economy

How Star Wars Galaxies pioneered a ‘living society’

Former Star Wars Galaxies Creative Director and current Crowfall consultant Raph Koster returned to his blog last night to pen the...

Global Chat: Are WoW Tokens worth it?

The debut of World of Warcraft Tokens into the game's economy has caused quite a stir, particularly after the prices plunged during the...

El Somni Quas developers issue a design manifesto

We introduced El Somni Quas to you last week -- it's an old school sandbox created by an indie team in the Czech...
I don't miss the days without blood elves, not at all.

WoW Factor: The WoW token and the upcoming patch

Since the last edition of WoW Factor, two big things hit World of Warcraft in quick succession. The first is that the...

Sci-fi shooter Project Genom begins alpha testing

Why can't intergalactic colonization ever go smoothly? There always seems to be at least one continent-shattering war that has to happen before the first...

Fantasy city-builder Elvenar launches

Sometimes you reach a moment in your life where you have to take a side. With the launch of the fantasy city-builder Elvenar...

EVE Evolved: Four lessons sandbox MMOs can learn from EVE

The past few years have seen a resurgence of support for sandbox MMOs, both of the trying-to-be-minecraft creative kind and the hardcore nuke-it-from orbit...
Ascent

Ascent is MMO space simming done right

My favorite thing about Ascent: The Space Game is its planetary rotation. It's a small thing, granted, but the first time I sat...
ArcheAge dolphin

Lost Continent: ArcheAge’s dolphingate was much ado about nothing

I'd like to play devil's advocate about this whole ArcheAge dolphingate thing. First, though, let me start with a disclaimer. If you've read...

Massively Overthinking: Making MMOs ‘sticky’ without vertical progression

Today's Massively Overthinking question comes to us from Kickstarter backer Jersey C, who asks, If you were asked to design an MMORPG without vertical...

Working As Intended: Six things I expect from serious MMO PvP

With PvP-encrusted MMORPGs like Camelot Unchained, Crowfall, and even Revival on the genre's horizon, I have a glimmer of hope that the...

Camelot Unchained’s latest newsletter discusses decay, training

Camelot Unchained's February (yes, February) newsletter has arrived with apologies from the team; it was working on that whole alpha launch...

Crowfall devs: ‘We see crafters as a full-time playstyle’

Crowfall's Kickstarter campaign has crossed the 12,000 backer mark and hit yet another stretch goal. This means that the team will be giving...

Albion Online’s summer alpha to bring crafting, economy, and combat changes

Albion Online's winter alpha event is over, but the dev team is utilizing the information gleaned from it to prepare for the next...

Crowfall: The ultimate union of MMOs and strategy

What do you get when you take a few of the most experienced developers in the MMO industry and give them the freedom to...
Shroud of the Avatar

Shroud of the Avatar talks economy, online vs. offline modes

This weekend's Shroud of the Avatar post is a big one. Update of the Avatar #113 explains how the game's single-player offline...

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