evergreen

The Soapbox: How Pathfinder killed World of Warcraft for me

49
World of Warcraft: Shadowlands launches today. I will not be playing. Once upon a time, a new WoW expansion would be a major event...
Space needed.

Vague Patch Notes: Players aren’t the only people who should prepare for their MMO to die

12
There are certain realities that developers need to reckon with that start with acknowledging a certain degree of reality, and one of those bits...
So many colors in the rainbow.

Perfect Ten: The 10 qualities of MMO sandboxes

37
What is a sandbox MMO? At first glance, it seems like a pretty easy question to answer, especially if you're going by Kickstarter projects,...

LOTRO Legendarium: Was LOTRO’s lifetime sub the best deal ever?

22
When Lord of the Rings Online ramped up to its launch in early 2007, Turbine offered a tantalizing deal to potential players. If they...
Oh boy, not ready.

WoW Factor: Does Blizzard even know what it wants World of Warcraft to be now?

65
Let's start by pre-empting someone who feels very clever. Yes, I hear you muttering "profitable" as an answer. That isn't accurate; that's answering what...

From dockyard disaster to sailing success: How World of Warships learned from the Puerto Rico event fiasco

1
Gamers tend to harp on game companies for the very public mistakes they make. While most of the criticism is clearly deserved, occasionally a...

Perfect Ten: 10 things to genuinely like about modern World of Warcraft

33
Over the past year, it's been an interesting and illuminating experience to ping-pong back and forth between retail World of Warcraft and WoW Classic....
Through the fire and the flames

WoW Factor: Ego, philosophy, and learning the right lessons in MMOs

13
Picture the scene, if you will. The year is 2006, and I am working in a library with a number of people whom I...

Massively Overthinking: Does early access kill an MMO’s buzz?

19
A while back on the Massively OP Podcast, Justin and I were flipping through Steamcharts checking in on Torchlight III, and we were a...
As in close your mouth and stop talking.

Vague Patch Notes: Managing the MMO message, volume two: How to shut up

16
It wasn't so long ago that we talked about managing the message when it comes to fans and the like, but today I want...
Set sail, etc.

Perfect Ten: 10 reasons MMOs struggle with underwater content

22
In Final Fantasy XIV, players could fly before they could swim. There's no joke there. The game's first expansion added the ability to fly through...

The Game Archaeologist: Fallen Earth

17
I remember back when Fallen Earth first came out, I had some friends who were raving about it and doing everything in their power...
But bigger!

Perfect Ten: 10 MMOs that you can play on the Nintendo Switch

5
Nintendo hasn't held the title of "serious gamer console" in a while, with specs that lack the sheer graphical and processing muscles of the...
Time is a flat circle.

Vague Patch Notes: The wax and wane of MMOs and genres

14
I started writing for Massively-that-was in October of 2009. That was 11 years ago. Oh... oh my word, no, that was so long ago....
Ah ha.

Vague Patch Notes: Kickstarter shouldn’t be your investor demo funding

67
There are a few things that kind of make me see red about indie game studios. Generally speaking I'm of the philosophy that indie...
This was a television show.

Perfect Ten: A small sampling of literary offerings from MMOs

16
Salutations are in order once again for our most literate and eloquent readers of Massively Overpowered! I bid you welcome to our numerical column...
Those are people who died, died.

WoW Factor: The World of Warcraft leveling experiences ranked, part one

23
Now that the pre-patch is here, you can level through any World of Warcraft expansion you'd like in the order your heart desires! But that,...
Burn me bro.

Vague Patch Notes: Managing the MMO message – and when to piss off your fans

5
Remember at the beginning of this year when Mark Jacobs managed to basically enrage everyone with his announcement of another game his company was working...
YOU KNEW IT WOULD COME BACK

Perfect Ten: 10 notable MMO developers that shut their doors

6
When En Masse Entertainment announced that it would be closing its doors this fall, we here at Massively OP came to the realization that...

Not So Massively: Reflections on Blizzard, one year after the Hong Kong fiasco

27
Almost exactly a year ago, I declared that the Blizzard I loved is dead, in reaction to the Blitzchung/Hearthstone/Hong Kong fiasco. Twelve months later, that...

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