daggerfall

An early entry in the Elder Scrolls Saga. See: Daggerfall on Wikipedia.

Homeward bound.

Working As Intended: Two decades of Elder Scrolls housing

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Massively OP explores Elder Scrolls housing through the ages -- starting with Daggerfall, running through Morrowind, Oblivion, and Skyrim, and ending with Elder Scrolls Online's Homestead patch, live today.
I don't choose spiders.

Choose My Adventure: Getting ready for The Elder Scrolls Online

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The votes have been tallied and the verdict is in; the next month of the column will be all about The Elder Scrolls...

Leaderboard: Elder Scrolls Online vs. Skyrim HD

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You might think this a biased Leaderboard for an MMORPG website to craft, but truthfully, I was an Elder Scrolls fangirl before I was...

Tamriel Infinium: Why I’m sold on Elder Scrolls Online’s One Tamriel

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It hasn't taken me long to fall in love with One Tamriel. This Elder Scrolls Online team has a distinct understanding of what...

One Shots: I heart you

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Valentine's Day is already well behind us (and greatly before us), but the love among the MMO community never dies down. Today we have a...

Tamriel Infinium: Elder Scrolls Online predictions for 2016

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Speculation can be dangerous because I tend to be too hopeful for the MMOs that I play. I've been critical of The Elder Scrolls Online...

Tamriel Infinium: Orsinium makes me forget the things I don’t like about ESO leveling

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Anyone reading this column regularly understands that I have a bit of a tiff with ZeniMax because of the way it's handled the...

Tamriel Infinium: The restoration of Elder Scrolls Online’s Orsinium

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Bethesda, the parent company of ZeniMax Online studios, had an amazing showing at E3 this year, but unfortunately, no one from...

Tamriel Infinium: The 18 words an Elder Scrolls Online newbie needs to know

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One of my favorite things about the storytelling in Elder Scrolls Online is that the quest-givers don't fill their dialogue with exposition regarding...

Tamriel Infinium: Elder Scrolls Online sucked me in with werewolves

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A couple of weeks ago in Massively Overthinking, we talked about making a game sticky without vertical progression. Although the question was a...

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