Here’s the stuff we’d never heard of before we covered it for the first time here. You wanted bleeding edge… here it is! [Follow this category’s RSS feed]
Sci-fi and fantasy post-apoc fans are in for a treat today as Hanmaru Soft and InselGames have formally announced Trinium Wars for PC. Touting ex-SEGA and ex-Blizzard artist Jang Wook Lee’s involvement, the MMORPG has launched its Steam’s early access program page today and will launch for play on February 17th.
Trinium Wars is a post-apocalyptic Sci Fi MMORPG set in the remains of Planet Earth after World War III. Join the fight for the rarest substance in the universe: Trinium. Support the Human forces to reconquer their home planet, which they had to leave after the devastating consequences of World War III, or join forces with the alien Narc, who found Earth in the search for a new home. Varied quests will lead you through the story of Trinium Wars. Special instance missions allow you to transform into tanks or Robots. As high level content up to 1000 players can fight at the same time in the “Resource War” mode, building up camps and mining precious Trinium. In addition to PvE gameplay and the PvP focused “Resource War,” Trinium Wars offers an additional MOBA themed, arena-style PVP mode while the base-building mode will allow for more tactical choices and the power to craft new equipment, potions and even skills.
We last heard from Lee in 2011, when as head of Nitrozen he was pitching Living After War (L.A.W.), a post-apoc MMO with plenty of similarities to the new game. L.A.W. went into closed beta in 2012 and sunsetted on the Alaplaya platform.
The press release further promises auction hall trading, a customizable UI, base construction, and 1000-player faction-based PvP. Check out the trailer and screenshots below.
Smed’s not the only one launching a pixelart OARPG on Kickstarter today: Thrive Games has just revealed Dragon of Legends.
Dragon of Legends is an online action RPG for PC, Mac, Linux, and Mobile devices, that is heavily influenced by Gaelic and Norse mythology. Enter the ever-evolving lands of Hávámal, where the lights of faeries border the realms of darkness.
Work on the 2-D game has been ongoing for the last year and a half, Thrive says in its Kickstarter pitch; it’ll include a detailed character class and skill system, crafting mechanics, boats, an achievement journal, twitch combat, and user-generated content. It’s also crossplatform: You’ll play it on PC, Mac, Linux, and tablet. The studio’s goal is $41,318, and thought stretch goals are planned, they aren’t revealed just yet.
Among the dream team John Smedley assembled for Hero’s Song — studio Pixelmage’s new 2-D open-world ARPG — is Patrick Rothfuss, an acclaimed fantasy author who rocketed to stardom in 2007 when his first novel, The Name of the Wind, won multiple literary awards and was followed up with a New York Times bestselling sequel. Smed tapped Rothfuss specifically to plot the game’s lore, world, and story. We spoke with him about his process, his worldbuilding, his thoughts on immersion, and what video games he plays when he’s not busy penning blockbuster books.
Massively OP: You’re primarily known to fantasy audiences for your award-winning novels. Why make the leap to video games? What did Smed say to drag you over to the dark side?
Patrick Rothfuss: What a lot of people don’t know is that I actually tried to write a computer game long before I tried to write a novel. What’s more, I’ve been playing computer games pretty much since the beginning. So turning my hands to videogames isn’t a leap so much as it is a small step for me. Though it is a step in an exciting new direction.
Today, we finally learn what John Smedley has been working on since he resigned from his decades-long role at Daybreak.
The industry veteran has founded indie studio Pixelmage Games and is hard at work on Hero’s Song, a buy-to-play, fantasy-based, pixel-art, open-world, PvE-focused action RPG that can “host thousands of other players” but will boast a solo campaign and allow private servers as well. The sandboxy feature set — housing, character development, crafting, a world in flux — sounds remarkably like an MMORPG, at least in its largest form. The studio has raised a million dollars in private investment already and brought together MMORPG industry veterans like EverQuest Lead Designer and co-creator Bill Trost and wildly popular and widely acclaimed fantasy author Patrick Rothfuss. The game’s Kickstarter launches today, and the game itself launches in October — that’s one year of development time from start to finish.
We spoke to Smed in this world-first interview on the game. Read on for Smed’s thoughts on game funding, business models, permadeath, graphics snobbery, DLC, and just what genre this game really belongs in.
A few weeks ago, we mentioned that Clash of Avatars, a cutesy anime browser MMORPG, had entered alpha, and today, it’s heading into open beta. Host AMZGame says the game draws on “inspiration from anime and cosplay, accompanied by unusual and exotic companions and a wide array of loyal and ever increasing powerful equine, avian and dragon mounts.” It offers three basic character classes, a core PvE questline, and dancing. Rather a lot of dancing. There’s even a dancing arena. Your move, World of Warcraft.
AMZGames has granted Massively OP a thousand beta key bundles to hand out to our curious readers; the codes grant 100,000 gold, 20,000 spirit, 1 horn, 2 complete stone, 20 magic drills, and 50 HP potions to your account.
Clicky the Mo button below (and prove you’re not a robot) to take home one of these keys.
NCsoft’s Blade & Soul formally launches in the west today, having spent the last few days in headstart. To celebrate how far it’s come in the last year since announcing its intent to launch on our shores, we’ve rounded up all of our best coverage of the game and plopped the launch gallery and trailer below too. Enjoy!
The day has come for Knight Online. The old-school medieval MMORPG, first released in Korea in 2004, is being reborn on Steam on January 25th. At 7:00 p.m. EST, players will be able to become knights in defense of the world of Adonis on a brand-new server, separate from the currently running game. The trailer below offers a peek at the game play.
In celebration of the Steam launch, there is also a special contest. Interested creative contestants need only to make a Knight Online movie poster, complete with catchy title, and submit it by January 26th at 2:59 a.m. EST for a chance to win t-shirts, hoodies, and in-game items. More details on the contest can be found on the official announcement.
We live in a world where Winning Putt exists. It is a golf MMO. There are no epic endgame raids against the Grand Wrath-Beast that lurks behind Hole #14; it’s just golf. Golf with short skirts, flouncy female characters who offer exaggerated pouts on missed shots, detailed character creation, and classes. It’s also in open beta right now if you don’t believe that this is a thing that could actually exist in our world.
Players start out by picking either Driving or Accuracy as a class (more of a speciality), develop special skills via leveling and play, and explore seven different courses with unique hazards. If you’ve been longing for an online golf game with character progression and detailed social interaction… well, we don’t entirely understand how you work, but we do know that this game is probably something you should download and try.
Although Blade & Soul doesn’t officially launch until the 19th, the headstart begins today. And that means MassivelyOP’s MJ gets to jump in and play. Well, she can play after she creates a character, that is! Instead of taking advantage of the chance to pre-make her main, she’s going to show you just how detailed character creation is — and maybe even let you choose her class. Tune in live at 1:00 p.m. to get in on the opening minutes of headstart.
What: Blade & Soul
Who: MJ Guthrie
When: 1:00 p.m. EST on Friday, January 15th, 2016
MMO veterans might be familiar with The Realm (also known as The Realm Online), which was one of the first class of graphical online RPGs. While it’s been trucking along since 1996, creator Stephen Nichols accused the current owners of letting The Realm lapse into “deep neglect” and wants to remake the game for modern sensibilities.
“2016 marks the 20-year anniversary of The Realm Online,” Nichols posted. “If you’re like me, you miss seeing the game thrive and grow as you know it can. I think it’s time for a remake of this internet classic with a fresh coat of paint and updated technology. Perhaps you agree. Yes, it’s time for a Realm remake, and I’m gonna make it happen.”
If you’re one of the many Destiny players hoping to see more of the planet Mercury, you may be in luck. Destiny was reportedly supposed to have more content on the planet Mercury, but in the end it got only limited content through the Trials of Osiris event. Anyone who achieves a perfect score of nine wins to zero losses in the Trials of Osiris will also be sent to a secret area on Mercury called The Lighthouse with some exclusive loot, but that’s as far as our exploration of the closest planet to the sun can go.
Tom Phillips over at Eurogamer has put together a rather convincing argument that the game’s upcoming sequel may heavily feature Mercury and quests given by the character Osiris. The argument is based on clues recently deposited in the main Destiny database and an old Reddit post (now deleted) containing other information that has since turned out to be true. A Mercury-based event called The Dawning is expected to hit the game in the next few weeks to reveal, and Destiny‘s sequel will reportedly be released around September this year.
MU: Origin, the mobile spin-off of Webzen’s MU Online, will start closed beta testing on Android devices later this month. Players can sign up on the website for a chance to be admitted to the January 25th CBT, although only a few thousand will be chosen.
If you’re looking for an ultra-casual mobile MMO, MU: Origin might be it. The game advertises itself as “easy to play, easy to level, and easy to dominate” with endless levels to explore.
MU: Origin has been out in Korea since last April and has topped the charts as the highest-grossing title on both Android and iOS since then. It’s also reportedly doing very well in China, racking up 120 million registered accounts. The game will release in the west in spring 2016 on Google Play and will expand to include iOS devices at a later date.
Update: Ubisoft has released the trailer now; it’s included below.
You don’t have to speak Italian to appreciate the new gameplay footage for Tom Clancy’s The Division that made its way onto the internet (though it would help you to know what the narrator is saying). The Italian trailer showing off new areas of an underground metro and a ruined train station as well as a lengthy look at a safe zone was leaked out today then quickly disappeared. But as we all know, nothing truly disappears from the internet, and you can get a look at the flame-throwing, grenade-tossing action in the video below. The shooter is set to release on March 8th.