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EVE Evolved: How working with NPCs could improve EVE Online

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While EVE Online is primarily based around the conflicts that arise between groups of players competing in the same virtual universe, the New...

EVE Evolved: Four changes to improve EVE Online for new players

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A few months ago, I created a new character and ran through the new player experience for an article on how to get...

EVE Evolved: How much trust is too much in EVE Online?

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Of all the headlines to come out of EVE Online over the years, the biggest and most far-reaching have been the stories of massive...

EVE Evolved: Getting started with EVE’s free-to-play

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Just under two weeks ago, EVE Online launched its new free to play account option with the introduction of clone states. Subscribers...

EVE Evolved: The consequences of a free-to-play EVE

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This week we heard the unexpected news that EVE Online will be going partially free-to-play when the next expansion lands in November. Like...

EVE Evolved: The single-shard sandbox economy

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The debate about what makes a good sandbox game is as old as the term itself, and everyone seems to have a different view...

EVE Evolved: Huge PvP battles and corp wars in Citadel

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Huge PvP battles have always been a core part of EVE Online's territorial warfare gameplay, with fleets of hundreds or even sometimes thousands...

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