MMORPGs are massively multiplayer online roleplaying games, our core focus here on Massively OP. MMORPGs are traditionally differentiated from mere multiplayer games by their persistent worlds, massive playerbases and/or servers, customizable character development, and always-online status. [Follow the MMORPG category’s RSS feed]
Hungry for more glimpses of the adorably colorful MapleStory 2? Steparu posted a new video from the game’s beta that shows the Rune Blader class going through its prologue (including cutscenes).
There’s also a look at a character jamming out on a piano using the in-game music system. MapleStory 2 allows players to easily whip up tunes with pre-rendered music sheets or by creating their own songs from scratch.
Music. Blades. Large eyes. The third dimension. What more could you want from a game? You can gorge your eyes full with these videos after the break.
You can’t take the skies from these podcasters! Today’s show will see Bree and Justin plowing through the big MMO news of the past week, including the welcome addition of gliding in Tyria, an unfortunate producer’s letter, and a name reservation controversy.
It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.
Customization for your character is important in any MMO. After all, you don’t want your character to look exactly like every other character do you? Of course not. So you should be happy that Steparu has previewed the Bless Online customizations for two races within the game along with a general preview of the races and job-specific armor sets.
The races previewed are the Masku (short vaguely furry race) and the Lupus/Panthera (the divide is based on the faction chosen for the feral animal-people). There’s another race that was supposed to be implemented in open beta, but it’s still not available for players. Check out the previews just below if you can’t wait to see what your options are for making characters and standing out in the world.
Dungeon Fighter Online went down for maintenance earlier to apply a major patch. How major? Well, it’s the start of a whole new season for the game’s patch content, that’s pretty significant. The patch is billed as a general rebirth for the whole game, and even just glancing at the patch features, that’s hard to argue against. There are major system-wide changes to loot, dungeons, and combat, new awakenings for three classes, major balance changes for all of the classes… it’s extensive.
The title is also hosting a number of events starting today running through early and mid-February. It’s a major shift for the game to bring it closer in line to its Korean version, which should be good news for the fans. Check out a trailer for the update just below.
Following its announcement that it will discontinue Eternal Crusade’s founder pack program in favor of a Steam early access launch on January 25th, Behaviour Interactive has penned an FAQ for players about what that launch entails.
Senior Producer Nathan Richardsson reassures players that the game’s finances aren’t hurting (“Do you need more cashmoneys to launch the game this year?” “Nope. We’re funded.) and that the early access shift isn’t a “cashgrab”:
“[W]e strongly believe that the inclusion of more people, as early in the development process as possible will ultimately make a better game. We are simply continuing this program (previously called Founders) in the Steam Early Access framework.”
Looking to get into The Division’s beta this month? Then you’ll need to clear up a nice little chunk of hard drive space if you’re strapped for room.
It looks as though the game requires a download of a little over 26 GB. This puts The Division in the same weight class as Marvel Heroes (which requires a whopping 30 GB download) and World of Warcraft (about 28 GB).
The Division’s beta test across PC and consoles is scheduled to begin later this month. We’ve included the new live action teaser trailer below.
Among the dream team John Smedley assembled for Hero’s Song — studio Pixelmage’s new 2-D open-world ARPG — is Patrick Rothfuss, an acclaimed fantasy author who rocketed to stardom in 2007 when his first novel, The Name of the Wind, won multiple literary awards and was followed up with a New York Times bestselling sequel. Smed tapped Rothfuss specifically to plot the game’s lore, world, and story. We spoke with him about his process, his worldbuilding, his thoughts on immersion, and what video games he plays when he’s not busy penning blockbuster books.
Massively OP: You’re primarily known to fantasy audiences for your award-winning novels. Why make the leap to video games? What did Smed say to drag you over to the dark side?
Patrick Rothfuss: What a lot of people don’t know is that I actually tried to write a computer game long before I tried to write a novel. What’s more, I’ve been playing computer games pretty much since the beginning. So turning my hands to videogames isn’t a leap so much as it is a small step for me. Though it is a step in an exciting new direction.
One of the recurring gamer complaints about Star Wars: The Old Republic is that it’s becoming less and less an MMORPG over time. With Knights of the Fallen Empire’s fresh emphasis on the solo story, how is SWTOR going to still feel like an MMO? And I agree that the MMO aspects of the game have been downplayed or outright lost in BioWare’s promotion of the game. BioWare has now added solo-mode flashpoints, and even the upcoming Eternal Championship will clearly focus on single-player bouts against NPCs.
It would be disingenuous of me to say that SWTOR is perfect and has everything that an MMO should. But the game hasn’t lost its MMO cred, and if we examine it closely, we can see that it’s actually gained some of its credibility back as an MMORPG. Of course, the flaws still exist, so today, let’s talk about where SWTOR’s cred stands by examining some of the major things that people usually point to discredit the game, and let’s also talk about some things that rarely get mentioned that could sway opinion one way or another.
The big excitement in the EVE Online world right now is the upcoming Citadel expansion, which is slated to arrive sometime this spring. CCP Seagull took to the airwaves yesterday to deliver an updated roadmap on the expansion as well as other 2016 projects. Citadel will revolve around the titular massive space structures that players can contribute materials to building and mod out when constructed.
One of the big things coming to the game is the addition of skill trading. This new feature will allow players to extract skill points, sell them, and inject them into their heads (because that all sounds totally normal and healthy). Skill trading is slated to arrive with the game’s February update.
You can watch the updated EVE Online roadmap after the break!
Instead of going through that introduction again on a new class, MassivelyOP’s MJ is continuing her Blade & Soul adventures on TestSubject the Summoner and her trusty sidekick, Sleepyhead. Will gameplay actually become more prevalent than cutscenes this time around? Tune in live at 11:00 a.m. to find out as OPTV‘s infamous Stream Team brings you a launch-day edition of…
What: Blade & Soul
Who: MJ Guthrie
When: 11:00 a.m. EST on Tuesday, January 19th, 2016
Today, we finally learn what John Smedley has been working on since he resigned from his decades-long role at Daybreak.
The industry veteran has founded indie studio Pixelmage Games and is hard at work on Hero’s Song, a buy-to-play, fantasy-based, pixel-art, open-world, PvE-focused action RPG that can “host thousands of other players” but will boast a solo campaign and allow private servers as well. The sandboxy feature set — housing, character development, crafting, a world in flux — sounds remarkably like an MMORPG, at least in its largest form. The studio has raised a million dollars in private investment already and brought together MMORPG industry veterans like EverQuest Lead Designer and co-creator Bill Trost and wildly popular and widely acclaimed fantasy author Patrick Rothfuss. The game’s Kickstarter launches today, and the game itself launches in October — that’s one year of development time from start to finish.
We spoke to Smed in this world-first interview on the game. Read on for Smed’s thoughts on game funding, business models, permadeath, graphics snobbery, DLC, and just what genre this game really belongs in.
If you’re most interested in when you can get back into playing Black Desert Online again, the answer is on February 18th. It’s just that straightforward. Don’t trust us, trust the official Twitter account:
…wait, did that say something about a character creator? Oh, yes it did. So even if you’re not eager to play the game again or aren’t eligible for the second closed beta, you can have free rein with the character creation tool. If you are eagerly awaiting that second closed beta, you can figure out what sort of character you want to make before the servers come back online. It’s a little something for everyone today.
NCsoft’s Blade & Soul formally launches in the west today, having spent the last few days in headstart. To celebrate how far it’s come in the last year since announcing its intent to launch on our shores, we’ve rounded up all of our best coverage of the game and plopped the launch gallery and trailer below too. Enjoy!