albion online

Official Site: Albion Online
Studio: Sandbox Interactive
Launch Date: N/A
Genre: Fantasy PvP Sandbox
Business Model: N/A
Platform: PC

Albion Online begins testing iOS client

Even with its launch on PCs earlier this year, Albion Online’s true potential as a cross-platform MMORPG has yet to be fulfilled. The next crucial step in this effort? Getting the title on mobile.

It looks like it’s going to happen, too, as the team has begun to test the fantasy sandbox on iOS. Players can sign up to test Albion Online’s mobile beta through Testflight, playing on live servers. Only players with a founders or starter pack can sign up, and out of those, it’s a first-come, first-test situation.

You’ll need to have the right gear, too. The test is aimed at iPhones from the 7 on up, the iPad Mini 4, the iPad Air 2, and the recent three iPad Pros.

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Make My MMO: Boots, boats, and battles in Camelot Unchained (November 18, 2017)

This week in MMO crowdfunding, Camelot Unchained continued its ramp up to Saturday Night Sieges. “It’s been all hands on deck as we prepare our siege deathmatch scenarios for IT testing,” City State says, noting the team has been working on spawn points, scenario rulesets, gear loadouts, animations, the UI, healer NPCs, battlegroups, boats, female clothing, and emotes. I am all about those boots and dresses!

The Shadow’s Kiss Kickstarter has also now doubled its funding goal, unlocking game narration and music. Just over two weeks remain to back it; a demolitions stretch goal looms at $60,000.

Meanwhile, Crowfall delayed its soft launch again, Shroud of the Avatar launched R48, Albion Online began a new season of referral rewards, Valiance Online updated to the latest version of Unity, Ashes of Creation talked politics, and Path of Exile announced its latest expansion. Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’re following.

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Make My MMO: Vampire MMO Shadow’s Kiss has almost doubled its Kickstarter ask (November 11, 2017)

This week in MMO crowdfunding, the Shadow’s Kiss devs must be stoked beyond belief, as not only has their Kickstarter reached its goal but it’s almost to double now with three weeks remaining. Thus far, backers of the indie vampire fantasy MMORPG have unlocked stretch goals including a crafting systems, ritual magic system, and some sort of tenebrous tentacles thing, with narration and music on the way when they break the $50,000 mark.

Meanwhile, Crowfall demoed its Cleric class, Star Citizen explained how space travel won’t be boring, Ship of Heroes worked on character customization, and Elite Dangerous launched on Xbox One X.

Read on for more on what’s up with MMO crowdfunding over the last couple of weeks and the regular roundup of all the crowdfunded MMOs we’re following.

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Albion Online kicks off Masters Tournament, sweetens recruit-a-friend program, and promises performance improvements

With such a heavy PvP focus, Albion Online was a natural fit for tournaments. And so the Arena Masters Tournament is upon us, a seasonal 5v5 competition with millions of in-game silver on the line.

The studio said that it was “positively floored” by the number of people who signed up to participate in the event. The qualifiers for the Masters Tournament are happening right now among 28 teams, with the finals to take place next week. Players can watch the tournament on Albion’s Twitch channel and vote for their favorite team in the process.

Meanwhile, Albion Online’s recruit-a-friend program has received an upgrade. The cost of buying a trial key for a pal has been reduced to 500 gold, and the recruiter rewards for any friends who purchase a starter pack have been beefed up considerably. Finally, the studio is vowing performance improvements in the latest dev vlog.

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Halloween events across the MMORPG verse, 2017 edition

Hey, you. Yeah, you, dude leeching candy from the bucket you bought “for the neighborhood kids.” And you, lady still trying to decide between “Princess Leia” and “lazy zombie” for your costume (go Leia, duh). Put all that aside and get into some MMOs instead! Halloween is only one night in real life, but in MMORPGs, it goes on for days or even weeks. Some studios will probably even forget to turn it off! Others will let you run around with a flaming pumpkin head mask for all eternity!

Here’s what we’re looking at this year for Halloween across the MMORPG verse.

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Make My MMO: Star Citizen’s procedural cities, Camelot Unchained’s beta tester rewards (October 28, 2017)

Ever wanted to walk around on Coruscant? Star Citizen may be granting your wish, or at least a solid approximation. During this weekend’s CitizenCon, Cloud Imperium’s Chris Roberts demoed a slice of the persistent universe mechanics, showing off detailed cityscapes and procedural generation at work on planetary surfaces. It’s truly stunning for sure, especially in conjunction with Roberts’ announcement that the studio will be switching to a “date-driven content release schedule,” and it’s taken the backer community’s mind off of the 3.0 alpha (still in Evocati testing) and Squadron 42 (more news promised in December) as people pour more money into the game (163M and counting now).

Meanwhile, Camelot Unchained delivered a new chunk of its beta doc with its “plans for making the rest of Alpha and then Beta 1 a much more fun and rewarding activity than it has been to date.” Specifically, CSE is implementing what it’s calling “The Dragon Circle,” a proper testing framework featuring focused tests and weekend siege events that will reward beta participants with everything from “temporary cosmetic items to permanent items, tier upgrades, and even cash rewards.”

In other MMO crowdfunding news, City of Titans showed off its animation blending, Valiance Online teased its latest update, Richard Garriott threw shade on EA’s historical business practices, and Pantheon surprised MMO players with it hefty price on pre-alpha testing.

Read on for more on what’s up with MMO crowdfunding over the last couple of weeks and the regular roundup of all the crowdfunded MMOs we’re following.

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Albion Online outlines content plans, will give more love to the solo player

With Albion Online now in a launch state and rocking a “stable economy,” Game Director Robin Henkys says that it’s high time to take a look at what the development team is planning in the months ahead.

“We really think right now we are just at the foundation level,” Henkys reported. “We have a lot of the systems in place, but the game has a lot of room to be improved.”

The team is planning on an update cadence of about three to four major content patches per year. First up for Albion are a couple of solo play features, such as fishing and meaningful solo PvP without the zergs. After that, the team would like to make a more dynamic open world, improve Outland warfare, and implement quality-of-life improvements for guilds.

Albion Online is currently running its first Halloween festival, which will go through November 15th. Get Henkys’ full report after the break!

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Albion Online begs you to put down your murderin’ sword and farm pumpkin pips for Halloween

Hey there, you barbaric hordes roaming the Albion Online countryside, slaying other player characters in your path, burning their villages, spitting on their guild emblems, and grinding up your alchemy in your downtime. It’s Halloween. Time to give your mortal enemies quarter and carve some pumpkins.

“The cities are now decorated with fallen leaves, carved pumpkins and all sorts of spooky props, putting the players in the right mood to tackle a number of autumn events. As adventurers roam the lands during Fall Season completing tasks, they will find and collect Pumpkin Pips. They can be found, e.g., in camps, chests, the arena, on expeditions or in locked pumpkins which randomly appear near resources. The Pumpkin Pips may then be redeemed for special Halloween rewards or traded with other players.”

Sandbox Interactive is promising pumpkin heads, skeleton costumes, some sort of horrifying donkey thing, a sweet ghostly horse, and a plague doctor outfit. For your next marauding run, naturally. If you’re not into pumpkin pips, however, take a look at the full patch notes for today’s update, which includes a number of bug fixes and buffs Deepwood Enclave.

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Make My MMO: Dual Universe vrooms into another pre-alpha test (October 21, 2017)

This week in MMO crowdfunding, the much-anticipated indie sci-fi sandbox Dual Universe dropped a starship-load of tutorials on ship construction, the interface, territory, and more. They’re aimed at folks in the pre-alpha, another weekend of which kick off earlier today – it’s a nice chunk of backers, if the activity graph posted to Twitter earlier is any judge. (Cheers, Cotic!)

Meanwhile, HEX launched on PS4, Star Citizen confirmed it’s still granting refunds but isn’t launching S42 this year, Legends of Aria wrapped up its alpha, and Albion Online launched a new trial program.

Read on for more on what’s up with MMO crowdfunding over the last couple of weeks and the regular roundup of all the crowdfunded MMOs we’re following.

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Albion Online’s new trial is a referral system that costs the referrer in-game gold

If last week’s rumors about a new trial version in Albion Online had you excited, good news for you: It’s actually happening and in fact is already in place as of today’s update to the Joseph version of the game.

The trick is that it’s not just a trial where you show up and get to play; it’s a referral system. Currently active players – i.e., players who’ve bought the box – will have to buy “trial keys” for 1000 gold in-game and then pass along the keys to friends through the referral email system. Naturally, you’ll be rewarded for recruiting friends this way, and if your buddy buys the game, you get your gold back – plus up to 4000 more gold, depending on which kit your friend buys. The rewards will change up over time, so hopefully you have a long list of mates to invite.

The game’s latest patch also tweaks the UI, hub positioning in most cities, and a whole bunch of bug issues.

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Rumor: Albion Online leak suggests new trial version with refer-a-friend benefits

Want to try out Albion Online? Do you want one of your friends to play Albion Online? The latest leaked information about the game promises that fans will be able to accomplish both goals in the near future. According to the leak, which comes through a Redditor whose past leaks have proven accurate, players will be able to purchase a trial for seven days, with the full amount reimbursed to the player’s account once the trial player purchases a starter edition.

Players who take part in the paid trial will have Premium status during the trial. No timeline has been specified at this point, since it’s not yet been officially announced, but hopefully it’ll bolster the game’s population and give new players a good reason to get into the game.

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The Daily Grind: Why does EVE survive where other PvP sandboxes stumble?

MOP reader Tobasco da Gama pointed us to a recent Reddit thread about why EVE Online persists, even in a weakened state, where other hardcore PvP sandboxes fail. The thread OP posits that in spite of what he calls “CCP’s criminal level of mismanagement and incompetence,” EVE has outlasted other games of its ilk, from Darkfall and Mortal Online to Albion Online and pre-Trammel Ultima Online. The reason? He argues it’s because the vast majority of players who don’t quit outright never leave high-sec and aren’t actually playing the “hardcore” PvP game that New Eden is known for at all. In other words? Most people playing EVE are carebears.

Fightin’ words, right? It makes a lot of sense to me, frankly, and since my husband still plays EVE, I’ve seen the phenomenon in action, that the toxic part of the playerbase perpetually eclipses the majority of normal folks just happily space mining and killing pirates and watching their skill bars go up.

Why do you think EVE survives where other PvP sandboxes stumble?

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The Daily Grind: Do you have a hard time connecting with isometric MMOs?

Let’s talk perspective today. No, not your general outlook on life — which I’m sure is cheery and as non-cynical as can be — but the camera vantage point in MMORPGs. By and large, cameras trail our characters either behind them or over the shoulder, with the occasional first-person perspective thrown in to keep us on our toes.

But that wasn’t the default prior to EverQuest. No, graphical MMOs in the 1990s were all about 2-D isometric layouts, from Neverwinter Nights to Ultima Online. While the isometric perspective has been largely shoved aside in modern MMOs, we do see them persist in MMOARPGs like Path of Exile and the recently released Albion Online. Even RuneScape in its older incarnations drew the camera up and back during its gameplay.

So here is my question for you today: Do you have a hard time connecting with the world and your character in MMOs featuring isometric perspectives (or other similar camera setups)? Does the distance keep you from being as invested in what’s going on, or does it lend a unique charm to your gaming experience?

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