weekly dev blog is still riding high off the big Destiny 2
reveal, but that doesn’t mean the text doesn’t share anything in new. In fact, we learn just what the team meant when it said the game won’t make use of “dedicated servers.”
“Destiny 2 uses a hybrid of client-server and peer-to-peer technology, just like Destiny 1,” Engineering Lead Matt Segur explains. “The server is authoritative over how the game progresses, and each player is authoritative over their own movement and abilities. This allows us to give players the feeling of immediacy in all their moving and shooting – no matter where they live and no matter whom they choose to play with.”
The decision isn’t about money, Bungie says, as it’s “invested heavily in new server infrastructure” and cloud servers already. “We really believe this is the best model for all of Destiny 2’s varied cooperative and competitive experiences,” Segur says.
With the Vanguard scattered to the interstellar wind in Destiny 2
, it will be up to player characters to travel to different planets in an attempt to rally them back together. This means new worlds, new maps, and new places to explore.
“Now you can actually go from one planet to another planet without going into orbit first,” the team said in a video. “We want to remove as many barriers as we can between your gun and the enemy’s face.”
The team promised that all of the maps will have a lot more in the way of secrets and treasure for the attentive explorer. These locales include the European Dead Zone, the methane oceans of Titan, a planetoid named Nessus, and Io.
Check it out after the break!
tells a brand-new story. What happens when a world full of superheroes loses their powers, their history, and their home?”
The big almighty reset button is coming to the Destiny franchise with its sequel, and in a new gameplay video, the devs show off snippets of the title while setting the scene for the story to come. A new villain, Dominus Gal, arrives in the solar system with his Red Legion, looking to take the Light away from Guardians. Players begin the game stumbling, shorn of their abilities, and without a friendly base to protect them.
Reclaiming your powers and taking back the City is the overarching goal of Destiny 2. “It’s a fresh start for all players,” promised the team.
Check it out after the break!
For all the allergies Bungie has to admitting the Destiny
games are MMOs, the dev team is not shy about admitting that it drew inspiration for the shooter’s dungeons straight from one of the biggest MMORPGs of all time.
According to a recent interview, Destiny Game Director Like Smith talked about how much he loved World of Warcraft and wanted to recreate the feel and flow of that MMO’s group dynamics in Destiny’s raids.
“Taking a raid from a non-shooter and bringing it into a shooter is about translating the feelings, it’s not about actual specific mechanical translation,” Smith said. “The feelings that matter from cooperative gameplay are those around other people making things easier — it’s about being able to see the impact everyone has on the success and failure of the group.”
Smith said that the team is focused on improving some of the weaker elements of Destiny with this fall’s Destiny 2. “We want to unhide the fun of Destiny,” he said.
WoW Token prices have soared following yesterday’s surprise announcement that Destiny 2 will be published on Blizzard’s Battlenet app
(yes, that’s what Blizzard called it). Players ran amok speculating on the currency, which they are guessing may influence the shooter come September, while others are hoarding in the hopes of using it to buy a copy of the game itself. Buyers in Europe sent the price up to over a quarter of a million gold; Americans were seemingly less impressed (or less concerned about potentially higher international prices for the game), as on this side of the pond the currency peaked at 140K gold per token and fell faster.
This isn’t the first time an announcement like the Destiny 2 one has caused a major market shift. Back in February, Blizzard revealed that WoW Tokens would be redeemable for Blizzard store currency, driving the cost so high that it was no longer a wise investment for paying off subs. This most recent spike, however, is even bigger — IcyVeins has declared it an all-time high for the currency.
Blizzard reps have previously said that the token is a harmless tool that makes “people happier,” though only a small fraction of players participate in the market.
Properly excited about Destiny 2’s announcements
yesterday? We don’t blame you. But there are a few points you might wish to consider. For example, keep in mind that you may not be getting the game on day one; a release date is officially not set in stone for the PC version
, and it may be a bit later than the console version. This is partly due to the fact that Bungie is well aware PC players will want things
like field-of-view options, text chat, uncapped framerates, and so forth.
There’s also no word at this point on whether or not players will be able to have any sort of cross-pollination between the console and PC versions, although the team knows the demand is there. None of this is meant to demolish enthusiasm, but it probably does affect your enthusiasm to know that the PC version will offer more graphical options but might show up later. In summary, check out some raw PvP match footage below.
Activision-Blizzard can’t claim “biggest quarter ever” for the quarter ending March 2017, but it continues to rake in huge sums of money, enough to at least claim “biggest first quarter ever” on multiple counts with the $1.73 billion it made during the period. But you’re here for the MMOs, which is good, because it’s Blizzard’s titles making all the bank.
“Activision Blizzard had 431 million Monthly Active Users (MAUs)A in the quarter. Blizzard had the biggest Q1 online player community in its history with MAUsA of 41 million, up 58% year-over-year. Overwatch continues to be Blizzard’s fastest growing new franchise, reaching over 30 million players globally less than a year after launch. Overwatch is now the 8th billion-dollar franchise in Activision Blizzard’s portfolio. Hearthstone® MAUsA grew year-over-year and quarter-over-quarter, despite no content releases in the first quarter, and recently surpassed the 70 million registered player milestone life-to-date.”
World of Warcraft managed this bit: “With a regular content and feature update cadence, World of Warcraft® time spent grew year-over-year in the first quarter.” Rah-rah.
Notably, 80% of the revenue comes from digital sales — including subs, online and lootboxes, as Gamasutra has rightly pointed out.
All the speculation and hopes turned out to be true; Destiny 2 will be coming to the PC as well as consoles, with a launch in September and a beta this summer. We haven’t yet had a confirmation that the sequel will allow you to ride on magical ponies or feature a third-person camera, but I’m sure that wishing hard enough makes things happen. Why not, at this point?
Other beta news with significantly less destiny did occur this week, naturally:
Oh, and there’s a list of stuff down below. What sort of stuff? Games in testing, mostly. Some of them might have jumped test phases without us noticing though, and if so, do clue us in down in the comments.
Destiny 2 was announced yesterday… or teased, more accurately. The point is that it’s definitely coming, and Destiny players being who they are, there’s already a lot of rumors bouncing around and careful analysis going down. For example, just that teaser image has prompted analysis suggesting that the Last City is in flames and will no longer exist in the sequel. That’d be a pretty significant change to the lore of that gameworld right away.
Rumors are also buzzing from datamining and retailer pre-orders; some European retailers are already offering pre-orders, including German retailer Instant Games taking pre-orders for the game’s PC version. Is there going to be a PC version? We don’t know yet, but it’s definitely possible, and it’s a rumor that’s been around more or less since the sequel was first hinted at. So there’s a city in flames and a new platform getting added to the mix; that should be enough to fuel speculation until another lone image gets revealed.
Of course, Destiny 2 was already official for anybody who could read an investor call transcript. But now it’s officially official, as Bungie slipped a logo into its Twitter feed early this afternoon.
Reddit is buzzing this morning over posters uploaded across the internet that if legit — and they do look legit — seem to reveal a September 8th release date for Bungie’s Destiny 2.
That revelation comports with Activision-Blizzard’s last investor call in February, during which the companies said the game was on track for a fall 2017 rollout and would be catering to a “casual first-person experience.”
The posters also suggest a June beta. Is everyone excited about watching the world chase this game and hearing people fight over whether it’s an MMO? No? Yeah.
If you’ve invested hundreds of hours into Destiny so far, you may be experiencing a mix of anticipation and apprehension over this year’s sequel to the online shooter. What will happen to your precious character and all of that hard-won gear?
Let’s get the bad news out of the way first: You won’t be able to carry over any of your gear, power, or items with you to Destiny 2 when it launches. The good news is that players will be able to import characters in to the sequel, as long as those characters have reached level 20 and done the Black Garden mission. There will also be some sort of “honors” awarded for accomplishments done in the first game.
Activision-Blizzard’s quarterly financial reports have gotten boring since the companies decided to stop reporting World of Warcraft subscribers in 2015, am I right?
But in this case, boring is good. ActiBlizz’s net revenues for Q4 2016 were up 42% year-over-year and 49% quarter-over-quarter, setting records for the company left and right.
Bobby Kotick praises Overwatch, the King acquisition, and e-sports in particular, but WoW was no slouch, seeing “an increase in total play time for the quarter, surpassing the Q3 expansion launch quarter and all non-launch quarters in the last four years.” Yep, more records.