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Crowfall shows off new UI windows (and some eye candy for the nerds)
"Boxy and functional" is not usually a compliment unless you want to get slapped or are describing a Volvo. But when it comes to...
Crowfall explains castle wall construction, addresses patch 5.3
Chances are that all save but the most architecturally nerdy among you don't find walls, panels, and sockets a particularly exciting topic. But your...
Crowfall demos more action harvesting, starts taking guild name reservations
Crowfall isn't content to make gathering as dull and repetitive as in other MMOs, which is why the team is putting great stock in...
Crowfall wraps up its launch lineup with the Centaur, Minotaur, and Guinecean races
Over the past month or so, Crowfall has been steadfastly working its way through the list of the dozen races that will be available...
Crowfall’s hour-long stream previews the game’s next big patch
Testing for Crowfall is still in full swing, and that means that when you watch something like the most recent hour-long stream, you do...
Crowfall devs on why they don’t make their soft launch production checklist public
Happy October: It's time for another Crowfall Q&A. ArtCraft's Thomas Blair and Mark Halash and sit down to answer questions from high-end Crowfall backers....
Crowfall goes over the history and perks of Humans and Elves
Even Crowfall, as progressive as it is with its racial choices, must bow to the ironclad law of MMOs that state, "Every fantasy game...
Crowfall’s Raph Koster explains why MMO systems stagnate and die
The man who pretty much wrote the book on many MMORPG systems shared another piece of keen insight about a pitfall in many competitive...
Crowfall details the obdurate Stoneborn race
The Stoneborn of Crowfall are not dwarves. They sometimes get referred to as dwarves, but it's a ridiculous name because they're as large as...
Crowfall clarifies Kickstarter ‘proof-of-concept’ statements
The folks at Procedural Worlds have a new interview-slash-testimonial from Crowfall Lead Environment Artist Jon O'Neal, in which he talks up that company's enviromental...
Crowfall introduces the half-elf race, promises racial choices offer ‘significant gameplay elements’
Remember this lovely ranger lady from Crowfall's original concept art? We sure do, since we're pretty fond of using it. Turns out in the...
Crowfall’s action harvesting makes it ‘waaay more fun to run around and harvest’
Yesterday, ArtCraft posted a live Crowfall Q&A video showing off what the devs are calling "action harvesting" - and it caused a surprising amount...
Crowfall puts the ‘action’ in its harvesting system
With Patch 5.3 on the horizon, Crowfall is striving to add more than just race and class options. One feature that's going to be...
Betawatch: Crowfall shares lots of fun stuff (September 15, 2017)
Good news for Crowfall fans this week because there's plenty on the docket about the game's development. You might not consider a whole lot...
Here are all of Crowfall’s launch class/race combos
Now that Crowfall has split with the whole fixed-archetype thing, it's a world of possibilities over at this PvP title. And while there will...
Crowfall adds armor racks and a dangerous beachhead
September looks to be busy for the Crowfall team, as it continues to expand the campaign world and its related testing process. This week,...
Crowfall reveals the secrets of its crowdfunding success
With $2.7 million raised from fans and $12.5 million total in its pockets from multiple sources, ArtCraft has a wealth of money on which...
Crowfall explains the concepts behind skill trees and time banks
Do you like dragging yourself out of bed at three in the morning because something has finished in a game and you need to...
Crowfall’s Q&A stream will address skill UI, race-class split, VIP accounts, and respecs
Crowfall, don't y'all know that Friday is the unofficial industry day to slack off and stream MMOs instead of working, not Thursday? I'm kidding (or...
Good trees, bad trees, and Crowfall’s siege testing
Two of Crowfall's big tests are finally converging as one, bringing the limited siege test into the larger and more persistent campaign maps. So...