alan blaine

GDC 2022: How ‘game stressors’ mix and match for repeatable content development in MMOs

4
Continuing our GDC 2022 coverage of Bungie Principal Technical Game Designer Alan Blaine's talk on building challenges and reusable content in Destiny 2, we're going...

GDC 2022: Learning from the seven game stressors in Destiny 2

4
GDC 2022 coverage has a bit slow this year thanks to virtual tickets being kind of a misnomer (if the panel isn't live and...

ADVERTISEMENT

THE LATEST POSTS

TOP CONTENT