design

Recapping MMORPG science in 2016

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You guys may not have consciously noticed it, but we've been working harder and harder on our science-related articles in the past couple of...
THE POWER (you've got it)

Path of Exile celebrates a smooth content launch with two new videos

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Launching something new always involves a certain amount of pulling the trigger and then apprehensively waiting. What's going to go wrong? Are the servers...
Here comes trouble.

Wisdom of Nym: Thankfulness for Final Fantasy XIV

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I haven't exactly made a secret of the fact that I'm on a bit of a low pulse for Final Fantasy XIV at the...
Extremely.

Gigantic offers a video spotlight on Tyto the Swift

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There are only two kinds of people who would really try to have "the Swift" after their name: really quick people and really slow...
Titanic.

Gigantic walks through the process of making a MOBA hero

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There's a reason why MOBAs don't simply have players piloting featureless gray blobs with names like "Shooty Man" and "Punchy Monster" on their chests....
Next, us.

League of Legends introduces the Nexus for editorial content

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Sometimes, the best way to find out if something has an audience is just to put out what you have and see if people...
This is the way we won't.

The Daily Grind: What cosmetic changes would you like for your MMO character abilities?

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We live in an era when most designers have noticed that we like to control what our characters look like as well as how...
This is less annoying, sure.

WoW Factor: The state of WoW’s dungeons and how we got here

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I've still been having a blast in Legion over the past few weeks. Nithogg might have been unkind to me by offering me no...
Ah, this was handled capably.

DC Universe Online is overhauling its stats completely

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Stats are a big deal in MMOs. Those little numbers that we try to make go higher are a big part of what makes...
Yes, very good.

Take a look at Crowfall’s male Ranger and female Champion

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Each of Crowfall's archetypes tends to be associated with a specific gender because the game's archetypes are a bit more comprehensive than simply classes....
Also, it's crazy random.

First impressions of World of Warcraft: Legion, part two

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When last we left off, the world was screwed. World of Warcraft: Legion doesn't tell you that you're facing a huge threat, it just...
no

Tencent reveals Transformers Online, a team-based Chinese shooter

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Do you lie awake at night and think that what would really compete with Overwatch is a team-based shooter based on Transformers? Apparently, the...
Well, it's a nice lake, at least.

Camelot Unchained shows off weapon concepts and the growing world

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One of the big elements of Camelot Unchained's design philosophy is the difference between its three factions. It wouldn't make a lot of sense...
Pictured: prime universe uniforms.

Scotty joins Star Trek Online’s Agents of Yesterday expansion

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Montgomery Scott casts a long shadow over pop culture in general; if you've ever played a game in which the engineer spoke with a...
Stop - dragontime.

Heroes of the Storm previews its upcoming Chromie, Medivh, and hero skins

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If you feel like Heroes of the Storm is lacking in powerful spellcasters, your reasoning isn't particularly solid, but you can take heart in...
The first dozen of cuts are all equally deep, really.

PAX East 2016: Hands-on with NCsoft’s Master x Master

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Master x Master might very well be the MOBA that I learn to love in spite of any and all preconceptions. I am not, categorically,...
How far we've come yet.

PAX East 2016: Richard Garriott discusses Shroud of the Avatar’s ‘launch’ and future

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It might seem as if Shroud of the Avatar has been in early access for a very long time, probably because it has. Technically, it's...
How am I supposed to remember you if you won't let me forget?

PAX East 2016: Brad McQuaid on Pantheon’s startup, development focus, and old-school nature

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The development history of Pantheon: Rise of the Fallen could be generously described as "checkered." The title went through several forms of failed crowdfunding...
Sort of like jingles.

The Daily Grind: What MMO has the most user-unfriendly interface?

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Here's the stunning secret about Final Fantasy XI's interface: It gets passed off as being horrible because it was designed for a console, but...
Bet on it.

WoW Factor: The problem with Garrisons isn’t Garrisons

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When World of Warcraft rolls away from the inexplicable inclusion of alternate Draenor for good, it will also mean bidding farewell to the elements...

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