clockwork city

Elder Scrolls Online’s upcoming transmutation will let you bend gear to your will

It makes a certain logical sense that an MMO content expansion that deals with clockwork miracles would be the perfect time to introduce a new system in which crafters can tinker with gear to their heart’s delight.

Elder Scrolls Online is getting ready to debut its transmutation system with the Clockwork City DLC later this month, but players can begin to wrap their heads around its mechanics right now. Essentially, the system allows players to swap out a useless trait on a piece of armor or a weapon for one that is more desirable.

There’s a price to be paid for such mad science… but it’s a pretty reasonable one. Transmuters will need access to a station, have researched the desired trait in question, and have enough special traits to feed into the machine, Chuck E. Cheese-style.

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Elder Scrolls Online’s Clockwork City DLC is aimed at explorers and mystery buffs

ZeniMax has a new dev blog up on The Elder Scrolls Online’s Clockwork City DLC today, teasing the update and explaining just why it was chosen as the narrative followup to this summer’s Morrowind expansion. The DLC, as we’ve preciously covered, takes players into the realm of Sotha Sil, one of the three living gods of Morrowind and a machine-obsessed genius whose motivations and sanity are constantly in question. What struck me is how the designers interviewed stress that the DLC is aimed at mystery fans and explorers; indeed, variants of the word “explore” are used seven times in the brief doc.

“The Clockwork City is the most mysterious zone we’ve ever done. […] This is partly because there wasn’t a tremendous amount of pre-existing lore to begin with, but it’s also by virtue of the fact that it’s Sotha Sil’s realm, and no one truly knows the intentions of his strange experiments, or what their results will be.”

Massively OP ESO columnist Larry Everett dived into the PTS last week to produce impressions on the in-testing DLC, declaring that while it wasn’t as personally compelling to him as as the Thieves Guild DLC or as complex as the Dark Brotherhood DLC, it tops the game’s core storyline all by itself.

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Check out Elder Scrolls Online’s Clockwork City patch notes, new houses, and new cosmetics

Who doesn’t like some nice fresh patch notes? The Elder Scrolls Online is letting players into the Clockwork City, at least on the test server, and that means a fresh batch of patch notes for everyone.

Naturally, no one has even tried to mine out more information about the patch, except of course people have. The next offerings on the game’s crown store have been datamined, which is mostly a jaunty selection of hats. The new housing offerings have also been mined out: Pariah’s Pinnacle and The Observatory Prior, the former of which is an Orcish home and the latter of which is a clockwork-bedecked unit. There’s even a video guide to the new transmutation system available below, so you can take a gander at how things will change without hopping on the test server.

So it’s good news for players who want to test things out, and it’s also good news for players who don’t want to test but want to see what things look like while testing. Good news all around. Check it all out below.

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Take a tour of Elder Scrolls Online’s Clockwork City, arriving on the PTS this week

Excited about Elder Scrolls Online’s upcoming foray into the Clockwork City? This mechanical metropolis is coming “a little later this year,” offering a new zone, plenty of quests, and the intriguing transmutation system. New maps are on on display as well, and the whole thing should hit the test server this week.

This past weekend, the team took players on a visual tour of the Clockwork City in all of its gearpunk majesty. The tour is conducted by Writer-Designer Leamon Tuttle and Lead Content Designer Jeremy Sera. Check it out after the break!

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‘Yes, you can transmute any weapon or armor’ in Elder Scrolls Online’s Clockwork City DLC

One of the most intriguing bits of news to emerge in The Elder Scrolls Online’s Clockwork City DLC preview yesterday was the details behind the brand-new transmutation system. As ZeniMax wrote, the system will allow players to “change the traits on [their] gear, including weapons and armors,” in exchange for a new resource called transmutation crystals, which you can earn through veteran level content (trials and veteran dungeons are listed as examples).

In response to a zillion confused tweets and comments, ZeniMax has since clarified the way the system works. “We’re getting many great questions about the upcoming Transmutation system,” the studio tweeted. “Yes, you can transmute any weapon or armor.” According to the tweets, you’ll be able to transmute non-crafted sets, veteran Maelstrom and Dragonstar arena gear, and… well, everything is everything.

“‘Transmute’ will be the #ESO term for the re-traiting system (different from the transmogrify system we’re working on.)”

Source: Twitter, Reddit


A mechanical wonderland awaits in Elder Scrolls Online’s next DLC

If cogs, gears, and gadgets get your motor running, then you are going to be revving loudly when Elder Scrolls Online’s next DLC arrives.

Update 16 will open the gates of the Clockwork City, a “mysterious mechanical world” that spans an entire zone and contains a new story involving a Daedric conspiracy to experience. The Clockwork City doesn’t require Morrowind to access, but it does draw upon the expansion’s predecessor, where the City was also present 700 years in the future. Players will explore this clockwork realm, performing quests, defeating world bosses, racing against trials, and conquering delves.

The team also is pretty excited about a new system, transmutation, that will allow you to change the traits on your gear via crafting and transmutation crystals.

Not interested in buying it? You’re still going to get something free with the patch when it arrives sometime later this year: “Update 16 brings a free base game update that includes a new Battlegrounds game mode (ESO: Morrowind owners only), Xbox One X support, and a host of additional base game fixes, updates, and additions.”


E3 2017: Elder Scrolls Online announces Horns of the Reach and Clockwork City DLC

The Elder Scrolls Online already spent its big ammo last week when Morrowind actually launched, but it’s part of Bethsoft’s E3 production all the same. In fact, the studio brought a new trailer for the expansion to the show. The earliest bits are admittedly cheesy since it features gamers reacting to the game, but I dare you not to crack a smile on the way to the latter half, which is loaded with gorgeous visuals of the game.

The best part? After touting its 10M players number, Bethsoft drops a fast coming-soon tease for two new DLC: Horns of the Reach and Clockwork City. The Horns of the Reach DLC, due out in August, launches two new dungeons — Bloodroot Forge and Falkreath Hold — and herald a free update that includes new battleground bits, homes, cosmetics and other buyables. The Clockwork City DLC, on the other hand, takes players deep into Sotha Sil’s lair with “10 hours of fresh content.” That one’s out later this year; the studio says even folks who haven’t bought Morrowind can still pick this one up.

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