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Star Citizen Live discusses the Theaters of War multiplayer FPS mode
One of the more surprising reveals to come out of last year's CitizenCon was Theaters of War, a 20v20 mode arriving to
The Daily Grind: Have you ever gotten a refund for an MMORPG?
As I type this, the discussion thread on the Camelot Unchained piece from Friday is nearing 400 comments, a hefty proportion of which...
Interview: Camelot Unchained’s Mark Jacobs just announced a new game called Colossus
Camelot Unchained studio City State Entertainment has been teasing something big for a while now. This morning, CSE's Mark Jacobs told backers...
Fight or Kite: MMO PvP needs to be memorable or it’s not worth the bother
The best combat-related moments I’ve had in gaming were always surprising feats or wild encounters with other players. They weren’t always victories, but those...
Massively Overthinking: The one about MMORPG content roadmaps
You know what word I love to hear from MMORPG developers? Roadmap. If you're a millennial or older, you surely remember roadtrip life before...
Chronicles of Elyria is still working on the botched Settlers of Elyria event – and future events too
Chronicles of Elyria has returned after winter holidays with a new newsletter for backers. As usual, the newsletter is pretty fluffy (I...
Massively OP Podcast Episode 254: New year mysteries
Justin and Bree discuss Ashes of Creation, Camelot Unchained, Guild Wars, the Bless franchise, City of Heroes, LOTRO, SWG Legends, and The Witcher, with mailbag topics on CoH on console, PlanetSide's mismanagement, and a celebratory haiku that prompts some follow-up site discussion!
Camelot Unchained to reveal a ‘massive, immersive experience’ this month
What will the new year bring for the long-awaited, long-brewing Camelot Unchained? You might find out sooner rather than later according to...
Make My MMO: The biggest MMO crowdfunding news of 2019
Welcome to a special edition of Make My MMO, Massively OP's weekly and sometimes biweekly recap of the big news in crowdfunded MMOs. Hey,...
Massively Overthinking: Our MMO predictions for 2020
With 2019 drawing to a close and a new decade of MMORPGs waiting for us just a few days away, the Massively OP writing...
Fight or Kite: 2010-2019, the decade when PvP boomed and MMOs languished
The end of the decade is upon us. Many are now reflecting on how our lives have changed over the past 10 years. We’ve...
Camelot Unchained’s knockback will send your heart (and torso) soaring
Just because Camelot Unchained is switching from a weekly to a monthly developer update doesn't mean that it is skimping on the news....
Massively Overthinking: What MMO were you hoping to hear much more about this year?
Going through our coverage of 2019's MMOs, I realized there are a bunch of games that have previously been on our "anticipated" lists that...
The Division 2 ponders the future of its communication and state-of-the-game streams
How much is too much information about a game? That depends on how much the game actually has on offer. Over the years, we've...
Massively Overthinking: Do MMO betas rob you of launch joy?
I use to think of betas as being unpaid labor for video game companies, but maybe I've been going about it all wrong.
Massively OP Podcast Episode 245: BlizzContrite
Justin and Bree discuss BlizzCon 2019, Blizzard's apology, WoW Shadowlands, Overwatch 2, Diablo 4, Ship of Heroes, Camelot Unchained, and Final Fantasy XIV, with a mailbag question on MMO housing preferences.
Camelot Unchained recounts October’s development updates in its monthly newsletter
Camelot Unchained has had a busy month of work as one can gather from the game's monthly Unveiled newsletter, which takes a...
Camelot Unchained isn’t launching this year, delays until at least 2020
(This piece has been updated at the end with stream notes.)
Throughout its long (long) development history, Camelot Unchained has been almost mechanical about...
Camelot Unchained reviews its pathfinding code and makes happy accidents with armor
Bob Ross, in his infinite wisdom, would sometimes make "happy accidents" while painting where he took a mistaken attempt and made it something...
The Game Archaeologist: A brief history of Multi-User Dungeons
You know that sinking feeling when you get into something that's way, waaaay over your head and you have no choice but to swim...