ashes of creation

Official Site: Ashes of Creation
Studio: Intrepid Studios
Launch Date: N/A
Business Model: N/A
Platform: PC

Betawatch: Crowfall claims 2017 (January 6, 2017)

Here we are, in 2017! It seems a lot like 2016 and things are still kind of awful. On the bright side, David Bowie hasn’t died again. Also, Crowfall has proudly proclaimed that this will be its year. So far, the year has consisted of answering player questions and passing a crowdfunding goal, but it probably will include more than that. The year is young.

Other beta news? Yes, there’s been a little bit while developers get back from the holidays.

Of course, there’s a list down below. Same list as last year, really, we haven’t had enough time for any huge shakeups. If something is on there which ought not to be, though, please do let us know down in the comments.

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Ashes of Creation outlines its reactive player-driven nodes

So what is Ashes of Creation meant to be? Is it supposed to be more of a sandbox, more of a themepark, what? The answer is “a bit of both,” as outlined in the first diary about the game’s mechanics. Rather than giving players a set series of quests to move through or the option to simply create meaning in a barren expanse, the game is offering players the opportunity to shape the world through more direct means: Nodes.

Nodes are hubs that overlook geographic regions in the game, and they’re hubs that react organically with player activities. If a bunch of people engage in PvP in the area, the node will build itself up to support PvP; if players opt for questing and crafting, it will support that. Of course, that doesn’t mean a given node will change and be locked into one mode forever, as players can also participate in sieges to knock the node back down and begin a new building process… or defend the nodes they wish to see continue operating. Check out the full rundown for a more comprehensive overview of the reactive world.


Make My MMO: Shards Online’s January alpha, Star Citizen’s Star Marine (December 24, 2016)

This week in MMO crowdfunding news, Shards Online announced it’ll kick off its alpha early in the new year, on January 13th. “Based on the feedback we’ve received from our current playerbase, there are a few things that need to happen before we can consider ourselves ready for Steam,” says Citadel’s Derek Brinkmann — and those include a bigger world map, tamed mounts, the archery skill, modding, and dev tools.

And last night, Star Citizen dropped 2.6 Star Marine for backers, along with the surprise announcement that it’s been using Amazon Lumberyard for over a year now.


  • Former City of Heroes community member Je Saist has set up a GoFundMe to help him pay off medical bills accruing as a result of his early onset glaucoma diagnosis.
  • John Smedley told Redditors that “money is tight” for Hero’s Song.
  • Project Gorgon pulled in over $17,000 from its Indiegogo campaign.
  • Grim Dawn rolled out its patch, which includes a massive outdoor “Aetherial roguelike” dungeon.
  • Elite: Dangerous raised £46,813 during its recent charity livestream.
  • Descent: Underground announced its Avalanche update and GOG launch.
  • Wild Terra updated with its Christmas event this very weekend.

Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’ve got our eye on!

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Ashes of Creation demos caravans and villages in beautifully creepy Christmas video

Indie outfit Intrepid Studios has an atmospheric new video out for its fledgling Ashes of Creation MMORPG — well, not so fledgling after all, as is obvious from the flyover shots, which are more than just a holiday greeting indeed.

“It shows a caravan entering one of our villages, in a winter environment,” Intrepid’s Steven Sharif told us. “We really want our players to be immersed in the game, and hope that these types of immersive environments will do that.”

We’ve tucked the whole video down below — it’s worth it just for the music, especially if you dig a creepy Christmas.

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Make My MMO: Elyria concedes coiffure complaints (December 17, 2016)

This week in MMO crowdfunding news, Chronicles of Elyria brought up that most critical of MMORPG features: hairstyles. I’m not even kidding; not 10 days ago I was complaining about bad hair in MMORPGs! Soulbound says its current sketches (check ’em out below) are just “the tip of the iceberg” in terms of the scope of hair for different regional groups in the game. The dev blog also covers the delays to the exposition store, pets (lemurs!), work on the female character model, and the layaway system.

Meanwhile, Shroud of the Avatar invited everyone to a party, ECO released its fifth alpha, AdventureQuest 3D introduced Frostval, Wild Terra hit early access, and Project Gorgon updated players on server performance as its Indiegogo nears completion.

Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’ve got our eye on!

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Ashes of Creation’s art will tell a story

To focus more on building a game and not wrestling with tools, the Ashes of Creation team has been working with the Unreal Engine 4 as it shaped the upcoming MMO over the past nine months. In a dev blog on the engine’s site, Intrepid Studios explains that it is putting great effort into making art and lighting that tells a story and transports players into a fantastical setting.

The team gave a preview of an early level dungeon, the water temple, as an example of its approach to visual design. “It follows a lot of our design philosophy, in that we want the environments of our dungeons to be characters in and of themselves, not simply backdrops upon which the players play. We spent a lot of effort to make sure the temple tells a story, through both art and design. We want every column, every statue, every mural, every creature here to help us tell a tale that relates to the world and its history.”

Get a look at the art and setting of Ashes of Creation’s water temple (real name to be revealed later) after the jump!

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Massively Overthinking: Our favorite MMORPG stories of the year

Earlier this week, we posted our award for the biggest MMORPG story of the year — the one we thought had the biggest impact on our genre. But in tonight’s Massively Overthinking, we’re going to put aside the bigger picture and talk about just the stories we liked, the stories we’re proud of, the stories that define us, the stories we wish we could write all day long. I asked our writers to pick one story they wrote and one story somebody else on MOP wrote and talk about why they matter. We’d love to hear what you folks think about our best work too — it helps us decide what you want to hear about in the future.

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Massively OP Podcast Episode 95: Rising from the ashes

December isn’t slowing down as we barrel into the holidays, and the podcasters are delighted with all of the hot news and revelations (literally!) from the past week. In this show, the co-hosts talk about Revelation’s launch, the reveal of Ashes of Creation, geek out over Elder Scrolls Online’s housing, and more.

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

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The Daily Grind: Should gamers be able to make money off MMORPGs?

Last week, newly unveiled MMORPG Ashes of Creation explained that one of its seemingly unique features: the chance to make money from the game as a player. Here’s the deal:

“Q: Can I actually make money by referring people to play the game? A: Yes. We want to be able to give back to our community, especially leaders in our community who bring other players to our game. We feel the larger we get, the more fun everyone will have. So we have designed a referral program that allows our players to receive actual cashback. By using our referral system, players can share links to the game on social media, forums, or simply with their friends. If a person visits our game from your referral link, they will be identified by our system as your referral, and when they register an account with us, you will receive 15% of anything they spend (subscription, credits, crowd sourcing) as either; in-game credits, payment towards your own subscription, or choose to receive actual cash. As far as we know, this is the first system of it’s kind for a video game, and we feel pretty good about it.”

I wonder what our readers think about this. I’ve always been in favor of allowing player modders to potentially get a cut from their work if it’s selected for use in the game, not unlike systems employed by Daybreak, Valve, and Digital Extremes. But this is a bit different. What do you think? Is a cash-back referral system a good idea? Is it any different from an affiliate program? Should gamers be able to make money off MMORPGs?

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Make My MMO: Ashes of Creation aims for Kickstarter, Elite Dangeous aims for PS4 (December 10, 2016)

This week in MMO crowdfunding news — or future crowdfunding news, as the case may be — we learned all about Ashes of Creation, a new sandbox MMORPG being built by a group partly made up of ex-SOE/Daybreak designers. A future Kickstarter is just one of their plans!

Meanwhile, winter is coming to AdventureQuest 3D, 1000 guilds have already formed for Dual Universe, Elite Dangerous announced plans to launch on the PS4, Ever Jane introduced house ownership, and Camelot Unchained explained how it plans to integrate with Discord.

Read on for more on what’s up with MMO crowdfunding over the last week and the regular roundup of all the crowdfunded MMOs we’ve got our eye on!

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Betawatch: Ashes of Creation shows up out of nowhere (December 9, 2016)

Man, how can I not notice this? Out of nowhere we first hear about Ashes of Creation, then we did a little interview asking about what in the world it was supposed to be. We also got a bit more of a look at the game. There are no beta dates or anything just yet, but still… it kind of came out of nowhere. That’s sort of awesome.

Other beta news did come in this week, yes. Some of it might even more to you! But we had to give that a top nod. Other news can be listed below, as follows:

About the list past the break where we have everything in testing listed: it’s still there. That’s all there is to be said. Of course, we might have overlooked something, so feel free to let us know about it in the comments. Alternatively, you could link funny YouTube videos. That won’t improve the list, but we like ’em.

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New MMORPG Ashes of Creation demos environments in new video

The Ashes of Creation team has released a new video to cap off the week, this first one literally a first look at the Unreal Engine-based MMORPG’s enviroments — five of them at least by our count.

We spoke to Intrepid Studios Lead Designer Jeffrey Bard following the early reveal of the game this week. The team is made up of a number of former SOE and Daybreak MMORPG veterans, having been founded in 2015 to begin production of the game in 2016. “It’s definitely, 100% an MMORPG,” he told us. “We think that a massively multiplayer RPG should be MASSIVE.” The game is predicated on a “self-sustaining cycle of player activity” that’s “sandboxy in nature” with “a lot of curated PvE content.” Ideally, the team is hoping to have a playable alpha out next year, with a final launch at least a few years out, and yes, there will be a Kickstarter, but it will be a sub-based title.

There’s also a fresh FAQ up that addresses a few questions about races (eight of ’em), non-faction design, archetypes (eight of those too, but also more — you’ll see), the node system, the housing and farming systems, PvP, PvE, graphics, and how you can make money off the game. Here’s the PvP bit:

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