So this is happening. Skyforge
is getting a battle royale mode of its very own, following in the footsteps of other MMOs
that have adopted the mode into their virtual worlds. The catch is that it looks like you’ll be playing one of a dozen premade toons, not your actual Skyforge
character. In fact, you can jump in even if you don’t really play the MMO at all, and it’s boasting a “skill-based action game feel” that’s still “familiar for MMO players” but with less focus on auto-aim.
“Skyforge will soon launch an all-new free ‘Battle Royale’ mode providing its own massive multiplayer twist on the popular format. Skyforge takes its unique mix of sci-fi and fantasy setting to a vicious virtual reality arena, parting with the game’s normal concept of players being immortal. Out of all the participants that start the match, only one can stand victorious in this divine test and win the ultimate favor of the gods. Skyforge: Battle Royale can be launched from the start screen and requires no progress on any character in the MMO; players can dive into a brutal free-for-all right from the start!”
Launch is anticipated for August 28th on PC, with consoles trickling out later that same week. To tide you over until then, My.com is running a series of summer events too.
We may now know at least one of the several Diablo projects that Blizzard was teasing last week. Blizzard Watch reports that Diablo III is due for at least one additional port, this time to the Nintendo Switch.
The confirmation came about due to a mis-posted Forbes article that apparently jumped the gun. But once something is on the internet, it’s on it forever, so we know several details about this upcoming port.
The Switch version will be called Diablo III: The Eternal Collection and will retail for $60. There will be a few items exclusive to the Switch, such as a triforce picture frame, a Legend of Ganondorf armor set, and a Cucco companion pet. The game will have local and internet coop, as well as cloud saves.
Conan Exiles’ parity patch has finally hit the Xbox One servers after a week’s delay. Funcom says it ought to mop up crash problems, although there’s apparently some fresh lag issues to deal with now. PS4 players, however, are still waiting, as apparently Sony rejected the PS4 patch for being too big, so the studio’s “working on reducing” it. There’s a crude joke in there somewhere. This is Conan we’re talking about.
That’s all in this week’s community newsletter, in addition to news about the first phase inbound pet system, which is due to launch on the test server this week. Here’s where the poop comes in.
“When we roll out the pet system we’ll also be rolling out new functionality for your thralls,” Funcom says. Yep, you’re going to have to feed them.
A little change can make a big difference in terms of balance. It’s what Albion Online did with its latest patch; all that’s really been changed is that trade mission packages have had their weight increased by around 400 kg. The thing is that a heavier package means using different pack animals to transport it, which in turn means not being able to rely upon using mounts with more survivability… and, in turn, it means that these trade missions become a lot riskier. See? Balance from a little change!
The patch also contains some other balance tweaks for faction leaders, as well as updating the marketplace UI with several quality-of-life features and fixing several bugs along the way. But the biggest change for the patch is, well, a little change that should make things harder for a lot of players who will rely on more vulnerable mounts now, which encourages more back-and-forth warfare, which is exactly the point.
Thanks to the latest patch for the medieval survival sandbox The Black Death, all players will start their lives in the game in their underwear. It’s best to tap into those deep-rooted nightmares early, in our opinion.
The recent patch wasn’t just about roleplaying Captain Underpants and the Plague Doctors. The team said that the priority for the patch was to fix some LAN server issues and put an end to land claim exploits that were running rampant on PvE servers.
What else do we have here? Well, girls are starting to get their own clothes, although right now this is limited to a primitive vest. YOU’RE WELCOME, FEMALES. There are also new dagger animations, a “new potato procedural resource” whatever that is, and a sleeping bag for players’ tents. Truly, this is a patch to rival all others.
Have you taken advantage of Warframe’s
free giveaways for Twitch Prime subscribers yet? No? Then what are you even doing
with your time? Do you need to get more
stuff before you’ll take notice? Because the developers are going to give you more stuff. Seriously, the game just added a new pack for Twitch Prime subscribers adding in 50 Platinum
along with a 7-day Affinity booster and a 7-day Resource booster.
This free pack will be available until September 14th and is free for everyone who is signed up for Twitch Prime; you’ll need to link that with your Warframe account, but that is not difficult. It’s also worth nothing that the Trinity Prime bundle is still available as well, and if you’re an Amazon Prime subscriber you already qualify for these free goodies. Just take the time to grab them and they’re yours forever.
Did our reporting on Zeal get you interested about the possibilities for this upcoming action RPG? Then you might want to be tracking the game’s ongoing development as it patches up through the pre-alpha test cycle.
So far this month, the game has seen multiple updates that have added features and systems such currency for cosmetic items, lightning and fire halos, several horse mounts (including armored and hell variants), team chat, truly casual 3v3 matchmaking, additional prime skills, fast ground casting, and plenty of adjustments for the PvP arena.
There are also many, many tweaks for the various game classes. Zeal’s roster includes the Judicator, Cleric, Ranger, Wizard, Warrior, and Outlaw. Which one will you play?
Remember Broke Protocol, the funky sandbox that’s basically a mash-up of Minecraft and Grand Theft Auto, with voxel graphics bolstering cops-and-robbers gameplay? It’s apparently celebrating its first anniversary on Steam today, and in celebration, it’s free. Free as in free beer. But only if you grab it really quickly. Quickly as in this week.
“Starting August 15th 10am PST (5pm UTC) Broke Protocol will be free to keep forever (100% off). No trial, limitations, or strings attached. But act quickly because the offer is only available during this 100-hour promotion.”
The Cylinder Studios devs note that the game has changed quite a bit over its first year of life; it can now support over a hundred players simultaneously and has shifted focus to better support roleplaying with more civilian and “enforcer” jobs as well as player housing, vehicles, and third-party admin tools to balance out all the crime and mayhem. Merchants and a map editor are still on the way too.
. Thanks so much, George!
There are some bugs in Monster Hunter World on PC, if you haven’t noticed. A lot of them have been addressed, but one of the more egregious ones remains and tends to crash the game when you alt-tab out of the title… which is a problem, since everyone in the world does that. Fortunately fan-made mods are here to save the day, fixing the issue with alt-tabbing by correcting an error in the engine that handles fullscreen mode incorrectly.
The mod also adds in higher-resolution graphic support, the ability to hide the interface for screenshot purposes, and a few more technical additions like tricking the game into ignoring certain CPU cores for performance issues. Of course, given that the game is meant to be played online there’s a limit to how much can actually be modded, but it’s nice to see that the issue is being fixed… by an unpaid modder rather than the company releasing the game, but still.
Last week, Trion Worlds was forced to take MMORPG Trove offline for more than a day
on PC thanks to what was clearly a massive duping exploit that saw players dumping stacks of currency into the wild, destroying the game’s economy in minutes
. Fortunately, Trion was able to scrub the game without the need for a serious rollback (in fact, the company’s warned players to stop asking for one); it also disabled some of the problematic items and banned the “very small number” of players who started the mess in the first place. Thank goodness because I am flat out of sad-faced voxel worm screenshots to use here.
As for everyone else? We’re getting some compensation y’all. Console players, who were largely unaffected, are getting a lustrous gem box, adventure reliquary, and empowered gem box. PC players, on the other hand, get three lustrous gem boxes, a three-day patron (subscriber) pass, three 50% adventuring experience potions, an adventure reliquary, and a legendary dragon mount – which is actually extremely generous!
There’s a catch: “To be eligible for these rewards you just need to have logged in between the time we came back online after the patch on August 7 through 10:00 PM PDT on August 8. If you’re in the EU this will be 5:00 AM UTC on August 9.”
One of my most beloved possessions in Ultima Online
is my music box: I spent months, probably years, collecting each “track” to insert into the box, and then I can run it and play my favorite Ultima
songs while I’m puttering around my house sorting loot.
That makes me all the most excited to hear that The Elder Scrolls Online is getting exactly such a feature in the Murkmire DLC later this year.
“For housing, we’re putting music boxes in,” creative director Rich Lambert told VG247 at QuakeCon last week. “It’s this cool thing and we’ve got a ton of music that we’ve written in the game and so we’re putting it all in music boxes.”
Meanwhile, ESO has delivered a breakdown of the Midyear Mayhem PvP event it held this summer. You guys dropped almost a quarter of a million chaosballs, stole over 2.5K elder scrolls, capped over 700K keeps, and murdered 7.5M fellow soldiers. Peace and prosperity for all!
Hey, there’s a new World of Warcraft expansion, right? When did that happen?
There’s a bit of snark there, but perhaps less than you might think. The weird thing is that Battle for Azeroth kind of does feel as if it just dropped without warning; it was outside of the usual release schedule for expansions, with a long lead-in, as if the final product just showed up on our collective doorsteps one day. Assuming you were already logged on and had your pre-orders set, you could just jump right in and start the expansion, which hearkened back to the days of midnight releases after a fashion.
Needless to say, there’s a lot to talk about with the expansion so far. Now that it’s actually live we can see the mechanics and the story with all the polish that’s intended, with nothing left behind a curtain (other than Warfronts, anyhow). Coming off the well-received Legion, this expansion has some pretty big foot gear to fill, and it’s fair to wonder if any expansion wouldn’t feel like a bit of a downturn… but let’s not start there. Let’s just start in on one aspect of the game and go from there.
players are being treated to a big update this week featuring the revamp of Savage Rift that basically makes the PvE co-op content more accessible and interesting – though it also nerfs the rewards for playing through it.
“The most noteworthy change to the Savage Rift content is that the number of monster spawns has been reduced by around 40% which as a result makes each runthrough last about 20 minutes,” Kakao explains. “Cooldown times for siege weapons such as the Hwacha amd Lynch Cannon have been reduced by 50% so that adventurers can shoot these powerful weapons more often. As a result, the reward structure has been reworked as well. Although the rewards per playthrough have been reduced, the rewards vs playing time have actually increased, making it more interesting for adventurers to engage enemies in the Savage Rift.”
Don’t care about co-op play? How about offline leveling? Today’s update also allows players to nab a Book of Training and beat up a scarecrow to accrue combat and skill experience while AFK.