dev diary

War Thunder is ‘within a hair’s breadth’ of a complete destructibility system

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War Thunder players will soon be able to destroy the game's ground environment, according to a new Gaijin dev blog. Previously the ability to...

Gamescom 2015: RIFT brings the Primalist on board as game’s fifth calling

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RIFT's most poorly kept secret is now official: The Primalist will join the game's roster as the fifth calling (and the first new one...

Neverwinter walks you through stronghold buildings, guild hall, and eateries

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There's a heapload of information for Neverwinter players to absorb regarding the upcoming Stronghold module, and Cryptic's been rolling out the dev diaries left...

League of Legends adds defensive items in patch, rejects sandbox mode

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An upcoming League of Legends patch will be giving players more options for defense while smoothing out power levels of items across the board. "We'll...

Guild Wars 2 Heart of Thorns’ first public beta weekend begins August 7th

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How about some Guild Wars 2 news to justify the fact that you're awake at the crack of dawn for this Gamescom embargo lift? Yeah! ArenaNet...

Guild Wars 2’s fractal dungeons to become more accessible and challenging

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Guild Wars 2 is not planning to neglect its fractal content when Heart of Thorns comes out later this year. The fantasy MMO put...

Flameseeker Chronicles: Guild Wars 2 account security advice

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Veteran MMO players the whole world over can recount at least a second-hand tale of some poor soul opening his or her favourite MMO one...

British tanks are coming to War Thunder

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Did you know that War Thunder is a flight sim with tanks? You probably did, because you're pretty smart. Did you know that British...

Perpetuum aims to accelerate its update cadence [Update]

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Sci-fi MMO Perpetuum will soon be switching from long development phases to shorter ones, says Avatar Creations in a new dev post to players today....

Why WildStar needs stat refactoring and which stats are on the way out

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WildStar has a major stat rebalancing patch on the way -- in fact, it's so major that it needs a whole new term: stat...

Devilian shows off Shadowhunter class and devil form

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Action-RPG Devilian is cranking up its hype machine, with a pair of informative dev blogs posted this past week about the game's features. The first...

World of Warcraft raiding guild wipes 472 times before beating mythic Hellfire raid

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How many times do you usually tolerate a full group wipe before calling it a night? Three? Four? Now imagine if your guild has...

Want to win at Crowfall? Become a mind-reader.

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Hey, you know what would make you an incredible MMO PvP gamer? If you would just start reading the mind of your opponent already! This...

Trove’s uber adventure worlds are challenging to the max

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Looking for the toughest content in the newly released Trove? Then you're going to want to climb the ladder of the game's adventure worlds...

Revival recaps its June dev blogs, talks physical coin storage

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Fantasy sandbox virtual world Revival has released its latest newsletter, which takes a look back at the various dev blogs penned by the Illfonic...

SWTOR: Knights of the Fallen Empire makes large-scale operations and flashpoint changes

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This autumn's Knights of the Fallen Empire won't be shaking up just the narrative foundation of Star Wars: The Old Republic but its group...

BioWare creative director on getting back to SWTOR’s story

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EA has released a new dev blog by Knights of the Fallen Empire creative director Jesse Sky. Sky likens Star Wars: The Old Republic's forthcoming...

DUST 514’s Warlords 1.2 patch debuts tomorrow

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CCP hasn't given up on DUST 514 yet, as evidenced by the fact that the PS3-exclusive shooter is getting a new patch tomorrow. It's called...

EVE Online deploys Aegis part 1 tomorrow

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EVE Online's newest content update is apparently so big that developer CCP has decided to split it up into two chunks. The first part of...

Neverwinter’s guild keeps will require blood, sweat, and gears

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Cryptic is incredibly excited about Neverwinter's upcoming guild housing if the studio's barrage of strongholds dev diaries is any indication. Strongholds won't just be given to...

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