development

I live, I die, I live again!

Hi-Rez Studios’ COO Todd Harris on Paladins, Tribes: Ascend, and e-sports

21
It was kind of a surprise when Tribes: Ascend fans were told this week to expect new stuff for the game after it sat...

Flameseeker Chronicles: Am I the only one who doesn’t enjoy Guild Wars 2 datamining?

89
I know, I know: Solid information about Heart of Thorns is coming really slowly from the Guild Wars 2 PR machine, making for a...
I'm sick of you leaving a trail of bodies wherever you go.

H1Z1 developers assure players that Survival is not forgotten

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The first H1Z1 invitational is a pretty big deal, and it's definitely taking the majority of developer attention as it draws closer. But however...
How hard could it be, indeed.

H1Z1 significantly overhauls its map plans and development schedule

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Back in July of last year, H1Z1 players learned that the game's engine could support a landmass of more than 16,000 square kilometers. At...
The boogie, for instance.

RIFT community manager: ‘RIFT is in zero danger’

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The health of a game is always important to the players; no one wants to make a home that's going to be shut down...
We are coming undone

H1Z1 postpones roadmap plans to focus on cleanup

29
Sometimes you just have to stop moving forward and take a little time to get things cleaned up. The team working behind the scenes...
The complex interplay of replying or ignoring accusations.

Star Citizen dismisses ‘feature creep’ concerns, declares Star Marine has NOT been canceled

187
The year thus far has not been the best possible year for Star Citizen. The game has seen a few people depart from prominent...
No top guns here.

Derek Smart says Star Citizen, ‘as has been pitched, will never get made’

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The most polite possible way to describe Derek Smart is "contentious." He's indisputably worked on several games of huge scope without great reception. But...
Beneath.

The Secret World plots its third anniversary

26
Can you believe that it's been three years since the release of The Secret World? It's even more surreal if you're a developer who...
Still crazy after all these years.

Turbine on the future of Dungeons & Dragons Online

41
Dungeons & Dragons Online is not one of the biggest titles on the market, but it was one of the first major subscription games...
At this point every free-to-play game is different from the others by not offering a gameplay advantage for paying money.

Dragon of Legends will be a cross-platform pixel MMO

15
If you like pixel art and the promise of being able to play an MMO on both mobile and desktop clients, you should probably...
Oh, yeah, we sort of see it now.

Did you know Diablo III was once planned as an MMO?

47
It's indisputable that World of Warcraft took a lot of nods from online Diablo II when it first launched. Sometimes, it almost seems as...
More than you know.

Ubisoft Annecy joins the many teams working on The Division

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You remember The Division, right? We sort of do. It was supposed to be released... eventually. Was it supposed to be now? Meh, doesn't...
All of the information present in text, but with a worse index and presented more slowly.

Life is Feudal video dashes hopes for player shops

4
There are going to be no shops in Life is Feudal when the MMO portion of the game goes live. This is even true...
These guys.

Here’s how Final Fantasy XI’s maintenance mode is going down

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Players of Final Fantasy XI are unlikely to be happy about the fact that the game has moved into maintenance mode for the future,...
It's the economy, stupid!

WildStar contract, wardrobe, and minipet patch hits the test realms

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Ready to enjoy the wonders of an improved wardrobe system, the Contract mechanics, and an array of minipets in WildStar? The game's next major...
How far we've come yet.

Shroud of the Avatar prepares for Release 16 with a focus on performance

8
The last Shroud of the Avatar release saw a shift over to Unity 5 and a number of improvements and changes to the game,...
If you forget the fact that it was during the day and there were only the two of us and it wasn't outside by a wooden table it was exactly like this.

PAX East 2015: A chat with SOTA’s Richard Garriott

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Richard Garriott casts a long shadow in the MMO industry, with Ultima Online serving as the first fully graphical MMO and ushering in the genre...

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