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Guild Wars 2’s underwater combat update and class balance pass are live today

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Some MMOs pump out an endless stream of previews for their big patches, especially the type that overhaul major game systems or balance combat,...

Global Chat: MMOs need to do ‘difficulty’ right

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A thinkpiece that we had back in April about the difficulty levels (or lack thereof) in MMORPGs sparked some interesting discussion among gaming bloggers...

Soulbound readies Chronicles of Elyria for pre-alpha

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Here is some exciting news for Chronicles of Elyria's fans: The project is nearing its first alpha phase as the dev team lays down...
Batty.

Project Gorgon lets players get more stabby, enlists them into the clergy

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If you've been missing meaty dev blogs from the Project Gorgon team, then turn that frown upside-down: There's a massive new article up about...
The path was found after all.

Whatever happened to Line of Defense, The Exiled, and Pathfinder Online?

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Ever pause during your day and find yourself wondering, “Whatever happened to that game?” With hundreds upon hundreds of online titles these days, it’s surprisingly easy...
Sure, explosions are great, but have you ever looked at graphs.

EVE Online prepares major conversion of player outposts and conquerable stations

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As Brendan detailed in his EVE Fanfest coverage last month, EVE Online's structures are due for a huge overhaul, be they NPC fortification or...

Massively Overthinking: The state of modern MMORPG raiding

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Massively OP reader Sorrior recently sent in a question about raiding, a topic we haven't discussed in a while. "I have noticed raiding tends to...
We're not dead yet.

RIFT datamining uncovers new decorations, items, and damage values for Prime

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Datamining: the time-honored practice of digging things out from the client files for a game that hasn't yet been put into the game. RIFT...

Battle Bards Episode 120: Short stuff

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Look down — and it’ll be the last thing you’ll ever see! That’s because fury and death arrive in the form of short character...
More of this story, please.

Guild Wars 2’s balance update arrives next week – with ‘underwater combat’ revamp

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Remember back before Guild Wars 2 launched and its underwater content was touted as the most innovative thing in years? And remember when it...

Global Chat: Shroud of the Avatar confounds

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What to make of Shroud of the Avatar? The few MMO bloggers who have looked into this recently released but already long-running title have...

Massively Overthinking: How accountable should MMOs hold players for out-of-game toxicity?

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Brendan's discussion with CCP Falcon at EVE Fanfest last week included an interesting chat about out-of-game harassment and whether gaming companies had an obligation...

Elder Scrolls Online’s Razum-dar tours the high and low places of Summerset’s Alinor

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When ZeniMax was hyping Elder Scrolls Online's Morrowind campaign, it utilized the snarky Dunmer assassin Naryu Virian as the narrator for guiding the player...

Elder Scrolls Online’s Summerset includes inquisitors, actors, and academics

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When Elder Scrolls Online's Summerset chapter launches next month, it'll introduce a number of new groups and factions to the game. The Psijic Order...

Impressions of Project Gorgon from an Asheron’s Call player

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It's finally time for me talk about Project Gorgon as a released product. As you might have guessed, I was avoiding the game prior to launch....

Bless Online outlines key changes for its Steam release

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When Bless Online launches on Steam early access next month, the version that western players experience won't be identical to the client that is...

The Daily Grind: How much MMO game info should be hidden from the players?

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A blog post on The Psychology of Video Games blog a few weeks ago seems relevant to our interests: It explores the "pleasure paradox," which...

EVE Online gives love to planetary interaction, looks back at an all-female pirate gang

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Creating and maintaining planetary colonies in EVE Online isn't exactly new, as the system dates back to 2010. But the developers have deemed it...

Crowfall improves its time-based skill leveling

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Similar to how skill training works in EVE Online, Crowfall uses a time-based skill-up system that accrues points whether or not the player is...

Massively Overthinking: What we really mean when we talk about ‘difficulty’ in MMORPGs

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Massively OP reader Steve wants us to revisit the Daily Grind on making death more meaningful without making it more annoying. His letter was long, so...

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