broadsword

Spun out of EA as one of the last remnants of Mythic Entertainment, Broadsword now runs Ultima Online and Dark Age of Camelot.

Exclusive: Broadsword on the state of Ultima Online and Dark Age of Camelot

Today we're hanging out with Broadsword Online Games, the indie studio that emerged from the implosion of Mythic Entertainment a while back....

Dark Age of Camelot announces its Otherworlds Campaign

The RvR frontier of Dark Age of Camelot is about to heat up, as Broadsword is on the verge of unleashing its...

Dark Age of Camelot tweaks guilds, looks forward to pathing improvements

Broadsword has published the patch notes for Dark Age of Camelot's 1.118 update. The devs say that they've "spent a lot of time...

The Game Archaeologist: Mythic’s Imperator Online

It is a truly difficult thing to create something completely new and original, especially in storytelling and setting. It's perhaps impossible in this day...

The Daily Grind: If it were 2003 again, which MMO would you play?

Fun hypothetical: Let's say that all of us -- including Massively Overpowered -- were thrown back in time 12 years to 2003. There's no...
UO Age of Shadows

Ultima Online seeks players for expansion focus group

Ultima Online producer Bonnie Armstrong has put out a call for player focus testers. Broadsword is searching for somewhere in the...

Dark Age of Camelot throws Memorial Day bonus weekend

Dark Age of Camelot fans might want to adjust their plans for the upcoming holiday weekend in the US, as Broadsword is...

One Shots: Nothing to see here, move along

Do you ever stop to realize just how much weirdness we see and dismiss every day as MMO gamers? If a fraction of the...

Massively Overthinking: What would persuade you to play a classic MMO?

For this edition of Massively Overthinking, Kickstarter donor Sargon wants us think back to 1997, when Ultima Online launched and parted MMOs from graphical...

Raph Koster used MMO design to help revitalize a bar trivia game

You might know Raph Koster from his MMO legacy as a designer on Ultima Online or Star Wars Galaxies, or perhaps...
Yes, you all meet in a tavern.

Perfect Ten: Ten MMOs still going after ten years

It struck me, very recently, that a decade is a long time for MMOs. If we're going to count Ultima Online as the first...

Shards Online prepares for pre-alpha test on May 9th

Shards Online is preparing to give players a brief taste of its future potential, as Citadel Studios is planning on a pre-alpha...

Dark Age of Camelot welcomes traveling merchants, prepares next patch

If the latest Dark Age of Camelot newsletter is any indication, the team and community are crazy involved with this classic RvR...

Shroud of the Avatar to introduce player-owned towns with Release 17

Shroud of the Avatar's Release 17 is preparing to hit the ground running when it comes out on Thursday, April 30th. In...

How Star Wars Galaxies pioneered a ‘living society’

Former Star Wars Galaxies Creative Director and current Crowfall consultant Raph Koster returned to his blog last night to pen the...

Global Chat: Are WoW Tokens worth it?

The debut of World of Warcraft Tokens into the game's economy has caused quite a stir, particularly after the prices plunged during the...

El Somni Quas draws upon classic Ultima Online for an old-school MMO experience

It's interesting to see how players who have grown up under the influence of certain MMOs are now making their own games drawing from...
This is not the knighthood.

Dark Age of Camelot newsletter addresses future changes

The first newsletter for Dark Age of Camelot under Broadsword's management is out now, and it's largely looking to the future....

The Daily Grind: What’s your most memorable MMO noob moment?

I was basically still a kid when I first started playing MMOs, and my first, of course, was the wild west of the newly...
Shroud of the Avatar

Shroud of the Avatar talks dev events, a community app, and more

Shroud of the Avatar's latest update is typically meaty. It features the usual footnotes related to in-game tweaks and changes as well...

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