How many times have you read the comments on an EVE Online
article and found someone talking about an experience they had that turned them off the game? They were suicide ganked and lost a month’s worth of progress in 30 seconds, scammed out of all their ISK, or their corporation fell apart after a war declaration
. Even former players who look back fondly on their time in EVE Online
will relate some event or trend that ultimately pushed them away from the game, whether it’s a gameplay change that ruined the way they liked to play, their alliance suddenly losing all of its territory, a valued friend quitting the game, or a social structure they relied on breaking down.
These natural breaking points happen to all players eventually, and some will invariably take the opportunity to quit the game when they occur. EVE is more of a long-term hobby than a game, so it’s only natural that some players will leave the game if something catastrophically upsets the way they’ve learned to enjoy that hobby. Lately I’ve been thinking about these moments in which a player can lose something they’ve invested heavily into, and wondering whether there’s something more that could be done to minimise these failure states. Should CCP provide safety nets for players against catastrophic failure, or is this just part of the player-directed nature of the sandbox?
In this edition of EVE Evolved, I consider some of the things that can push a player to breaking point, and whether additional safety nets would make a difference.
The EVE Online
twitterverse exploded late last night with the news of a political twist so enormous that it’s become the largest recorded theft of in-game assets in the game’s history. In the middle of the night and without warning, major EVE
military alliance Circle of Two (or CO2 for short) was betrayed by its diplomatic officer
, a player with the ominous name of The Judge. In addition to cleaning out the alliance war funds and assets to the tune of over a trillion ISK, The Judge also transferred ownership of CO2’s 300 billion ISK keepstar citadel in its capital star system of 68FT-6 to a holding corporation, effectively stealing the alliance’s home space station.
News of The Judge’s betrayal trickled out of EVE all through the night, and it wasn’t long before the full extent of the incident was known. The 68FT-6 keepstar was sold to enemy alliance Goonswarm Federation, while CO2’s smaller citadels throughout Impass are now in the hands of TEST Alliance. The theft combined with the value of the citadels is estimated at over 1.5 trillion ISK, easily beating the 2011 trillion ISK Phaser Inc scam to become the highest-value theft in EVE‘s history. The actual damage done is even more extensive, injecting a huge dose of chaos into CO2 alliance and throwing fuel on the fire of the southern war.
Read on for a detailed breakdown of last night’s record-breaking theft, the reasons behind the betrayal, and the political situation that led us here.
Throughout the almost nine years I’ve been covering EVE Online
in the gaming media, I’ve been continually amazed at the sheer scale and impact of events that happen in the sandbox. The fact that everything happens in one massive shardless universe lends events in EVE
a kind of tangibility that is rarely felt in an MMO, with the effects of huge battles and record-breaking heists rippling throughout the game world and potentially affecting every player. Right now the whole New Eden cluster is ablaze with talk of the largest war ever to kick off in EVE Online or indeed gaming in general
, a war that has come to be known as World War Bee.
We’ve been covering this ongoing war between EVE‘s largest military coalition (called CFC or The Imperium) and its collective enemies (known as The Allies or the Moneybadger Coalition), and so far it’s had some pretty epic twists and fights. But what actually caused World War Bee, what are the events that led to the Moneybadger Coalition coming together, and how does The Imperium plan to fight this war in the long term? With the wider gaming world peering on as EVE alliances smash huge fleets together in deep space over ideals and past grudges, now is a good opportunity to explore those questions.
In this edition of EVE Evolved, I delve into the events that many in the EVE community believe are responsible for World War Bee and get an update on its progress and The Imperium’s plans.