MMORPG

MMORPGs are massively multiplayer online roleplaying games, our core focus here on Massively OP. MMORPGs are traditionally differentiated from mere multiplayer games by their persistent worlds, massive playerbases and/or servers, customizable character development, and always-online status. [Follow the MMORPG category’s RSS feed]

The Daily Grind: What makes you excited to log into your MMO?

I love it when my interest in an MMO hits those occasional spikes where I'm logging in not just because it's what I do...
It's the gift that keeps on taking.

Betawatch: Star Citizen gets persistent (August 26, 2016)

Depending on your definitions, Star Citizen is already pretty persistent. For example, it's already persistently crowdfunding, persistently putting out new ships for the...
Well, this was a little on the nose, wasn't it?

TERA is offering players pigs who do in fact fly

You know all of those crazy things you said you'd do when pigs fly? Well, that's a thing that's happening. TERA has
what wait what

Destiny charity stream raises over $500,000

Kudos to Destiny fans: They may be passionate about their game, but they are also big on helping others. A week-long charity stream...

Check out this in-depth Lost Ark preview

There's no doubt that Lost Ark has it going on in the visual department, but is there real substance behind the flashy style...

Microsoft pulls the plug on Halo Online in Russia

Sorry, Russia: Master Chief is turning his back on you after all. Announced a year and a half ago, Halo Online had some fans...

Worlds Adrift player chronicles alpha life

With the next Worlds Adrift alpha event coming up (be sure to sign up by Monday!), players may be wondering what they...

Why Eternal Crusade is launching on Steam first

Last week, Behaviour Interactive and Namco Bandai announced a release date for Warhammer 40,000: Eternal Crusade -- September 23 -- but it...

Bless starts selling Russian founder packs

While we still wait here in the west for Bless Online to make the leap to Europe and North America, we do know...

Guild Wars 2 devs reminisce about launch night four years ago

ArenaNet has released a new video celebrating Guild Wars 2's fourth anniversary and thanking players for their participation. In it, devs and...
Would you like to see something unsettling?

WoW Factor: Sticking the landing of the Legion expansion

Next week, folks, it's go time. The expansion arrives, and so forth. My impressions of the expansion will start going out on Monday, but...
A whole new wait, no, not doing this song, never mind.

TERA plans server merges and sweeping guild changes

TERA is gearing up for a most unusual round of server merges. "On Wednesday, September 7, we will be merging Highwatch, Lake of...
But no ladies.

Crowfall introduces the Duelist and the Guinecean race

Do you consider "play a swashbuckling guinea pig" to be one of your most cherished video game goals? Your absurdly specific dream is coming...

SkySaga’s alpha 9 revamps its tutorial, buffs the City of First Light

Alpha 9 has descended upon British-born voxelbox SkySaga. "We've made a lot of changes to SkySaga this Alpha and added some really awesome...

Star Citizen 2.5 alpha is live with GrimHex base, new concept ship

Star Citizen's alpha 2.5 has officially released to live. "Star Citizen Alpha 2.5 includes significant changes to Star Citizen’s Crusader persistent universe environment,"

Wayfarer’s Reverie returns to the original Guild Wars

Here's your public service announcement for the week: Guild Wars isn't dead -- not by a long shot. ArenaNet's first title continues to...
Sneak and stab.

Revelation Online opens up founder’s packs for sale

If it's a free-to-play game coming out in the near future and it's got a beta schedule, you probably know enough to expect a...

The Daily Grind: Should MMORPG lockbox mechanics be regulated as gambling?

A reader named Paul recently wrote to us wondering why RNG lockboxes aren't considered gambling. Oh sure, we call them gambleboxes, but the government...

Dark and Light confirms a buy-to-play, sub-free business model

Community confusion over Dark and Light's payment model was cleared up on Snail Games' Facebook page earlier this evening: The rereleased...

Massively Overthinking: Guilty pleasures in MMORPGs

This week's Massively Overthinking question comes to us from Patron Duane, who asks, "Do you take simple joy in MMO mechanics that are often...

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