alpha

Square Enix scoops up Boundless, setting it up for a late 2018 launch

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It's been a while since we last caught up with Boundless, that quirky voxel sandbox that might be better known by its former title,...

Vampire MMO Shadow’s Kiss turns on its alpha servers

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Six months after raising over $80,000 in its Kickstarter campaign, Shadow's Kiss is drawing players into its dark alpha test. The alpha servers are now...
Well, let's give this a shot.

Betawatch: Saga of Lucimia’s combat is updated for pre-alpha (June 29, 2018)

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The nice thing about early testing is that big things can change and it's really all part of the experience. Sure, Saga of Lucimia...

Starfighter Inc expands its alpha test and overhauls its ship systems

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Remember Starfighter Inc? This crowdfunded title was aiming to be a multiplayer spiritual successor to the X-Wing and TIE Fighter games of the 1990s....

Prosperous Universe tackles ship orbits and landings

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When you're creating a space sim that involves both space and ground content, then you're going to have to figure out a way to...

Star Citizen’s 3.2 alpha contains utter rubbish, literally – and Squadron 42 won’t make 2018

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This week's edition of Star Citizen's Around the Verse is taking a detour into a recap of Squadron 42. CIG says it's been working...
Personalities

City of Titans is bringing the control lifestyle back, baby

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Raise someone else's hand up if you have fond memories of playing a Controller in City of Heroes. The concept of a crowd control...

Citadel: Forged with Fire begins testing major game overhaul

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Citadel: Forged with Fire underwent a major evolution yesterday as it began testing out a major overhaul to the game's core systems and the...

Rend posts its alpha roadmap and highlights the Highlands

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Curious where the survival sandbox Rend is at in its alpha development? The dev team posted a roadmap on the site that shows current...

Battle Royale roundup: Realm Royale, H1Z1, PUBG, and Cuisine Royale

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All hands on deck, people! We are at Maximum Battle Royale this summer and the bubble hasn't burst - at least not yet. Maybe...

Saga of Lucimia’s latest pre-alpha build includes a ‘completely updated combat system’

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Saga of Lucimia has pushed out a big pre-alpha build this week, thanks to the addition of new contract staff. What's in it? Performance...

Happy 17th birthday, Anarchy Online – Funcom is celebrating with a free-play week

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If your first memory of playing Anarchy Online consists of a horrifying slog through alpha, as mine does, then you might be wondering how...
It's fine.

Crowfall’s seasonal changes affect more than just the vistas

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Forget oohing and ahhing over day/night cycles in MMORPGs -- Crowfall is bringing whole seasons to its campaign worlds, and they're going to be...

Citadel of Sorcery shuts down after 14 years of development

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Chances are that you have never heard of Citadel of Sorcery. MJ, our resident "has played every MMO in the universe" expert, only vaguely...

The MOP Up: Neverwinter’s five-year anniversary and Ravenloft campaign (June 24, 2018)

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The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some...

E3 2018: Hands-on with Mavericks, the MMO battle royale hybrid

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Automaton Games CEO James Thompson came along with Improbable, Bill Roper, and Mavericks to this year's E3, where I got a second chance to...

‘The pressure is on’ for Camelot Unchained’s beta test

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"The pressure is on, but in the best of ways. The energy in the studio is incredible, we are all excited about how close...
Oh, I get it.

Project Gorgon brings out catalog golems to help search player shops

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One of Project Gorgon's old-school-made-new-again features is the incorporation of player vendors. And while that's all well and good to let players sell their...
There's a thing with this game and redheads, huh?

Betawatch: Release keeps on slippin’ into the future for Crowfall (June 22, 2018)

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Oh, Crowfall, you really looked like you were going to make it to soft launch this year. But it's not happening; the studio has...

Star Citizen deep-dives its new grouping mechanics in a shortish Around the Verse

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According to this week's Star Citizen Around the Verse, the team's been hard at work on facial rigging, mining, audio effects (yes, pew pew...

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