bfa launch series

Stormy weather.

First impressions of World of Warcraft: Battle for Azeroth, part 4: Conclusions

Part four covers expansion odds and ends plus the conclusion to our series: the problem with Azerite, progression, and why the expansion isn't bad, just weakly executed.
I AM SO GREAT! *clap* I AM SO GREAT!

First impressions of World of Warcraft: Battle for Azeroth, part 3: Narrative

Part three covers expansion story: narrative design, the text, the intended emotional reaction, good vs. evil, comparisons to Wrathgate, and how the game's cinematic presentation is let down by its plot.
Going nowhere, going nowhere.

First impressions of World of Warcraft: Battle for Azeroth, part 2: Content

Part two covers expansion content: the storyline, the new zones, the War Campaign, questing, rewards, Inscription, professions, dungeons, and environments.
I know when I'm not wanted.

First impressions of World of Warcraft: Battle for Azeroth, part 1: Mechanics

Part one covers chiefly the expansion's mechanics: the basics of leveling, the Heart of Azeroth, level scaling, Azerite powers, combat, spec changes, War Mode, and the campaign.

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