Patches & Expansions Category

We’re not even going to try to sort out the patches from the updates from the iterations from the campaigns and expansions and expanshalones. If it’s something going into an MMO that’s already out, it lands in this category! [Follow this category’s RSS feed]

The Elder Scrolls Online introduces players to the Drake of Blades

The Imperial City in The Elder Scrolls Online is on the dangerous side, and if you didn’t already know that the introduction to the Drake of Blades would make that pretty obvious. She is some kind of psycho woman who leaves severed heads around the city and seems to speak chiefly in insults. You are not sitting down and getting a pamphlet from her on things to do in the city’s nightlife, that’s for sure.

She also serves as a point of contact for players first entering the city, though, so that’s something to note. Her introduction is offered in the form of light fiction, so if you want to know what sort of people you’ll be working with once your feet touch the paving of the Imperial City, you owe it to yourself to give it a read.


Perpetuum aims to accelerate its update cadence [Update]

Sci-fi MMO Perpetuum will soon be switching from long development phases to shorter ones, says Avatar Creations in a new dev post to players today. In the game’s July status report, Dev Zoom wrote,

On Tuesday we had a long internal discussion about where we want to go from here. It is clear that we need to make a switch from our very long development phases lasting over multiple months to more frequent updates with relatively small but significant features and improvements. So we have assembled a list of over 30 items, including new features, actual new content, and various improvements and balancing changes. Expect a long blog post in a few days.

The studio says that a new batch of islands will go live with tomorrow’s patch. More islands, token shop updates, and the planned removal of temporary spark teleportation are on the coming-up list.

Source: Official site. Thanks, Zoltan.
Update: Well, that was fast. The roadmap has arrived.


Neverwinter posts the official gameplay trailer for Strongholds

A guild’s home is its castle in Neverwinter. Wait, scratch that – it’s not its castle yet, but it will totally be its castle once the Strongholds update drops. The gameplay trailer for the major update is available just below, and it shows off all of the stuff players can do once they band together, clear away the rubble, and get a nice guild castle all set up and looking good.

Strongholds are an involved process for guilds that involve quests and projects to claim land, clear away obstacles, improve resource-gathering structures, and so forth. With the castle finished, players can also engage in large-scale 20v20 conflicts with other similarly progressed guilds. But you don’t need to read about it; you can just hop down below and see it in action for yourself.

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Diablo III previews the Ruins of Sescheron for patch 2.3

In one respect, Diablo III is fairly littered with powerful treasures. That’s the core of its gameplay. You are assaulted by a rain of powerful treasures from the heavens that you then equip and use to kill more powerful foes, who drop still more powerful treasures. But the sort of mystical artifact found deep within the Ruins of Sescheron that players will be able to explore in patch 2.3… that’s a different sort of powerful treasure. That’s something that has story importance right there.

Yes, the game’s next patch is offering a new zone to players that which serves as a trip down memory lane into the ruins of the once-proud home of the barbarians. Of course, there are plenty of powerful artifacts with non-narrative importance to be found in the hands (and claws and such) of the beasts residing in the ruins, so that’s a bit of added motivation. Check out the preview trailer just below; you can try out the patch on the game’s test server now.

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Hearthstone’s second expansion is called The Grand Tournament

Blizzard’s big Hearthstone announcement is an expansion called The Grand Tournament. It was revealed on a livestream earlier this afternoon, and it’s got a trailer (that you can view below the cut) and a dedicated website.

The Grand Tournament boasts a new board and new spell cards as well as cards featuring mounted characters, according to Blizzard Watch. In story terms, The Grand Tournament is a continuation of the Argent Tournament.

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H1Z1 targets bear AI, goes on sale for $8

As impossible as it might have seemed, H1Z1‘s next patch is going to be improving bear AI to make the ursine contingent of the population more responsive. It probably will not be improved to the point that you can tame your own bear, however, as that would change the entire premise of the game to being all about leading various bear-trained armies to tear through zombies and establish a new world order. But the bears will have better AI.

It’s a small thing, but the aforementioned patch is adding in lots of small adjustments like that; prone rifle rolling and team chat have been implemented, and a number of balance adjustments with bug fixes have been included. It’s not going to stun you with content, but it will make the game run more smoothly and let you play a better game all around. Plus it’s something to do whilst you wait for the post-apocalyptic game with full bear command support.

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Why WildStar needs stat refactoring and which stats are on the way out

WildStar has a major stat rebalancing patch on the way — in fact, it’s so major that it needs a whole new term: stat refactoring. In a new dev blog published this morning, Carbine Lead Combat Designer Steven “Meerkat” Engle explains that primary stats and stats that derive into secondary stats, including Brutality, Finesse, Insight, Tech, Grit, and Moxie, are all set for execution; the studio further plans to run all stats though a balance pass and and adjust the ilevel power curve. The revamped system is intended to add clarity, interest, and consistency to the stat system.

Massively OP’s Justin Olivetti spoke to Meerkat about some of the impending changes; read on for the interview and some new screenshots too.

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Path of Exile addresses major disconnection bug, plots new content

Not content to rest on its laurels after this month’s The Awakening expansion, Grinding Gear Games has penned a quick post revealing precisely what it’s working on now for Path of Exile.

Chiefly, the studio has hammered out a fix for the disconnection bug that was booting players off the server at peak times. “The changes late last week helped,” Lead Developer Chris Wilson writes, “but now no one is getting disconnected at all due to database load.” An incoming patch will address loading spikes as well as difficulty, drop rate, and balance adjustments, and the studio is working on still more fixes for still more types of disconnections.

GGG has new content planned already as well. “We are also working on a 2.0.1 content update that introduces more content for both Warbands and Tempest, among many other changes. We’re aiming this at late next week.”


RuneScape offers new cat companions to highlight the World Wildlife Fund

Are big cats important to you while but not quite important enough to make you log out of RuneScape? Then the game’s latest charity partnership is for you. Players can take part in a special Big Cats Quiz in the game and earn four new big cat kitten companions, and you can also exchange Bonds for the World Wildlife Fund; each Bond exchanged will earn you seven Treasure Hunter keys and a promised donation to the charitable organization.

The Bond exchange, quiz, and kittens are available until August 17th. Players who wish to take part should head to Burthorpe and speak with the appropriately named Conservationist to get started. It’s a chance to help out cats from within the game and also fill your life with slightly more cats; what more could anyone want?


Hyperspace Beacon: Everything you need to know about SWTOR’s Togruta

Since the launch of Star Wars: The Old Republic, there have been two human-like species that players have feverishly demanded be made into a playable species: the squid-like Nautolans and the colorful Togruta. It’s only taken about four years, but as of the release of this article, Togruta are now in the game as more than just the Sith Inquisitor companion Ashara. (Those waiting for Nautolans will have to hold their breath a bit longer.)

For the price of 600 Cartel Coins, you can either unlock the species for a brand-new character or convert one of your existing characters into this new species. And if you’re one of the many Ebon Hawk players who have been waiting to roleplay a Togruta, then that will be 600 Cartel Coins well spent. However, if you’re thinking about roleplaying one of these odd aliens, then there are a few things that you should know about them before stepping into this new skin.

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Trove rolls out the neon dragons today

Trove has gone down for maintenance and isn’t expected to be back up until 1:00 p.m. EDT. That’s the bad news. The good news is that it may already be past that time when you read this, and that maintenance is deploying a new patch to the server, complete with neon dragons, which are objectively the best kind of noble gaseous dragons, and…

Oh, wait, sorry. Neon dragons aren’t a gas; they’re the theme behind the new Neon Dragon Caches which can be won from challenges or purchased on the store. That means Neon Dragon Souls and Dragon Coins, along with the option to craft out-of-rotation Dragon Souls with Dragon Coins. The patch also adds new cosmetic styles at the high end and the Neon City biome as a challenge biome. Check out all of the changes in the patch notes, and get ready for dragons that will not form bonds with other dragons! Or maybe they’re just brightly colored.


Final Fantasy XIV adds in progression endgame content and more PvP options

Final Fantasy XIV has been rolling out its Heavensward endgame in a series of stages, and the last stage has finally arrived. Patch 3.05 is now live, and it includes the Allagan Tomestones of Esoterics (the weekly capped currency for dungeons), the red crafter and gatherer scrips, and the savage version of Alexander designed to challenge players who like being at the cutting edge of progression. And that’s on top of a new PvP map and new PvP rewards.

The new rollout of PvP rewards also removes the level restrictions on the older top-end PvP rewards and increases the maximum possible PvP rank to 50, giving dedicated players more leveling to enjoy. That’s in addition to a variety of new recipes for crafters and all the quality-of-life improvements you’d expect from even one of the game’s smaller patches. You can jump in and start exploring the improvements for yourself right now.


The Daily Grind: What race do you wish Guild Wars 2 would add?

One of the things Guild Wars 2 players wanted in an expansion — and aren’t getting in Heart of Thorns — is a new race. For this morning’s Daily Grind, Massively OP Kickstarter donor Kieran wants to know which one you had your heart set on:

If they ever add a new race to Guild Wars 2, which one should it be? Or should they not add a new race?

Maybe some folks would prefer dev time be focused on new content instead of new playables and animations and gear for them, but for my part, I’ve always wanted to see the Tengu, and not just because it would mean Cantha. OK, mostly because it would mean Cantha.

If the question were about Star Wars: The Old Republic, though?

Ithorians. Easy.

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