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EverQuesting: The history of the EverQuest franchise
Back in 2013, I took a walk through the annals of the EverQuest franchise's history. What started as one title not only blossomed into...
Wisdom of Nym: Final Fantasy XIV’s weekly caps and whether they’re useful
One of the elements of Final Fantasy XIV that has remained remarkably uniform throughout the game's history is how Allagan Tomestones work. Aside from...
First impressions of World of Warcraft: Battle for Azeroth, part 4: Conclusions
Part four covers expansion odds and ends plus the conclusion to our series: the problem with Azerite, progression, and why the expansion isn't bad, just weakly executed.
EVE Evolved: Ship fittings for EVE Online’s Secrets of the Abyss event
EVE Online's recent Into the Abyss expansion has been live now for several months, adding the first ever solo instanced PvE game mode in...
A fluffy casual’s starting perspective on World of Warcraft: Battle for Azeroth
Let me tell you a bit about me and how I play MMORPGs. Between two jobs and a family, my gaming time is relegated...
First impressions of World of Warcraft: Battle for Azeroth, part 3: Narrative
Part three covers expansion story: narrative design, the text, the intended emotional reaction, good vs. evil, comparisons to Wrathgate, and how the game's cinematic presentation is let down by its plot.
Tamriel Infinium: Three key takeaways from the Elder Scrolls Online Murkmire teaser
Hopefully, everyone saw the Elder Scrolls Online presentation at Quakecon. If not, I'll have that whole video just past the break. Game Director Matt...
First impressions of World of Warcraft: Battle for Azeroth, part 2: Content
Part two covers expansion content: the storyline, the new zones, the War Campaign, questing, rewards, Inscription, professions, dungeons, and environments.
First impressions of World of Warcraft: Battle for Azeroth, part 1: Mechanics
Part one covers chiefly the expansion's mechanics: the basics of leveling, the Heart of Azeroth, level scaling, Azerite powers, combat, spec changes, War Mode, and the campaign.
Massively on the Go: Our basic guide to Pokemon Go gameplay and questing
Pokemon Go has come a long way since its early days of just catching and gym battling. Those are still core gameplay elements, but there's...
Wisdom of Nym: Hunting the monster in Final Fantasy XIV
Patch 4.36 sure seems as if it's has been dragged out. Realistically, that's not what has happened at all; the time between patches has remained...
The Survivalist: Excited for ARK’s Extinction
I finally broke down and watched ARK: Survival Evolved's Extinction trailer. It's not that I didn't want to! On the contrary, I was very...
The Game Archaeologist: City of Heroes’ launch history and the Marvel lawsuit
In our first part of this series looking back at the stupendous history of City of Heroes, we saw how the idea for this...
WoW Factor: World of Warcraft’s market saturation and the pull of vague memories
Here's something a little different: Usually, before I write a World of Warcraft column (or any column), my assumptions and data are pretty firm...
Massively on the Go: A guide to (re)learning how to catch Pokemon in Pokemon Go
So, you're in Pokemon Go, and you just saw a Pokemon. You clicked the little beast and now are in the catch screen. Just straight flick those...
Hands-on with mobile Old School Runescape, plus a chat with the Jagex devs
I experienced a couple firsts recently that you may not have expected from me, and they can both be summed up in two words:...
Perfect Ten: 10 MMO features that deserve widespread adaptation
You know what gets me excited about upcoming MMOs? It's certainly not the list of expected systems and features that have since become standard...
Hands-on with Monster Hunter World on PC: ‘A quick and dirty port’
So you've probably heard some news about the Monster Hunter World port. PC performance issues, keyboard and mouse issues, random crashing. I wish I could...
Massively on the Go’s guide to returning to Pokemon Go: Focus on community
I've noticed a bit of a renewal for Pokemon Go thanks to large improvements by Niantic starting with Generation 3. With raids, quests, real-world weather affecting...
Wisdom of Nym: Why Final Fantasy XIV’s role actions didn’t work
Tucked away in the latest live letter was a bit of information that seems like it's more relevant than its rather humble placement would...