dev diary

Prosperous Universe tackles ship orbits and landings

2
When you're creating a space sim that involves both space and ground content, then you're going to have to figure out a way to...

Flameseeker Chronicles: Our preview of Guild Wars 2’s Long Live the Lich, now live

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We've waited out the short delay, and today's the day when we get our hands on the third episode of Guild Wars 2's fourth Living...

Worlds Adrift postpones this week’s patch, The Guardian compares it to Fortnite

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Don't expect a patch this week in Worlds Adrift: Bossa's delayed it to July 3rd. In its latest dev blog, the studio says it's...

Dual Universe’s latest pre-alpha patch adds markets, scanning, and mining

8
Let's all take a moment for an appreciative round of applause to any studio that is considerate enough to post monthly round-ups of games...

Legends of Aria makes combat more sensible and nerfs fast travel in its latest update

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It's a big day for Legends of Aria and its beta testers, as the game is undergoing some pretty meaty changes to combat and...

Flameseeker Chronicles: Discussing Guild Wars 2 content voids and cadence disruption

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Waiting for a Living World release you know is coming eventually is one of the more frustrating parts of playing Guild Wars 2 for the...

SCUM shows off pre-alpha character creation footage

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Who is better suited to survive a horror-filled island than a bunch of hardened convicts? Running for your life and shooting anything that displeases...

Saga of Lucimia expands its dev team and readies a June test

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Chatter around the in-development Saga of Lucimia seems to have died down since this past spring, although it has not disappeared entirely. The dev...

Get caught up on the Darkfall spinoffs as ex-Aventurine devs explain what happened to the original (and throw shade)

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Unless you're a hardcore Darkfall player from way back in the day as MOP's Andrew was, you probably look at the sequels and spinoffs...

Flameseeker Chronicles: Deep-diving Guild Wars 2’s A Bug in the System (part 2)

3
I have had plenty of time to digest the rest of Guild Wars 2's  A Bug in the System since the first part of my...
Uh.

Revelation Online merges Western and Russian dev teams, unifies client build

0
Change is coming to Revelation Online, even if it's largely under the hood for the moment. You folks might recall that the My.com MMO...

A quick look at all the non-main-quest stuff to do in Elder Scrolls Online’s Summerset

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Much ink has already been spilled over the headline experience in The Elder Scrolls Online's upcoming chapter: Most folks will head to Summerset Isle...

Warframe is reworking Saryn to be more intuitive and heavily revamping melee

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Change is afoot in Warframe, say a pair of dev workshop articles accompanying last week's dev stream. The first details the rework of Saryn...

The MOP Up: Diablo levels up in Heroes of the Storm (May 13, 2018)

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The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some...

BioWare’s Anthem will let you be ‘the hero of your story’ even in multiplayer

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What began as a general vision statement for BioWare quickly turned into a treatise on how the studio is going to handle Anthem's multiplayer...

Lord of the Rings Online puts a fresh coat of paint on old zones

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The return of a former Lord of the Rings Online developer has put into motion a gradual revamp of one of the game's older...

Guild Wars 2’s underwater combat update and class balance pass are live today

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Some MMOs pump out an endless stream of previews for their big patches, especially the type that overhaul major game systems or balance combat,...
Batty.

Project Gorgon lets players get more stabby, enlists them into the clergy

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If you've been missing meaty dev blogs from the Project Gorgon team, then turn that frown upside-down: There's a massive new article up about...
Sure, explosions are great, but have you ever looked at graphs.

EVE Online prepares major conversion of player outposts and conquerable stations

1
As Brendan detailed in his EVE Fanfest coverage last month, EVE Online's structures are due for a huge overhaul, be they NPC fortification or...
More of this story, please.

Guild Wars 2’s balance update arrives next week – with ‘underwater combat’ revamp

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Remember back before Guild Wars 2 launched and its underwater content was touted as the most innovative thing in years? And remember when it...

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