I was joking around with one of my friends in Final Fantasy XIV the other day as she mentioned that she didn’t think she had it in her to go through the MSQ a third time. We shared a chuckle about that, since at the time I was on my seventh character to bring through the Heavensward MSQ; all of my characters had already gotten through the base questline and the subsequent patch quests, and this character was the last one I needed to bring through the first expansion’s storyline.
This seems like it should be some sort of accomplishment, even though it’s not really commendable. It’s like getting a member of every race in World of Warcraft to the level cap; time-consuming and not easy, but also not something that is actually an achievement so much as a personal mark of accomplishment. A self-created project, in short. So what about you, readers? What somewhat pointless accomplishments are you proud to cite when it comes to MMOs? Having played since beta? Leveling things on a lot of alts? Crafting every item in a crafting profession?
Achievements in MMOs are a nice way of marking off things that you’ve done, but there are no achievements for personal goals. You do not, for example, get an achievement for finally finishing your glamour in Final Fantasy XIV. There’s no achievement for finally getting a piece of gear you wanted for transmog in World of Warcraft or for getting a mount drop you’ve been farming for ages. There’s no achievement for beating the dungeon that you struggle with in Secret World Legends or managing to get a guild started in EverQuest II.
No, these are all personal achievements, and today, we want to hear about them. What’s your latest MMO achievement? Not necessarily an in-game achievement, just the most recent goal that you’ve been working on and finally finished. Acquiring cosmetic gear? Beating content? Finishing part of a long-term project? Let us know about it!
Sometimes I wonder if my list of accomplishments in the games that I’ve played is worth anything. I certainly did not have multiple 75s in Final Fantasy XI before I stopped playing (I now have multiple classes at 99, but it’s a bit different now), and I was not exactly a top player in Guild Wars. I’ve never been world first at anything, or server first. At best, I’m friend group first.
However, I am proud of myself for the resources I have on offer in games like Final Fantasy XIV. I’m proud that I split the difference between content, making money, and social ventures. I’ve always been proud of my time spent raiding at the forefront of progression for a time in World of Warcraft, not because I want to do that ever again but because I proved that I could.
And I think that’s some of the nature of being proud about things like that, picking out what matters to us even if we realize it’s not actually the highest accomplishment. So what about you, dear readers? What are you proud of accomplishing in an MMO? Do you think of it as a mark of distinction, or is it just an accomplishment that matters to you?
By hook of by crook, Massively OP’s MJ is bound and determined to conquer EverQuest II’s slippy slidey ice race this year! It’s one Frostfell achievement that has eluded her (on all of her alts!), and with the holiday ending this, week time is running out. It’s now or never. Tune in live at 7:00 p.m. to watch as MJ throws herself into The Great Candy (Cane) Chase. Better yet, join in and try to beat her!
What: EverQuest II
Who: MJ Guthrie
When: 7:00 p.m. EST on Tuesday, January 3rd, 2017
As much as I’ve been enjoying my time in Final Fantasy XI and seeing stuff that was previously inaccessible, one of the big things I’ve realized is that leveling in the game never felt satisfying. It never felt like that was something I was happy with, just one fewer barrier between me and what I wanted to do. By contrast, hitting level 50 on Ninja in Final Fantasy XIV felt satisfying; I had managed to do so in less than four days, and it meant that I was where I had wanted to be in roleplaying terms for years.
Still, that wasn’t the most satisfying level I’ve ever had. If I was really pressed for it, I think the most satisfying level up I ever had was in Star Trek Online, of all the things in the world. Hitting Admiral rank and being able to fly one of my favorite classes of ship (the Prometheus-class) just felt super satisfying.
But this isn’t about my most satisfying levels, it’s about yours. What’s the most satisfying level up you’ve ever experienced in an MMO? What threshold really felt like a big milestone when you crossed it, even if you knew it wasn’t that big of a deal objectively?
Classic MOBA Heroes of Newerth released the massive new Dragon Wars community event today, launching a series of community-wide achievements and challenges with rewards for the entire playerbase. Some of the challenges are simple things like enough people following the game’s official twitter account, while others include people streaming the game for 24 hours or just playing enough hours of the game. A series of creative challenges have also been added covering everything from fan-art and music videos to cosplay and even baking HoN-themed cakes.
Heroes of Newerth‘s player activity levels in North America and Europe have waned in recent years, but the game is still very popular in South East Asia. Many of the event challenges were originally designed for that audience, so challenges such as cosplaying on top of an elephant and getting a photo with 2,000 HoN players are unlikely to be completed. The players who contribute to completing each challenge can earn bounties such as gold coins to spend in the cash shop, and many challenges will reward all players with bonus gold coins when completed. All players have also been given a dragon egg that will hatch and upgrade as the challenge completion bar progresses.
Here’s something you probably didn’t know: Online worlds researcher Dr. Richard Bartle didn’t actually write the Bartle test.
His original research explored, analyzed, and defined the four player archetypes — killer, socializer, achiever, and explorer — but the test based on that paper was created a few years later by Erwin Andreasen and Brandon Downey and named in his honor.
We’ve been talking a lot about Bartle’s ideas’ relevance to modern MMOs in the last month or two, so I thought it would be fun to ask the Massively OP staff and readers to take the test, share their results, and talk about what it all means in this week’s Massively Overthinking.
There are, of course, some caveats.
Life is moving ever-faster for Marvel Heroes
. Not only is the game currently in the grips of the movie tie-in Avengers Assemble event
, but now it’s added an achievement system
for those who love to chase higher and higher numbers. This new system isn’t pure epeen boosting, as some of the achievements will unlock usable rewards such as titles and pets.
Players have plenty of other content to check out as well. There’s the Ultron challenge for level 60 heroes and the addition of Vision to the roster. Vision is a ranged character with 24 powers spread across three trees: density control, solar power, and android. You can see him (it?) in action after the break!
It’s a big week for SMITE
, as the deity-filled MOBA has added several new features with yesterday’s patch
. Arguably the biggest addition is the achievement system, which currently contains over a hundred goals to accomplish.
Also with the patch, SMITE began selling 2015 season tickets (which come with extra in-game goodies), overhauled the in-game store, and added new voice packs, ward skins, and god skins — including the Kawaii Pop skin for Bastet. The game is also preparing a new event for this weekend: an omnipotence queue special event that ties into the achievement system and allows players to win free gems.
Finally, the patch ushered in a fearsome god, Ah Puch, who loves to play with dead things. Ah Puch commands and controls decaying corpses, as you can see in the god reveal video after the break.
What is best in life? Crush your enemies. See them driven before you. Stop mid-crush and realize that you’re in a really pretty area. Enjoy the new panorama feature that will be coming to Age of Conan. Consider making a friend out of the enemies you were crushing. That sort of thing.
The development team has been working on more than just landscape flyovers, of course, with another refinement of the achievement system that ties into both the panoramas and the various hidden treasures hidden across Hyboria. On top of that, the final implementation of the Arena is on its way and the team is working to refine the game’s alternate advancement mechanics. Read the latest dispatch from the development team for all the details.
[Source: Monthly Development Update – April 2015
; thanks to I-Spy for the tip!]