design
Recapping MMORPG science in 2016
You guys may not have consciously noticed it, but we've been working harder and harder on our science-related articles in the past couple of...
Path of Exile celebrates a smooth content launch with two new videos
Launching something new always involves a certain amount of pulling the trigger and then apprehensively waiting. What's going to go wrong? Are the servers...
Wisdom of Nym: Thankfulness for Final Fantasy XIV
I haven't exactly made a secret of the fact that I'm on a bit of a low pulse for Final Fantasy XIV at the...
Gigantic offers a video spotlight on Tyto the Swift
There are only two kinds of people who would really try to have "the Swift" after their name: really quick people and really slow...
Gigantic walks through the process of making a MOBA hero
There's a reason why MOBAs don't simply have players piloting featureless gray blobs with names like "Shooty Man" and "Punchy Monster" on their chests....
League of Legends introduces the Nexus for editorial content
Sometimes, the best way to find out if something has an audience is just to put out what you have and see if people...
The Daily Grind: What cosmetic changes would you like for your MMO character abilities?
We live in an era when most designers have noticed that we like to control what our characters look like as well as how...
WoW Factor: The state of WoW’s dungeons and how we got here
I've still been having a blast in Legion over the past few weeks. Nithogg might have been unkind to me by offering me no...
DC Universe Online is overhauling its stats completely
Stats are a big deal in MMOs. Those little numbers that we try to make go higher are a big part of what makes...
Take a look at Crowfall’s male Ranger and female Champion
Each of Crowfall's archetypes tends to be associated with a specific gender because the game's archetypes are a bit more comprehensive than simply classes....
First impressions of World of Warcraft: Legion, part two
When last we left off, the world was screwed. World of Warcraft: Legion doesn't tell you that you're facing a huge threat, it just...
Tencent reveals Transformers Online, a team-based Chinese shooter
Do you lie awake at night and think that what would really compete with Overwatch is a team-based shooter based on Transformers? Apparently, the...
Camelot Unchained shows off weapon concepts and the growing world
One of the big elements of Camelot Unchained's design philosophy is the difference between its three factions. It wouldn't make a lot of sense...
Scotty joins Star Trek Online’s Agents of Yesterday expansion
Montgomery Scott casts a long shadow over pop culture in general; if you've ever played a game in which the engineer spoke with a...
Heroes of the Storm previews its upcoming Chromie, Medivh, and hero skins
If you feel like Heroes of the Storm is lacking in powerful spellcasters, your reasoning isn't particularly solid, but you can take heart in...
PAX East 2016: Hands-on with NCsoft’s Master x Master
Master x Master might very well be the MOBA that I learn to love in spite of any and all preconceptions.
I am not, categorically,...
PAX East 2016: Richard Garriott discusses Shroud of the Avatar’s ‘launch’ and future
It might seem as if Shroud of the Avatar has been in early access for a very long time, probably because it has. Technically, it's...
PAX East 2016: Brad McQuaid on Pantheon’s startup, development focus, and old-school nature
The development history of Pantheon: Rise of the Fallen could be generously described as "checkered." The title went through several forms of failed crowdfunding...
The Daily Grind: What MMO has the most user-unfriendly interface?
Here's the stunning secret about Final Fantasy XI's interface: It gets passed off as being horrible because it was designed for a console, but...
WoW Factor: The problem with Garrisons isn’t Garrisons
When World of Warcraft rolls away from the inexplicable inclusion of alternate Draenor for good, it will also mean bidding farewell to the elements...