Shroud of the Avatar’s Release 17 is preparing to hit the ground running when it comes out on Thursday, April 30th. In its most recent newsletter, Portalarium talked about what players can expect from this patch, including the debut of the first official player-owned town.
Player-owned towns have been in the works for a while now, as the team has used veteran Ultima Online guild PaxLair as a “guinea pig” to construct the first permanent player settlement. Such towns will use a pre-designed template on which to create a personalized village.
Other Release 17 goodies include the summon phoenix skill, the new Soltown Sewers area, a damaged version of Solace Bridge, and 16 additional fence styles.
[Source: Update of the Avatar
Some pretty big changes are on their way to Landmark, not the least of which is the final full character wipe and an extensive land reformation. Anticipation is certainly high for the new biomes, and to say many testers are looking forward to finally keeping character progression into the open beta phase and launch is an understatement! But that’s only a small part of the new build: The achievement, crafting, and harvesting systems are all getting their own facelifts.
With so many modifications incoming, players may not be too surprised to learn that the big wipe will happen later than anticipated; instead of April 29th, the wipe is postponed until the week after. At least that gives everyone a bit more time to digest all of the information, including these new details we’ve gathered from our talk with Senior Producer Terry Michaels and Lead Designer Darrin McPherson.
There’s something about the apocalypse that makes a world 100% more awesome, isn’t there? People get more creative, previously undeveloped mutated powers come into the light, and there are Thunderdomes everywhere.
That’s why it might be worth keeping an eye on one post-apocalyptic sci-fi MMO, Novus Inceptio. Being developed by a single person, Novus Inceptio aims to create an alien world where players will come together for “hardcore survival action, tactics, and strategy” in order to rebuild the world.
The sandbox aims to have some sort of aging and death system, although there will be clones to offset the loss. The main focus will be on establishing and building up player settlements with the aid of technology and supernatural abilities. You can get a look at the (quite pretty) pre-alpha world after the break.
What do you do when your in-testing MMO isn’t drawing in the crowd that you need it to be? Pathfinder Online thinks that the solution is to command loyal followers to go forth and recruit on various game media sites including Massively Overpowered.
“In my opinion, settlement recruiting activities in the wider MMO community continue to be almost zero,” Goblinworks CEO Ryan Dancey posted on the forums. “Collectively we need to be raising awareness about individual settlement AWESOME. […] We need recruiting activity in the EVE community. I don’t know what the best vehicle is for that, so any and all suggestions are welcome. Settlements that are committed to growing should have someone delegated to be visible in these places making regular posts and talking about the cool stuff their Settlement is doing. When the wider community sees activity and fun, that is a powerful attractant.”
If you were hoping that the Russian version of Lord of the Rings Online would last forever, we have some sad news for you today. The game’s localized servers will be shutting down on June 1st, with new account registration already disabled and all cash shop items discounted to cost just 1 mark. There’s also an NPC to power your character up in case you weren’t already at maximum level for whatever reason.
It’s not clear at this time whether Mail.ru was unwilling or unable to reach an agreement with Warner Bros. for extending the license for the game. Bonuses are being offered for Russian players affected by the shutdown in the other games that Mail.ru maintains.
[Source: MMO Fallout
I didn’t get a whole lot of gaming time this weekend, but I did manage to log a couple of hours in GTA Online. I mostly ran heists with pickup groups, but I also bought my first aircraft and spent a fair few minutes flying around snapping screenshots and prepping video clips for use in Rockstar’s editor.
How about you, MOP readers? What did you do in your MMOs this weekend?
Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
Were you too busy gaming this week to pay attention to MMO news? Get caught up every Sunday evening with Massively Overpowered’s Week in Review!
This week, ArenaNet finally unveiled just how Guild Wars 2 Heart of Thorns’ revamped specialization and trait system will work. Massively OP’s own Tina Lauro posted her experiences with the game’s Stronghold PvP, and the studio further promoted its ongoing e-sports efforts.
Fancy classic Guild Wars instead? It’s in the midst of its 10th anniversary celebrations. Happy birthday!
Read on for the very best of this week’s MMO news and opinions.
With the beta tests for Elder Scrolls Online’s Xbox One and PlayStation 4 editions underway, potential players can get an idea of whether the console adaptation will be worth their time. In that spirit, we have two hands-on videos for you to evaluate, one for each of the consoles.
Elder Scrolls Online will be launching on Xbox One and PS4 on June 9th. If you currently own a PC edition of the game, you have until May 9th to take ZeniMax up on its offer to sell you a console edition (with a character copy) for $20.
Check out the videos below and let us know what you think!
Wondering how Anarchy Online’s revamped newbie experience has panned out? Second to actually playing the game yourself (which, y’know, is always an option), you can vicariously experience it by watching someone else’s hands-on video.
AO patch to see what it’s like to be a beginner in this classic MMO today, which you can watch below. Patch 18.7.0 overhauled a lot of the game’s core mechanics, including changes to classes, nanos, and perks.
Beau Hindman spent an hour with the recent
Sometimes when you’re staring down a long wait until a much-anticipated expansion, the only thing that will help you keep your sanity is to indulge in as many videos as possible. Drink up, friends, for Square-Enix
has released an eight-minute benchmark trailer for Final Fantasy XIV: Heavensward
that’s all about the expansion’s lucious visuals, intense combat, and exhilerating flight.
For fun, we’ve also tacked on a cheeky “ultimate fight” video that the studio put together to tweak the competition’s nose. It answers that age-old question: What would Final Fantasy XIV look like as a fighter game? Turns out, it’d be pretty rad.
Is there something about City of Heroes — lore-related, mind you — that you’ve always wanted to know? What was the deal with the moon base? When was Penny Yin going to take over the world? Why was everything a freaking Nemesis plot?
Then you’re in luck: For the next few days, former Paragon Studios lead designer Matt “Positron” Miller is collecting player questions for his third annual City of Heroes Loregasm.
Previous years’ questions and answers have been archived on the Paragon Wiki for those who want to make sure they aren’t wasting a question on something already asked and answered — like all three of mine! City of Heroes players are kinda thorough.
Welcome along to Guild Chat, my cozy corner of the internet in which we can discuss all things guilds, the place where we all gather to give advice to a reader in need. Come on in and pull up a plush purple couch, everybody! I’ll pop the kettle on while we get settled in, all ready to deal with this month’s issue. This edition of Guild Chat is focused on a question sent in from Massively Overpowered reader Loyheta that asks about balancing the size of a guild’s roster with its inclusiveness and activity levels. As pointed out, the balance can be hard to strike: Many of the largest guilds become somewhat fractured and cliques inevitably form, whereas smaller guilds may be very friendly but often rely on new players suiting the commonality of the existing core members. Read Loyheta’s question in full below to get up to speed, and don’t forget to pop your own two cents on the topic in the comments below.
Everyone needs those epic action moments in MMOs from time to time when everything comes together to deliver a pulse-pounding experience. From the looks of our first picture this week, reader Wonder Llama found exactly that in Firefall.
“So you know that scene in the action movies where the hero is running like hell to stay ahead of the shock-wave of some huge explosion, and it looks really really cool?” he asked. “Yeah… been there, done that! On a side note, I discovered Firefall has this really nice feature that I wish other MMO companies would shamelessly copy: It lets you record the events that took place in the game and then play them back inside the game engine. It’s like recording a video, but a thousand times better because you can pause it, pan around, rotate, and zoom the camera to get some fantastic screen shots!”
Trust me, this picture looks even better in full color!