EverQuest II details the fine distinctions of its upcoming server consolidations

Community teams generally avoid the term “server merge” for the same reason that the Chicago Cubs tend to avoid actually winning: No one wants to deal with the ensuing riots. The recent update on the upcoming server consolidations for EverQuest II makes the point that these consolidations really are different from run-of-the-mill server merges. The difference is that rather than bringing characters from servers A and B onto server C, servers A, B, and C are all being transferred to a new server. This means that some of the old rules about merges don’t actually apply here.

Players will not need to clear out their mailboxes or their shared banks, for example; all of the data contained should be transferred over properly. Houses and guild halls will also be moved, with no loss of existing guilds or membership changes. The current timeframe for these consolidations is around the end of September, with all characters affected also getting a free transfer option. Check out the full FAQ for more details.


Mortal Online has landed on Steam

Do you enjoy the concept of Mortal Online but have a long-standing vow to not play any MMOs you cannot purchase and play natively through the Steam client? That’s a really weird vow you’ve got there, then. Fortunately, the 2010 sandbox is now available on Steam as well, which means even that weird vow won’t prevent you from playing it.

As the game is a free-to-play title, players who wish to install the Steam version of the game can simply do so and then log in; there are trading cards to earn for those who find that vital. There’s also a new trailer for the platform release, and you can check that out just below.

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Russian site leaks 40 seconds of the Warcraft movie trailer

World of Warcraft fans continue to eagerly await the release of the Warcraft movie trailer in a couple of months. If they — or you — can’t hold out that long, there’s the option to check out 40 seconds of shaky, grainy footage that was leaked by a Russian site.

“The epic phenomenon will become a worldwide event,” the teaser trailer promises amid shots of griffins, Orcs, war, magic, gigantic cities and people reaching out to grab hands. If you want to be spoiled, you can watch the footage here.

Source: Gamespot


The Daily Grind: What’s the best MMO testing experience you’ve ever had?

I know I’m not alone in feeling beta-fatigue. I hear the same things I feel from you folks in our comments and from our writers too. We’re tired of being asked to pay to perform QA duties for game studios. We’re tired of games rushing to “open beta” soft launches so they can make a quick buck. And maybe above all else, we’re tired of having so much of the game experience spoiled before the “real game” begins.

I didn’t always feel that way, though. When MMORPGs were few and far between, I gobbled up testing experiences, which meant that while I alpha’d classic Anarchy Online (yes, it was that bad) and love to tell the “monsters-that-way sign” story from Horizons, I also got in on the ground-floor with insanely fun betas like Asheron’s Call’s and Star Wars Galaxies’. I even got to test a very early version of World of Warcraft thanks to a dear friend, and I pretty much had to be dragged back out of it because I had such a great time.

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The Stream Team: Investigating Marvel Heroes’ side mission changes

Marvel Heroes recently made some changes with its side missions, and some folks are finding them to be more monotonous time-sinks. Is it true? Inquiring minds want to know, so MassivelyOP’s MJ is heading in to investigate! OK, so she doesn’t really need a reason to jump in and cause mass destruction with her favorite super powers, but she really is curious about the changes. Join us live at 9:00 p.m. as MJ sleuths out the true nature of the mission changes. (You might even get to take a look at War Machine!)

What: Marvel Heroes
Who: MJ Guthrie
When: 9:00 p.m. EDT on Monday, August 31st, 2015

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Not So Massively: HOTS’ ranking woes, LoL’s server move problems

League of Legends finished setting up its new North American server in Chicago, reducing ping times for east coast players but dramatically increasing them for those on the west coast, Hawaii, and Alaska. As Heroes of the Storm‘s competitive scene continues to grow, players are unhappy with the new matchmaking system that uses hidden stats and the new rank placement system that is giving inconsistent results. CounterStrike: Global Offensive broke League of Legends‘ record for the most Twitch viewing hours for a game in a single day, and players discovered a strange bug that could explain some of the game’s apparent hit registration problems.

Star Citizen released the first step in its persistent universe with the addition of its social module this week, and laid out its plans to expand the system with a new asteroid mining station social zone and working shop facilities. Diablo IIII released its highly anticipated patch 2.3.0, adding Kanai’s Cube to the game and overhauling crafting and rifts. And Armored Warfare announced its new base-building mechanic that gives each player his own military base that provides various passive bonuses.

Read on for detailed breakdowns of the stories above and other news from the wider world of online gaming in this week’s Not So Massively, and don’t forget to subscribe to the RSS feed for weekly updates!

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Atlas Reactor’s alpha signups start today

Trion wasted little time getting its newly announced Atlas Reactor turn-based PvP thing in front of gamers. After revealing the title at PAX last Friday, the company has announced that it is now taking alpha signups. and, oh guess what, the alpha starts today.

Atlas Reactor attempts to meld fast-pace combat with simultaneous turn-based gameplay. How does it come off? You can read Larry’s hands-on impressions from PAX to find out. assuming you’re not already in the alpha!

Source: Trion press release


Gloria Victis is now twice as large

Gloria Victis has updated and now boasts a game world that’s twice as large as before, including new locations to capture and upgrade. The alpha-state fantasy sandbox boasts new NPCs along with new animations and behaviors which “improves the living world illusion,” according to a developer press release.

The blurb also mentions expanded reward offerings for backers, with everyone at the “Count” level or above now receiving a digital art book that chronicles the game’s development. There are also two “exclusive documents” in GV’s store which detail the creation of the world and which come bundled with “Baron” packets or above.

Finally, Gloria Victis will soon implement a new version of its equipment system, with “intensive tests” scheduled to begin soon.

Source: Press release, screen gallery; thanks Stan!



Camelot Unchained’s weekend alpha sounds pretty successful

Did you check out any of Camelot Unchained’s alpha test over the weekend? If not, you missed a solid round of testing, according to today’s news update. Mark Jacobs writes that despite a snag brought about by the game’s cloud-based servers running out of hard drive space, the rest of the weekend test was basically flawless for nearly 60 hours.

“As I’ve said before, and I’m not sorry to repeat myself, our client/server tech is more reliable, for this stage of development, than any other game I have ever worked on,” Jacobs explains. “This is by no means meant to discredit the work I or other teams have done before, because frankly, the Dark Age of Camelot team was great and true, and the game was also remarkably solid, even during beta. However, the difference is that this time we have built our own rendering engine, using a physics system that’s usually client-side on a server, and have client/networking code that can already handle larger-scale battles without it turning into a slideshow (and the battles it can handle are only getting larger!).”

Source: Afternoon update; thanks Flying Dutchman!


Worlds Adrift shows some real emotion

The developers behind Worlds Adrift want the game to have a lot of customization options, but that doesn’t mean much if the characters aren’t animated correctly. That’s the subject of the most recent development blog on the official site, which shows off a variety of different emotions that will be available for player characters in the game.

Some of the facial expressions previewed will be available as manual emotes; others will be simply a result of action throughout the game, like swinging a weapon.  Check out all of the various faces and facial animations on display; it certainly looks like you’ll have plenty of opportunities to get emotional.

Source: Official Site; thanks to Dengar for the tip!


In ARK: Survival Evolved, a poo-slinging monkey is your best friend

While taming dinosaurs to do your bidding is a feature attraction of ARK: Survival Evolved, there are certainly many other types of animals willing to partner up with ambitious humans. One of these is the Mesopithecus, a small monkey that can be a big help.

Let’s get this out of the way right now: The monkey can and will fling poo at your enemies (hey, better them than you, right?). But it also wears a cute hat, harvests plants, and can be flung over walls to unlock doors from the inside, so concerns over hygiene might be forgiven.

You can check out the Mesopithecus in its short spotlight video after the break.

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WoW’s 6.2.2 patch launches tomorrow

If you’re still playing World of Warcraft, you may or may not be aware that the game’s 6.2.2 patch debuts on September 1st. It includes mercenary mode, which allows you to PvP for the opposite faction if your battleground queue times are especially unwieldy. Also new in 6.2.2 is flight in the skies above Draenor. You’ll need to unlock the Draenor Pathfinder achievement in order to fly, and fortunately Wowhead has a video guide to doing just that. You can click past the cut to view it.

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Wisdom of Nym: The state of Final Fantasy XIV’s melee DPS

I main melee DPS on my main character in Final Fantasy XIV, but it was never really by design. Originally I was quite happy playing her as a tank most of the time, it’s just that character traits developed over the source of the game, and by the time Ninja was released, I had regular run partners playing a Paladin and a Scholar. So everything lined up perfectly, and here we are.

Regardless, melee is usually sort of my thing; I prefer being in the paint to being out of it. So as I did a few weeks ago with tanking, let’s take a look at the melee jobs in the game, what they can do, and what they can’t do so well after all. And if you’d like to argue about which ones provide the best DPS in the game… please, do so over there, away from me; I don’t actually care. (But the answer is probably “not Bard at the time of this writing.”)

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