everquest II

Official Site: EverQuest II
Studio: SOE, now Daybreak Game Company
Launch Date: November 9, 2004
Genre: Fantasy Hybrid Themepark
Business Model: Hybrid F2P (Optional Sub, Cash Shop)
Platform: PC

Perfect Ten: My highlights from pre-launch MMO hype

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Maybe the hype and anticipation of an upcoming MMORPG leaves you feeling burned out and turned off these days. Considering that some titles can...

Chaos Theory: Making your (cosmetic) mark in The Secret World

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When talking about The Secret World, one topic that can't help but come up is the contemporary setting. As far as MMOs go, TSW...
Work together to work separately.

Daybreak polls EverQuest II players on ‘prestige servers’

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Daybreak's latest player poll has EverQuest II players scratching their heads. Launched with this week's patch, the poll asks EQII players whether they'd be interested in...

EverQuesting: The gaffe of gating EverQuest II’s content behind a sub

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With last week's release of GU100 in EverQuest II, an interesting conversation reared its head again -- a not necessarily flattering one for Daybreak. While...

The Stream Team: Rebuilding EverQuest II’s ancient Stein of Maggok

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While searching for an assassin for the latest EverQuest II Heritage Quest, MassivelyOP's MJ also picked up the task of rebuilding the ancient Stein of...

Global Chat: What can MMORPG devs do to foster community?

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One of the neat aspects of the MMO blogosphere is how writers will often interact and collaborate with each other. Recently, four bloggers ganged...

Zek is reborn as EverQuest II launches GU100 for members

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If you've been looking forward to seeing EverQuest II's Zek in a whole new way, GU100 has delivered up a tasty treat to All...

The Stream Team: EverQuest II’s flight of the Fury

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While MassivelyOP's MJ and crew have been spending time working through Heritage Quests, the rat has gotten all of the attention; MJ's Fury has...

EverQuest II sends its members on a tricky treasure hunt

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Feeling the itch to open some treasure chests and help yourself to some shiny booty? Not so fast there, EverQuest II player! You've got...

EverQuesting: Daybreak is on the right side of the MMORPG legacy server debate

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WoW is stupid. Yes, I said it. World of Warcraft is dumb. More accurately, I should say Blizzard is stupid. The reason? Its stance...

The Stream Team: Battling for bags and blades in EverQuest II’s Heritage Quests

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Hie ho, hie ho, off to Heritage Questing we go! MassivelyOP's MJ and the gang have been going through all of EverQuest II's HQs...

Massively Overthinking: Reconsidering the MMORPG daily quest

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Dailies. The word evokes pure hatred from some corners of the MMORPG world. And yet games without dailies are dinged for not having enough content...
But think of all the experience someone else is going to get!

EverQuest II introduces Experience Vials with its next major update

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We all have a friend or two in MMOs that's a really good player but really lousy at actually leveling. Some people just don't...

One Shots: Farming at dawn

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You people and your Black Desert fetish! Yes, the game is drop-dead gorgeous. Yes, it's the new hotness. Yes, you like sending in screenshots...

Perfect Ten: MMORPGs with huge class rosters

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After talking with Mark Jacobs the other week about the difficulty of balancing Camelot Unchained's 30 classes, it got my mind thinking of MMOs...
Always more orcs after all.

EverQuest II shows off the upcoming Scourge Keep raid

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Back in the day in EverQuest II, Deathfist Citadel was the home of the Deathfist orc clan, and players went ahead and stormed the...

One Shots: You are cleared for approach

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My call the other week for aerial shots triggered a cascade of submissions. You people really like your heights and flights! So I have...
Not part of Fable or Fables, despite the name.

The truth about fabled zones will change the way you play EverQuest II

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If you have fond memories of the Ruins of Varsoon in EverQuest II, get ready to relive them, because that region is getting the...

Massively Overthinking: Our favorite MMORPG classes

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Nostalgia has me this week: I've been thinking a lot about some of my all-time favorite MMORPG characters, some of whom I can't physically play anymore...

The Daily Grind: Is instancing in MMORPGs our real enemy?

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The first MMORPGs I ever played hadn't come up with instancing yet. They had perceptible server lines and time-sucking zone walls, but everyone was...

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