ienos and players of Riders of Icarus that starting today you can take part in the daily quest to venture inside of Ienos’ crash pad for a chance at some great familiars.
The lore around it may be slightly less friendly, though. You know how it is.
Players need to acquire a Lair Keystone from a daily quest to enter the Lair of Ienos, which is a solo experience requiring level 34 as a minimum. Once inside the lair, players will confront Ienos, then loot an item from him to offer a shot at taming the familiar which spawns therein. A wide variety of potential spawns are available in both Epic and Heroic quality, and players will also be able to drop a little cash to access the Lair of Ienos a little more often. Either for the familiars or just to chill with Ienos.
The AdventureQuest 3D team was out in full force at DragonCon this past weekend, manning a panel on the game as well as participating in several other discussions during the convention.
The devs posted an entertaining travelogue of the show, although nothing huge was revealed about the game. As a matter of fact, there were plans to make a “big announcement,” but somehow that got forgotten and the team promised to share the news later this week.
In the meanwhile, you can be satisfied with several new glimpses of concept art that show dragons, volcanoes, and a poor village that’s located a little too close to the aforementioned dragons and volcanoes. The team is actually soliciting ideas for this fire-and-brimstone zone, so head on over to the comments section of that post if you want to make game history.