Alas, poor Cliff Bleszinski, forced to give up on so many game ideas after the closure of Boss Key Productions. If you’re interested in Bleszinski’s various early concepts, he’s posted a few on Twitter: DragonFlies (a dragon-riding air combat game), DogWalkers (a VR mech shooter with multiple people playing different parts of a mech), and Donuts (described as “Mario Kart with animals on water in VR”). You can choose for yourself whether or not these games would have likely been successful, although the term “VR” is showing up there an awful lot; these are still the very early stages of concept design, so it’s impossible to know.
If only we hadn’t all collectively decided to play other games instead of LawBreakers and Radical Heights!
Meanwhile, CliffyB’s staff took to Twitter to discuss the way the studio’s closure was handled. Here’s lead producer Ron LaJoie.
Perhaps you’re sad about the loss of Marvel Heroes because you really enjoyed it. Perhaps you’re not sad about losing the game, but you recognize that it was a game a lot of people greatly enjoyed and you’re reeling from that loss. Heck, perhaps you’d really like to have a proper Marvel MMO to enjoy. All of these are totally valid! And perhaps you use all of this as a reason to make a page full of ideas about how to make an MMO based on the Marvel universe, which is… something less than the best idea.
If you’re unclear on why this might not be a great idea, we would like to remind you that the IP in question is owned by an incredibly litigious company that has gone out of its way to extend US copyright protection for decades. This is also not the way that MMOs get made or designed. But if you’d like to see what amounts to fanfic about a game that does not exist, there’s at least plenty for you to read.
The “jack of all trades” indie MMO Sacrament is still in its design docs stage, occasionally releasing batches of information and concept art to whet fans’ appetites for this title.
This month’s focus is on explaining how the world is structured. Since Sacrament is forging ahead without player levels, the designers have decided to split the game world up into 20 tiers that will represent a progression of skill and grouping (from solo to 12-player groups). The devs keep hammering home the point that Sacrament is difficult: world bosses will be tough to lure out and engage, and instances will change every time a party enters one to keep players on their toes.
The team also released some art and details of a new class, the Sniper. The Sniper is a type of Rogue that uses a long-barrel rifle touched with a hint of deadly magic to do damage from maximum range. Among its skills include a ghilie camo suit and the ability to be extracted when in danger.
If there’s an overarching theme to the information that’s been posted thus far for Sacrament, it’s that the designers clearly want it to have some of everything. Open-world PvP? Sure, that’s in. Structured PvP? Yes, that too. Raid content? Yes. Solo content? Uh-huh. Ukulele-playing dogs that fight against resurrected dinosaur necromancers? There’s nothing confirming it yet, but let’s just assume the answer is “yes” for the purpose of the running joke here.
What exists for the game right now is chiefly a large number of concept documents and design discussions, with the promise of a Kickstarter happening at some point in the near future. If you’re in the mood to check out new conceptual MMOs to follow in the future, you may want to give it a look.
Crowfall unveiled the concept art for the female Champion today, and… well, it’s pretty great. She’s huge, she’s visibly powerful, and she’s intended to be threatening. You should really look at the full thing even if you’re not usually all that concerned with Crowfall. Honestly.
There’s also a new video available in which artist Joe Mad and his brother wax poetic about their mutual love of Shadowbane and their excitement for Crowfall, which is much more specific to those of you who are concerned with Crowfall. Seriously, though, that lady Champion concept. That’s some good stuff.