development
Dark and Light is devoting April to bug fixes
In the game development sphere, developers take part in two separate but equally important tasks: The development of features to add content to the...
Epic Games releases the Paragon assets for free use in Unreal Engine 4 development
It's interesting to learn that the art and animations for Paragon cost Epic Games $12 million, all told. How do we know that? Well......
Neverwinter hosts a stream on the state of the game
So, how are things going for Neverwinter? Probably all right? It's hard to be sure without an actual state of the game dispatch from...
Paragon is slowing down because the game just isn’t growing
It's a good thing that Paragon fans have gotten a detailed and straightforward update on the state of the game and its development future...
City of Titans shows off animation blending in action
We can't really show you animation blending in the header because we tend not to use animated pictures in our headers due to resource...
Amazon confirms that Breakaway is on hiatus
Is Breakaway dead? We don't know for sure, but the rumors started flying yesterday, and the latest official word certainly reads like a death...
Digital Extremes to open a new studio in Toronto
The studio behind Warframe is riding the success of that game until it runs out of rail, because why would they not? A new...
The Exiled lets players in for unlimited free-to-play trial play
So, how did The Exiled's Survival Mode experiment work out? Not well enough, according to the latest update from the developers. It was interesting,...
Shroud of the Avatar is not launching this year, but it will have a launch date this year
There's a lot still to be done in the development of Shroud of the Avatar. Even with the most recent major patch for the...
Netmarble under scrutiny by government agencies in the wake of a crunch-mode death
You probably remember the sad news about a Netmarble employee who was, essentially, worked straight to death. That's the bad news. The good news...
WoW Factor: Breaking up is surprisingly easy to do
The classic break-up line is "it's not you, it's me." It is, of course, usually a lie, and it often gets followed up shortly...
Conan Exiles walks through the process of adding texture-rendering middleware late in development
The developers of Conan Exiles had a problem. The game was full of high-resolution textures to paint across the world, thus ensuring that rocks...
Conan Exiles wants to know what you want, what you really really want
What do you think about Conan Exiles so far? Because your opinion matters to the development team. Not in a vague, abstract sense, but...
Chronicles of Elyria is making progress on lighting and critters
With all of the work Chronicles of Elyria put into having its demo ready for the last two major gaming conventions, there wasn't a...
Project Genom updates fans on a big dump and other behind-the-scenes progress
Technical issues are preventing Project Genom from updating the test version of the game at the moment, but while the developers work on fixing...
Pathfinder Online has a roadmap forward and a plan for completion
If you'd lost hope in Pathfinder Online ever making any forward motion again, you should be happy to see that there's a new letter...
Hi-Rez puts SMITE Rivals development ‘on hold’
Bad news for those who were looking forward to another SMITE spinoff game; it appears that the digital card game version of the game, SMITE...
Funcom shares its future plans for Conan Exiles from the GDC show floor
It's full speed ahead for Conan Exiles development this year, with no plans to slow down the game's pace over the next several months....
City of Titans shows off the creations of the Builder
Making a city is hard work. This is true even if you're working on City of Titans and your main focus is upon making...
Dual Universe team offers fans a development update before vacation
If you were hoping for more Dual Universe news through the end of the year, the bad news is that it's not happening. The...