Some of Conan Exiles’ more pesky and annoying bugs may be an infestation of the past, thanks to a build that went live in the game today. These “high priority bugs and fixes” were tested last week with the satisfaction of both the studio and community.
Some of these issues included Thralls’ health resetting, NPCs who refused to aggro, and traps that wouldn’t fill up the way that they should. Players who were using an exploit to climb some unclimbable building pieces should expect to become closely acquainted with gravity after this patch, too.
The team had a hiccup with the Xbox One, however: “Unfortunately we have some bad news regarding the Xbox patch. While we initially planned to have a parity patch out at 5pm CEST earlier today we’ve unfortunately run into some technical issues when uploading the build. This means that the patch will need to be postponed.”
Massively OP’s MJ thought Star Trek Online’s
summer event was pretty fun… and then she learned it had pets! Pets! Oh no. Obviously MJ couldn’t avoid collecting one or twenty. But the event is ending and she still hasn’t picked which kitty she wants. Join us live at 2:00 p.m. for some final summer fun on Risa.
What: Star Trek Online
Who: MJ Guthrie
When: 2:00 p.m. EDT on Monday, August 13th, 2018
Enjoy the show!
Project Gorgon is an MMO that packs itself full of activities, all of which it does in its own special way. You can clearly see this in the way that the devs talk about the game’s upcoming Red Wing Casino, which will add even more ways to
waste invest your time playing.
Instead of being a standard video game casino with a slot machine and blackjack, Project Gorgon’s casino is going to feature minigames with more strategy. One example that the devs teased on Twitter was a jewel matching minigame.
“I want every game in the Red Wing Casino to have at least some strategic element,” the lead developer said. “So there’s no slot machines. To clarify, the casino is not just a match-3 game. The Red Wing Casino is a place that you’ll be able to visit in-game. It’s geared toward players with skills in the 40s (both combat and crafting skills), although anyone can visit and spend some cash.”
Patch 4.36 sure seems
as if it’s has been dragged out. Realistically, that’s not what has happened at all; the time between patches has remained pretty consistent, and with the next big Final Fantasy XIV
patch planned for September this is just about the right time. But something about 4.36 having big content just makes the whole thing feel overextended, as if we’ve been sitting and spinning our wheels for an extended time however untrue that may be.
My big plan for this week was to try out the Monster Hunter World crossover because I was honestly less interested in Pagos. (Yes, I like the idea behind Eureka, but there are only so many hours in the day.) I honestly found the experience a bit… not bad, necessarily, but just underwhelming. It was neutral. And I think some of it comes down to how the game has been increasingly handling its crossovers and whether or not those are, well, good things or less-good things.
It’s never too early for an expansion, right? OrbusVR is still in early access, but it’s already planning its first major expansion with the upcoming OrbusVR: Reborn planned for Q1 2019. And it’s as much a reboot as an expansion; the game is updating its visuals across the board as well as doubling its playable classes to eight, including the new Bard and Shaman options.
Players can also explore new dungeons and regions and face off against improved enemy AI, which will use more advanced tactics like dodging projectiles, running for help, and coordinating attacks. There are also plans for more avatar customization, a smoother overall leveling curve, and new community events like racing your dragon pets. In short, it’s going to be a pretty big update for the game as a whole. Current players can take part in testing starting later this year, but you’ll have to wait until 2019 for the whole thing.
I finally broke down and watched ARK: Survival Evolved’s Extinction trailer. It’s not that I didn’t want to! On the contrary, I was very interested to get that glimpse; I just wanted to wait until we had even more info about it so I could really delve into it. But since that doesn’t seem to be coming about, I couldn’t hold out any longer. It is the conclusion of the multi-expansion story arc after all, and we’ve just gotten all excited about ARK’s story!
After watching the trailer, my anticipation level inched up a few notches. The teaser hints at answers to some long-held questions, and I am excited to take on the all-new survival challenges. Helping to amp that enthusiasm up are the monthly Extinction-themed content drops: Say hello to some bionic dinos! (They even lay tek eggs!) Perhaps Extinction will be quite a grand finale. I definitely look forward to learning, and sharing, more as we learn about the expansion.
All that said, there’s still that little bit of nagging disappointment at the lack of attention older maps get, especially the original game. Who knows though, perhaps once the final game is out and done the devs can turn some attention back to fixing those issues with the island.
As promised, The Elder Scrolls Online’s
next DLC, Wolfhunter, has officially launched today
! The patch is for everyone, while the DLC comes with a fee
, unless you’re subbed, in which case you can jump right in.
Massively OP’s Tamriel Infinium columnist Larry Everett checked out the DLC ahead of the launch alongside three key developers and found it to be primarily aimed at group dungeon enthusiasts, not so much fans of the game’s storytelling. And that only makes sense, as the pair of werewolf-themed dungeons are at the heart of the content.
But there’s a bit more in the overall update independent of the DLC; all players can look forward two new gear, new outfits, and a ton of updates for battleground PvPers, including some quality-of-life love for Cyrodiil. The werewolf skill line got some buffs too!
Get caught up on all our coverage of the DLC, then check out the trailer!
The record for highest concurrent users on Steam for a game launched in 2018 goes to Monster Hunter World, smashing the record set by… Monster Hunter World. Yes, after hitting around 240,000 concurrent users at launch, the game went on to climb to 340,000 concurrent users over the weekend, which makes this a rather silly record but a significant one. It shows a game not just hotly anticipated but one actually building momentum.
It’s difficult to know exactly how many copies the game has sold thanks to Valve’s new way of handling services like SteamSpy, but estimates place it between 2 million and 5 million copies on the platform, with other data pointing closer to the 2 million figure. For an obscure title that had long been released only in Japan, it’s still an amazing number, and it seems to indicate that the title is doing quite well for itself. Even with the issues that the port has had.
Today in why we can’t have nice things, it appears that Bethsoft is using its legal weight to crack down on folks selling fully legitimate boxed copies of its games. Polygon’s report follows one gamer who was attempting to sell his unwanted boxed, sealed copy of The Evil Within 2 through Amazon, but was sent a threatening letter from Bethsoft’s legal team accusing him of not being an “authorized reseller.” Though he wasn’t breaking any laws or agreements, the company appears to be trying to scare games out of selling stuff they legally own by threatening them with lawsuits.
Bethsoft, for its part, told Polygon that the problem was the individual’s use of the word “new” on Amazon rather than “pre-owned,” even though the box was still sealed. “We do not allow non-authorized resellers to represent what they sell as ‘new’ because we can’t verify that the game hasn’t been opened and repackaged,” claims the company.
fans have a good reason to be excited — after all, when was the last time that the MMO you played got a massive visual and audio overhaul? This past weekend, players got a chance to see (and hear) what Black Desert
is going to look like when the Remastered edition arrives
on August 22nd.
Pearl Abyss wrote a summary of the Remastered showcase, discussing the (even more) realistic graphics on their way — ooh, cloth simulation! Volumetric clouds! — that will be sure to make your jaw fall on the floor.
As for the audio, Black Desert is remastering more than 220 music tracks with the help of three orchestras. “The atmosphere and world of Black Desert were expressed with soundtracks that felt heavy and mellow,” the team said. “It was to the point that some of our adventurers told us that the NPCs in Black Desert all seem depressed. So we decided to transform the black and white music in Black Desert to full-color.”
There was a lot more discussed at the showcase, including changes to the story and leveling experience, the Male Ranger class, the ability to snipe while hunting, and the addition of the region of Ordilita.
This past weekend was a treasure trove of information for fans of Fallout 76. Bethesda ran some panels and Q&A discussions at QuakeCon, giving special attention to the game’s character growth system and limitations on PvP.
Perks and mutations are going to be the key methods of character progression, although with players receiving packs of perk cards every now and then, the devs hope that they will experiment with different builds instead of getting locked in to just one thing.
As for PvP — which certainly has some fans worried — Bethesda is attempting to limit the griefing through special mechanics. Players who don’t respond in a PvP encounter won’t receive as much damage, and if they’re killed without firing back, then their murderer will become a marked player with a bounty on his or her head. Oh, and if you’re under level 5 or engaged in fighting a mob, you’re off-limits for PvP entirely. The studio also said that players can easily rebuild their bases via blueprints if they’re hit by a nuke.
Happy Battle for Azeroth Day, everyone! Starting tonight, World of Warcraft’s newest expansion will release globally and players will evacuate the Broken Isles en masse for fresh content.
And while this should be a time of celebration, Blizzard isn’t making everyone happy. The studio quietly disabled the ability for the group finder to auto-accept players, a feature that was heavily used for world quests and world bosses in Legion. This move has broken several popular add-ons and led to frustration over the removal of a user friendly feature.
Blizzard said that it did this to promote more of social hobnobbing: “The challenge with mods like World Quest Group Finder is that by automating this process for quests that were designed for single players, that’s not actually a social experience — there’s no actual interaction going on. Oftentimes, in fact, it’s just leeching — players can be on their mount, flying in midair, and that quest autocompletes for them.”
If you follow the mainstream gaming media meta at all, you’ve probably noticed that a lot of sites, spurred on by Polygon, have been mulling over the concept of the backlog – you know, that pile (or digital list) of games you bought and haven’t finished or even tried. Did we even have backlogs before online platforms like Steam? Because I don’t really remember having one back then – I just played what I had. But then again, I’m also primarily an MMORPG gamer. So I don’t fret tooooooo much about the non-MMOs I bought cheap for a rainy day. Occasionally I’ll blast through my non-MMO list and do a sort of 15-minute speed-dating game with some untrieds, but mostly, I’m content with just having some novelty waiting for me when I need it.
My MMO and online game backlog, though, eats at me. I bought Project Gorgon this summer, for example, and haven’t tried it. Staxel and No Man’s Sky too. These kinds of games have a time limit, and yet they require a certain presence of mind and concentration to dig into properly that I haven’t had this season.
Do you have an MMO backlog, and if so, what’s on it?