business model

And we shoot the varmint.

Massively OP Podcast Episode 136: Westward ho!

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Justin and Bree discuss Wild West Online, Star Citizen, EVE Online, Black Desert, Phantasy Star Online 2, FFXIV, DDO, Neverwinter, Ultima Online, and of course Guild Wars 2, with mailbag entries on Star Citizen's monetization and solid free-to-play side MMOs.

Make My MMO: Star Citizen would make for a terrible scam (September 16, 2017)

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This week in MMO crowdfunding, Star Citizen's Chris Roberts gave an interview that seemed to express understandable frustration with the constant barrage of demands...

Massively Overthinking: What keeps you from playing mobile MMOs?

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Earlier this week, we wrote about Black Desert developer Pearl Abyss' IPO and its grand plans for the future - among them, four additional...

PAX West 2017: Chronicles of Elyria’s monetization philosophy, tribe evolution, and the PvP sandbox stigma

22
What is Chronicles of Elyria? We first learned about the game and its goal to redefine the MMORPG genre back in 2015. Since then,...

Global Chat: Not that impressed by Destiny 2

36
Destiny 2's recent PC beta certainly brought out curious players in droves, and MMO bloggers couldn't help but share their opinions on this next...

Make My MMO: Everybody poops in Star Citizen (September 9, 2017)

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Remember a few weeks ago when Star Citizen confirmed survival mechanics like eating and sleeping? Welp, add pooping to the list. This week in MMO...

Perfect Ten: MMOs that changed their names

6
Names and titles fascinate me. While sometimes they have no deeper meaning than to sound pleasant and be memorable, a label can indicate purpose,...

PAX West 2017: Dual Universe demos its persistent, seamless, sandbox universe

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If you were hoping that another title would pick up the idea of a voxel world and run with it, you're getting your wish....

Make My MMO: MMOTCG HEX is coming to PS4 (September 2, 2017)

1
This week in MMO crowdfunding, HEX announced it is officially coming to PS4 on September 9th under a hybrid HEX: Card Clash moniker, which...

Massively Overthinking: Female characters and gender-locked classes in MMOs

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One of the reasons I gravitated to and stick by the MMORPG genre in spite of its many ups and downs (oh, so many...
We're friends, right?

Absolver teases tomorrow’s launch with a sweet new trailer

5
Absolver's unique style of multiplayer online combat is set to go live on Steam and PS4 tomorrow, and Devolver Digital has a new trailer...

Revelation Online’s premium service looks cheap and useful

1
It's kind of assumed these days that all free-to-play MMOs are really games with hybrid business models that include a monthly subscription option. Revelation...

Make My MMO: Star Citizen’s Gamescom demo, Camelot Unchained’s beta progress (August 26, 2017)

21
This week in MMO crowdfunding, Star Citizen brought a playable (though tweaked) version of 3.0 to Cologne for Gamescom this week, a demo apparently endlessly...

The Game Archaeologist: Furcadia

38
Let's face it: There isn't really a huge pool of MMORPGs from the 1990s to explore in this column. By now I have done...

Hyperspace Beacon: Impressions of SWTOR’s Crisis on Umbara update

7
I questioned BioWare's delay of the latest update for Star Wars: The Old Republic. According to a post on the official forums, the team...
It's barbaric, but hey, it's home.

Dauntless holds AMA covering free-to-play, Steam, wipes, and Monster Hunter Online

17
Yesterday afternoon, the 40-odd-member Phoenix Labs team held a Reddit AMA on Dauntless. Let's run down the highlights! There are no hard dates attached...

The Daily Grind: Do MMORPG studios worry too much about player retention?

36
Back in March, we used a Richard Bartle blog post to discuss retention in MMOs and how developers could up their stickiness factor. But in...

Global Chat: The MMO blogosphere’s reaction to Guild Wars 2’s Path of Fire

11
It seems like the entire MMO blogosphere wanted to chip in thoughts on the Guild Wars 2: Path of Fire announcement, whether or not...

Epic is working on a ‘hardcore survival version’ for Fortnite

10
Epic's early access PvE-centric survival sandbox Fortnite has been heavily criticized for having a messy, micromanagey progression system that is inextricably linked to its pay-to-progress...

Ubisoft on Skull and Bones’ business model, ‘treasure chest’ lootboxes, and live events

11
If you thought that Ubisoft's Skull and Bones pirate MMO wasn't going to have lootboxes, seriously, what rock are you living under? (And is...

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