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Perfect Ten: Important features MMOs lacked at launch

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Every MMO represents a journey, starting with an idea, progressing to a fledgling beta, launching as a production title, and growing thereafter. All of the...

Flameseeker Chronicles: Exclusive Guild Wars 2 Maguuma Hylek interview

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I had the pleasure of chatting with Scott McGough, a Guild Wars 2 narrative designer who is currently working hard on Heart of Thorns...

Jukebox Heroes: The Crew’s soundtrack

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Sometimes the best soundtracks are hiding where you least expect them. Though perhaps I shouldn't be that surprised that The Crew has an...

Hyperspace Beacon: Five things you should know about Ziost before SWTOR Update 3.2

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Shortly after Star Wars: The Old Republic launched, I was a part of a group of players asked which planet they would like to...

Not So Massively: LoL nerfs Nidalee, Hearthstone bans mods, and Path of Exile talks Act IV

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League of Legends finally applied a nerf to controversial champion Nidalee, but players warn that it won't harm her jungling potential. Riot...

Sword and Bored: Encumbrance

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Mo discovers that cognitive dissonance is required to make sense of MMO encumbrance systems.
Running toward the blue sky.

Wisdom of Nym: What we now know about Final Fantasy XIV: Heavensward

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I honestly hadn't expected to learn quite this much about Heavensward this soon. I don't know why I hadn't expected this, to be...

MMO Mechanics: How strong communities are barriers-to-exit

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MMOs occupy a unique position in our game libraries because they include a wide range of clever mechanics that keep us logging in day...

The Game Archaeologist: Roleplaying dreams in Underlight

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After years of digging into the field of classic MMOs, I know there aren't too many undiscovered titles that haven't been brought to my attention...

The Soapbox: The trap of the I-win button

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This guest Soapbox was commissioned through Massively Overpowered's Kickstarter campaign and is authored by a longtime reader named Syndar. The opinions here represent...

Previewing Path of Exile’s mind-blowing Act IV

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If you thought Path of Exile's previous three content updates would be hard acts to follow, you clearly haven't heard enough about the...
ArcheAge

Lost Continent: Looking ahead to ArcheAge’s Dread Prophecies patch

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Did you miss the latest ArcheAge livestream featuring the Trion dev team? It was a biggun, and it contained quite a lot of information relative...

Chaos Theory: Six tips for new Secret World players

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Now that Blingzilla is no longer roaming the lands tempting everyone with goodies galore (or turning movement into a stroll through a mire...
Fighting the good fight... in really, really ugly armor.

Interview: Star Trek Online’s Al Rivera on the looming Iconians

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The Iconians are coming to Star Trek Online, and if you've been playing the game during the past five years, you know that's...
What you are chasing and will not get.

Perfect Ten: 10 MMOs that let you turn real money into MMO money

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Two days ago, World of Warcraft launched the WoW Token service, which will kill the game forever. It thus joins the list...

Flameseeker Chronicles: Four fabulous Guild Wars 2 vistas worth visting

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Guild Wars 2 makes me tick because the creatives at ArenaNet have laid such a unique and amazingly vast world at my character's feet,...
Try to survive!

Skyforge’s beta is surprisingly satisfying

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I can safely say that what I got when I first fired up Skyforge was not, in fact, what I had been hoping...

Tamriel Infinium: Elder Scrolls Online sucked me in with werewolves

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A couple of weeks ago in Massively Overthinking, we talked about making a game sticky without vertical progression. Although the question was a...

Not So Massively: Descent’s Kickstarter woes; Heroes of the Storm’s $450K tourney blunder

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Descent: Underground has passed the 50% mark on its Kickstarter campaign and promised to add singleplayer to the title but has only four...

Sword and Bored: 10 rats

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Mo undertakes his first kill-ten-rats quest and boggles at the array of loot those tiny rats possess.

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