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Star Citizen’s 3.0 to ‘simulate a first-person universe with almost no limits’
As Star Citizen players are still grappling with the recently revealed development schedule, Chris Roberts has swooped in to provide some context and explanation...
‘Single-player MMO’ Tanzia coming to early access this month
Cast your mind back to February, during which we introduced you to a single-player RPG called Tanzia that was structured eerily similar to an...
Camelot Unchained takes aim at eliminating zone loading screens
Live it up while you still can, zone loading screens, because Camelot Unchained has its mind to wipe you off the map.
In this week's...
The Game Archaeologist: SOE’s The Agency
The graveyard of Sony Online Entertainment and Daybreak Game Company is certainly full enough to be considered a threat if there was ever a...
Betawatch: SkySaga’s alpha is coming to a happy end (April 14, 2017)
It's very rare that this job allows us to use the terms "shutdown" and "good" in the same sentence, but the upcoming alpha shutdown...
Hellion wants its systems to be breaking down more
Hellion has a systems problem, in that its in-game systems are just too darn functional and well-maintained. That would be terrific news if you...
Osiris: New Dawn’s April patch boasts level design, melee, and dungeon improvements
Survival sandbox Osiris: New Dawn has a new dev post and video out this week discussing just what is coming in its "massive" next...
Shroud of the Avatar shifts its focus to creating a better starting experience
If you've picked up and played Shroud of the Avatar in early access over the past year or so, you'll undoubtedly have noticed that...
Rend’s mix-and-match class system is deeper than it appears
Start small, grow wide: This is the class philosophy in the upcoming survival sandbox Rend. While there are only four classes in the game,...
Sea of Thieves’ technical alpha is up to 39k testers, but PC crowd is still waiting to be invited
As Sea of Thieves sails across the choppy waters of its technical alpha tests, the team makes a point to occasionally descending the rigging...
Valiance Online is developing stunning special effects
When Valiance Online puts out its next playable alpha build, it may just be the visual effects that will send players jumping up and...
Retro-themed Kingdom of Loot goes into early access
Are you a sucker for pixel art and retro JRPGs? Then here's a nice little treat for you: Kingdom of Loot will launch tomorrow in early...
SkySaga prepares to shut down alpha servers ahead of soft launch
Take a last long look at SkySaga's alpha servers because they won't be around much longer. In a good way! Smilegate announced today that...
Tamriel Infinium: Am I playing Elder Scrolls Online wrong?
Elder Scrolls Online and I have had an on-again-off-again relationship for the last several years. A lot of that relationship stemmed from my being...
Crowfall shows off gender-alternative variants of the Assassin and Druid
Now that the Crowfall team has revealed most of the core archetypes that will come in the launch game, the devs are turning their...
Star Trek Online announces the end of STO Gateway
One of Star Trek Online's lesser-used features is about to be chucked into a black hole, never to be seen again.
On the official forums,...
Diablo III brings the Necromancer closed beta to life
It's time to start dredging up corpses and making them do what you want in Diablo III, because the Necromancer closed beta has arrived....
Project Gorgon literally brews up something special
BEER!
Now that we've got your attention, let us point you to Project Gorgon and the latest development to come out of this ambitious and...
Amazon Game Studios changes Breakaway following alpha feedback, adds shadow huntress Jarra
Cast your mind back to Christmas carols and unfortunate egg nog binges of late 2016, and you might recall that Amazon Games Studios was...
Life is Feudal patches its survival sandbox variant with (some of) its MMO features
We don't often see co-developed MMOs and survival sandboxes where the game that's smaller in scope gets the content second, but that's exactly how...