cse

See: City State Entertainment

Camelot Unchained’s Mark Jacobs on guilds, groups, and the social systems that make an MMORPG go ’round

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Over the weekend, the studio behind crowdfunded RvR MMORPG Camelot Unchained released a hefty chunk of its ongoing beta one document, revealing extensive insight into...

Camelot Unchained explains its guild and group philosophy for beta one

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Mark Jacobs and City State Games have a big surprise for Camelot Unchained followers in this week's dev blog: a major update to the...

Camelot Unchained ‘sprints’ toward beta one sieges, teases group and guild infodump

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This week's Camelot Unchained is good news, assuming you want to play the game, and you probably do, else you'd not be reading this. "We...

The Daily Grind: Are you ever attracted to MMOs that you know you’ll hate?

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As an MMO enthusiast, I have this tendency to cheer games on and be interested in all sorts of titles -- even the ones...

Camelot Unchained wows DragonCon attendees with thousands of battling bots

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Camelot Unchained wasn't in attendance at PAX West last week, but it had a good reason: The team was at DragonCon instead for a...

Massively Overthinking: The best and worst MMOs of 2017’s PAX West

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PAX West 2017 has come and gone, and though MJ is still feverishly working on her last few articles, we wanted to pause a...

Camelot Unchained designs beta siege battles

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It's not hard to imagine the Camelot Unchained fan as a curious and excitable prairie dog popping up whenever the word "beta" is mentioned....

Camelot Unchained on the perks of RvR PvP and overdelivering on tech promises

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Were you worried that Camelot Unchained would slack off on its newsletters whilst in the pre-beta crunch? You needn't have -- this month's missive...

Camelot Unchained’s player progression will be a ‘long-term investment’

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Is that... is that Camelot Unchained's Beta 1 peeking over the horizon? From the tone of this week's newsletter, it certainly sounds as if...

Camelot Unchained teases beta with a new ‘guiding principles’ doc

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If it feels like we've been waiting for Camelot Unchained's beta forever, well, it hasn't - it's only been half of forever. And the...

Camelot Unchained lays the groundwork for NPCs

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Bot battles is the phrase on everyone's lips over at Camelot Unchained as of late. The team said in this week's newsletter that it...

Camelot Unchained will invite beta 1 backers to big bot battle testing next week

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In the future, alpha testers (and everyone else) will all be fully replaced by robots, no doubt. But right now, Camelot Unchained is putting...

Camelot Unchained state-of-the-build letter says it’s ‘driving towards Beta 1 at full speed’

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Those who follow Camelot Unchained closely know that the team ends every week with a super-sized update letter on the project's progress. But if...

Camelot Unchained’s big bot battle boasts benefits for beta-beseeching backers

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What does a battle between hundreds and hundreds of bots have to do with fans eager to access Camelot Unchained's long-awaited beta? Plenty, it...

Camelot Unchained stabilizes the game engine and shows off inventory UI

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Check out Camelot Unchained's first pass at a player inventory UI. What do you think? Looks pretty sharp, doesn't it? This glimpse was part of...

Camelot Unchained works on an indoor space for players to explore

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After last week's truncated update, the Camelot Unchained team is roaring back with another one of its extensive and informative newsletters. Lots of progress...

Camelot Unchained zeroes in on client stability

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Following an "explosive" test over the Independence Day extended weekend, Camelot Unchained's devs spent the shortened week attempting to zero in on some of...

Camelot Unchained: Explosions, music, and death to getting one-shotted

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Camelot Unchained's Mark Jacobs helms this week's studio update, with a peek into the team's progress on shadows, archery and combat animations, siege engines,...

Pitching a tent in Camelot Unchained

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City State's Tyler Rockwell has returned again this week to helm another Camelot Unchained update, and my favorite part is the tents. Seriously, how...

The Daily Grind: Which MMORPG developer would you most like to meet in person?

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Be you press or player, one of the advantages of going in person to a convention (or any other gaming event!) is surely the...

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