city of heroes

Official Site: City of Heroes
Studio: Paragon Studios/NCsoft
Launch Date: April 27, 2004
Sunset Date: November 30, 2012
Genre: Superhero Hybrid Themepark
Business Model: Hybrid F2P (Optional Sub, Cash Shop)
Platform: PC, Mac

Our more specific coverage of the City of Heroes revival is also binned here; you can find the tighter chronology of community rogue server posts right here.

Ask Mo: If Star Wars Galaxies is so smart, why ain’t it rich?

132
Star Wars Galaxies would have been 12 years old this week, had it lived a day past Star Wars: The Old Republic. That makes...

City of Heroes is returning… as a chat client

63
The dream of seeing City of Heroes reborn is still just that -- a dream. But through the hard efforts of fans of the...

One Shots: Primitive GPS

41
There's no shame in being lost, especially if your MMO doesn't include an on-screen map. Anyone remember the olden days of using graph paper...

The Game Archaeologist: Seven MMOs operating on borrowed time

90
Most everyone who knows me well will acknowledge that I'm not generally a cynical, dark person. I'm not rooting for games to fail, for...

The Daily Grind: Is there MMO busywork you enjoy?

82
Down in the comments beneath the Marvel Heroes column we first published this week, a Massively OP reader expressed annoyance with online action RPGs and...

Massively Overthinking: The MMO annoyances that provoke ragequits

151
I'm going to do something I don't do a lot in Massively Overthinking -- or anywhere, really. I'm going to ask you to whine. MOP Kickstarter...

Global Chat: Blizzard’s war on flying

105
How is the MMO blogging community reacting to Blizzard's proclamation that flying mounts are grounded -- perhaps permanently -- in World of Warcraft? In...

Valiance Online begins a patch blitz

30
Superheroes don't do anything in half-measures, and neither does City of Heroes spiritual successor Valiance Online. The team updated the title yesterday with the...
Where the 'hood at.

The Daily Grind: What MMO characters have you unexpectedly loved?

93
I made my Crab Spider in City of Heroes primarily because I wanted to have someone as a spider. My character concept for her...

The Daily Grind: Does mid-game character customization matter in MMOs?

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This morning's Daily Grind question is brought to us by Kickstarter donor Tracergeek, who wants to talk about customization in MMOs -- specifically, the type...

Valiance Online plots its strategy going forward

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What's going on in the super-powered world of Valiance Online? Quite a lot, actually. The spiritual successor to City of Heroes posted a list...

Ex-City of Heroes devs answer insane number of lore questions

21
The now-annual City of Heroes "Loregasm" is complete, with ex-developers Matt Miller and Sean McCann delivering another wealth of insights into the late, great...

City of Titans demos its first costume and combat prototypes

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It's been a little quiet on the City of Titans development front for a while, but when you see the game's most recent video, you'll understand...

Massively Opinionated: FFXIV vs. FFXIV vs. CoH

35
In this episode, Larry, Eliot, Laura, and Matt debate the topic of immersion in the MMORPG genre, pitting City of Heroes against the Final Fantasy franchise.

Working As Intended: Ten lessons I learned from classic Guild Wars

47
Guild Wars -- the first Guild Wars -- celebrates its 10th birthday this week alongside several of my characters who are equally old. I originally...

The Soapbox: Making your own fun in MMORPGs

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This guest Soapbox was commissioned through Massively Overpowered's Kickstarter campaign and is authored by Chris "Warcabbit" Hare, a developer at Missing Worlds Media. The opinions here...

Matt Miller announces City of Heroes Loregasm 2015

17
Is there something about City of Heroes -- lore-related, mind you -- that you've always wanted to know? What was the deal with the...
My life is not fun.

Perfect Ten: The 10 things every MMO’s official site should have

67
Are you ready to have you mind absolutely blown open? Because I have an astonishing truth to lay at your feet: While doing this...

Perfect Ten: Important features MMOs lacked at launch

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Every MMO represents a journey, starting with an idea, progressing to a fledgling beta, launching as a production title, and growing thereafter. All of the...

The Daily Grind: What old MMO feature deserves to make a comeback?

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Today's Daily Grind comes to us from Kickstarter donor Diskonekted, who asks one of the genre's million-dollar questions: What features or technology from older MMOs are...

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