design

It's like overhead WildStar.

Das Tal demos skill-based combat and posts Kickstarter FAQ

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What does skill-based combat mean to you? We can't tell you that, but we can tell you what it means to the makers of...

Heroes of the Storm devs talk Kael’Thas and character design

4
Wondering how Blizzard's developers choose from the studio's incredible roster of characters and then crafted those selections into Heroes of the Storm's champions? Then...
It's not really a new ship without slow pans around it and swelling orchestral music.

How Star Trek Online constructs its new pilot ships

13
The newest ships in Star Trek Online are all based around making players feel like that piloting specialization was a good expenditure of time...
Oh, yeah, we sort of see it now.

Did you know Diablo III was once planned as an MMO?

47
It's indisputable that World of Warcraft took a lot of nods from online Diablo II when it first launched. Sometimes, it almost seems as...
Worlds Adrift

Worlds Adrift dev blog shows early character designs

4
Want to get a glimpse behind the curtain of character design and development in the MMO industry? The latest Worlds Adrift dev blog may...
That old saw.

Eternal Crusade updates players on design goals and founder packs

7
The melee combat in Warhammer 40,000: Eternal Crusade has gone through several revisions, and it's going to go through several more. The latest State...
It's just another FPS, yes. That was not a surprising development.

A first look at Ghost in the Shell Online in action

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Now that we know that Ghost in the Shell Online will definitely be coming to Western shores, there's all the reason in the world...
AHHHH

WoW Factor: Flying ruined everything and shouldn’t be removed

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Allowing flying mounts in World of Warcraft was a terrible mistake that should never have been corrected. For those not up on their history, here's...
Worlds Adrift

Worlds Adrift explains why it can’t disable PvP

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Worlds Adrift has updated its website with a new design-focused blog that sheds quite a bit of light on how the game will play....
You may be my old favorite, but you don't get a free pass.

WoW Factor: The design slide from start to present

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After more than a decade of operation, a curious thing has happened to World of Warcraft: It's circled back around on an awful lot...
If you forget the fact that it was during the day and there were only the two of us and it wasn't outside by a wooden table it was exactly like this.

PAX East 2015: A chat with SOTA’s Richard Garriott

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Richard Garriott casts a long shadow in the MMO industry, with Ultima Online serving as the first fully graphical MMO and ushering in the genre...

The Secret World Q&A covers mission design secrets

12
Do you ever wonder just what goes into making one of The Secret World's hand-crafted missions? The dev team opened up about the process...
This genre clings to life like... well, zombie survival.

Behind the scenes of Armored Warfare

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At first glance, Armored Warfare definitely looks like a World of Tanks clone. That's not by accident, either. A recent article highlights the genesis...

The Soapbox: Facing an industry of change

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Right now I believe that we are on a threshold of change in the MMO industry, and it feels a little uncertain and a...

Wisdom of Nym: Final Fantasy XIV endures

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Don't call it a comeback; I've been here for years. Last week, I wrote a farewell, and I wasn't happy to be doing so. I...

ArcheAge takes a look at the Diamond Shore

9
The Diamond Shores are no stranger to love in ArcheAge. Nor are they a stranger to militant factions taking control of its spaces. Trion...

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