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EVE Evolved: How working with NPCs could improve EVE Online

While EVE Online is primarily based around the conflicts that arise between groups of players competing in the same virtual universe, the New...

EVE Evolved: Four changes to improve EVE Online for new players

A few months ago, I created a new character and ran through the new player experience for an article on how to get...

EVE Evolved: How much trust is too much in EVE Online?

Of all the headlines to come out of EVE Online over the years, the biggest and most far-reaching have been the stories of massive...

EVE Evolved: Getting started with EVE’s free-to-play

Just under two weeks ago, EVE Online launched its new free to play account option with the introduction of clone states. Subscribers...

EVE Evolved: The consequences of a free-to-play EVE

This week we heard the unexpected news that EVE Online will be going partially free-to-play when the next expansion lands in November. Like...

EVE Evolved: The single-shard sandbox economy

The debate about what makes a good sandbox game is as old as the term itself, and everyone seems to have a different view...

EVE Evolved: Huge PvP battles and corp wars in Citadel

Huge PvP battles have always been a core part of EVE Online's territorial warfare gameplay, with fleets of hundreds or even sometimes thousands...

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