eco

Official Site: ECO

Exploring ‘The Video Game Debate’: Games and education

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We've got some really smart commenters here at MassivelyOP, and I think they help keep the fiercer trolls away. But when Joystiq itself went under,...
Fences!

Eco’s alpha was successful; here’s what’s next

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Strange Loop says that Eco's alpha was a success, thanks mainly to lots of players giving the dev team "tons of feedback, suggestions, and...

The MOP Up: Star Trek Online’s charity drive (November 29, 2015)

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The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some...
Game recognizes game.

Betawatch: Devilian steps up its PvP game for its fourth closed beta test (November 20, 2015)

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How strong is Devilian's PvP game? Really, it's hard to say, but it's being stepped up for the game's fourth closed test. That closed...

Eco puts final pieces into place for its alpha release

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The global survival game Eco is just a few short days away from opening the doors to crowdfunding backers for its alpha test, and...

Eco’s alpha starts on November 23

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Eco will open itself up to alpha tier backers on November 23rd. So says the latest Strange Loop dev blog, while also mentioning the...
Show your work.

ECO finishes its account system, keeps moving toward alpha testing

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Account systems are boring, but they're also pretty necessary for an online game. Sure, you only notice them when they're bad and/or obtrusive, but...
We say that the world isn't dying. For some reason.

ECO shows off its development progress as it heads toward alpha

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ECO isn't ready for testing just yet, but Strange Loop Games is aiming to change that by the time the end of the month rolls...

Exploring ‘The Video Game Debate’: Modern online game research

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Late last year, I published on Massively-that-was a set of articles addressing current research on the relationship between shyness and online game friendships, including a...

The MOP Up: A rebirth for Star Wars Galaxies

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The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some...
Bored for the bored god.

Betawatch: September 11th, 2015

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How eternal were you planning on making your crusade? We ask chiefly because Eternal Crusade has announced that its closed alpha test will start...

Eco finishes its Kickstarter with over $200,000 raised

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Survival sandbox and learning environment Eco finished out its successful Kickstarter run overnight, raising $202,760 and just reaching its epic justice system stretch goal. Strange Loop Games' John...

Eco offers doomsday device Kickstarter tier, then pulls back from the brink

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In the final hours of its successful Kickstarter campaign, the global survival sandbox Eco pulled out the big guns: a new tier that would allow...

Eco details its hydrology, pollution, crafting, and food systems

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Eco's Kickstarter drive ends this week, and though Strange Loop Games has already made its goal and then some, the developer is continuing to...

The Daily Grind: Why don’t more PvP sandboxes have consequences?

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Eco's recent stretch goal reveal tickled my fancy, mainly because I've been ranting about the lack of meaningful criminal justice systems in PvP sandboxes for...

Eco’s proposed death penalty doesn’t mess around

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Eco, the global ecosystem survival game that recently blew through its $100,000 Kickstarter goal, has added a player-run criminal justice PvP system as a...

Eco as an academic tool: Educating with PvE survival and permadeath

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Like the idea of survival games, but not PvP? Wish your class involved video games? Maybe you want to doom humanity to choking itself...
If you want to view paradise, etc.

Eco, a global ecosystem game, makes its Kickstarter goal

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Good news, ecology fans: Eco made its Kickstarter target with 15 days left to go! Non-ecology fans can be excited, too, whether you're a big...

ECO boasts server-wide permadeath for failure

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Individual character permadeath is so yesterday, right? An upcoming title, ECO, dares to think even bigger, proposing "server-wide permadeath" if players can't band together and...

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