con

Short for convention.

EVE Vegas 2018: Player-built stargates and co-op Abyssal Deadspace coming to EVE Online this winter

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CCP Games delved into detail on this winter's upcoming EVE Online expansion this weekend at EVE Vegas 2018, and it sounds like it will...

EVE Vegas 2018: EVE Online is finally getting a fair wardec system

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In my latest EVE Evolved column, I looked into the unfair nature of highsec war declaration in EVE Online. This feature bypasses police protections...

EVE Vegas 2018: EVE Echoes, EVE Online’s mobile adaptation, is launching in 2019

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When CCP Games started shifting some of its focus to the mobile games market recently, we heard rumblings of a mobile version of EVE...

DragonCon 2018: On SMITE’s studio split, new god teases, and (no) permanent adventures

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Once I knew I'd be able to attend a SMITE panel and interview devs at DragonCon 2018, I knew the first question I would...

PAX West 2018: The PWE gauntlet of Neverwinter and Torchlight

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If you had told me five years ago that Perfect World Entertainment would not only own but make many of the games that they...

PAX West 2018: Every mobile game should play like Elder Scrolls Blades

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I don't usually report on mobile games, but I do play quite a few of them. Star Wars: Galaxy of Heroes, Mario Run, and...

PAX West 2018: How to win and lose at Dauntless

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People actually lined up for Dauntless at PAX West 2018. I don't know if it was the placement of the booth, if people liked...

The Soapbox: I have a bad feeling about Anthem

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As I watched Nick Tarabay stand on stage hype up the audience in the Main Theater for PAX West 2018, I thought it was...

PAX West 2018: First impressions of PWE’s Remnant From the Ashes

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Traditionally, massively multiplayer games do not have a large presence on the expo floor for PAX, but many studios had large booths with loud...

Massively OP Podcast Episode 185: PAX West crud

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Larry, Justin, and Bree talk PAX West, Elder Scrolls Online, Rend, Dauntless, Torchlight Frontiers, Blades, Neverwinter, Anthem, Star Citizen, Runes of Magic, Wizard101, FFXIV, PlanetSide 2, SWTOR, WoW, and Star Wars Galaxies, with a mailbag email on how MMOs can facilitate roleplaying.

PAX West 2018: Survival MMO Rend’s surprising art, Dorito map, faction PvP, and inbound PvE

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If this PAX West 2018 was about one thing, it was about proving me wrong. I jumped into the Rend interview expecting a specific type...

PAX West 2018: Anthem shuns content paywalls, lockboxes while embracing ‘reactive storytelling’

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More information from BioWare's Anthem presentation at PAX West this weekend has continued to roll out, bolstering the gorgeous trailer and potentially worrisome story-related...

PAX West 2018: Getting my feet wet in Elder Scrolls Online’s Murkmire

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I should preface this article with two things: I got to spend maybe 15 minutes in Murkmire while in a crowded, loud room at...
Hooray, no shouting LFG for hours, that's enticing.

PAX West 2018: Anthem’s trailer touts ‘real-time storytelling’ content

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BioWare published a new trailer for Anthem at PAX West today, this one focused on the game world and just what you'll be doing...

PAX West 2018: Elder Scrolls Online’s Murkmire arrives on the PTS September 17

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At its PAX West presentation last night, ZeniMax showed attendees an overview of content coming in Elder Scrolls Online's upcoming Murkmire DLC, which will...

Interview: Worlds Adrift’s Bossa Studios on giving, griefing, and gittin’ gud

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After the launch of Worlds Adrift but prior to E3, we sent off an interview to Bossa Studios and recently received our answers, complete...

ArenaNet on Guild Wars 2’s living story, Heart of Thorns vs. Path of Fire, security, and momentum

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Though ArenaNet was technically at E3 this year, the group representing Guild Wars 2 was chiefly a marketing and business one, so they carted our interview...

E3 2018: Hands-on with Mavericks, the MMO battle royale hybrid

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Automaton Games CEO James Thompson came along with Improbable, Bill Roper, and Mavericks to this year's E3, where I got a second chance to...

E3 2018: Bill Roper on gaming’s smoke and mirrors, Worlds Adrift, and building on SpatialOS

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For MMO players, Improbable brought some interesting ideas to GDC this past spring. It also brought some games I wasn't expecting, and the ones I...

E3 2018: Hands-on with Descent, the future of space mining

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Fallout 76 wasn't the only Interplay throwback at E3 2018: Descent, one of the games that defined the six degrees of freedom genre, is no longer...

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