development
The Secret World plots its third anniversary
Can you believe that it's been three years since the release of The Secret World? It's even more surreal if you're a developer who...
Turbine on the future of Dungeons & Dragons Online
Dungeons & Dragons Online is not one of the biggest titles on the market, but it was one of the first major subscription games...
Dragon of Legends will be a cross-platform pixel MMO
If you like pixel art and the promise of being able to play an MMO on both mobile and desktop clients, you should probably...
Did you know Diablo III was once planned as an MMO?
It's indisputable that World of Warcraft took a lot of nods from online Diablo II when it first launched. Sometimes, it almost seems as...
Ubisoft Annecy joins the many teams working on The Division
You remember The Division, right? We sort of do. It was supposed to be released... eventually. Was it supposed to be now? Meh, doesn't...
Life is Feudal video dashes hopes for player shops
There are going to be no shops in Life is Feudal when the MMO portion of the game goes live. This is even true...
Here’s how Final Fantasy XI’s maintenance mode is going down
Players of Final Fantasy XI are unlikely to be happy about the fact that the game has moved into maintenance mode for the future,...
WildStar contract, wardrobe, and minipet patch hits the test realms
Ready to enjoy the wonders of an improved wardrobe system, the Contract mechanics, and an array of minipets in WildStar? The game's next major...
Shroud of the Avatar prepares for Release 16 with a focus on performance
The last Shroud of the Avatar release saw a shift over to Unity 5 and a number of improvements and changes to the game,...
PAX East 2015: A chat with SOTA’s Richard Garriott
Richard Garriott casts a long shadow in the MMO industry, with Ultima Online serving as the first fully graphical MMO and ushering in the genre...