ffxiv

See: Final Fantasy XIV

One Shots: Better virtual homes and gardens

Lately I’ve been overdosing on some serious Sims 4 time (blame the Seasons expansion announcement for this!) and indulging in my long-standing passion for player housing. I don’t always get that fix in every MMO I play — looking sideways at you, Blizzard — but I do enjoy expressing myself and seeing what other players have come up in their own living spaces.

Let’s take a tour of some excellent virtual abodes today! We’ll start with Rees Racer: “I’ve been a Elder Scrolls Online plus player for… a long time. I don’t buy much, so I had some crowns to spend. I eventually purchased the Alinor Crest Townhouse in Summerset. I’m a Bosmer, and it’s technically Altmer architecture, but I really like the colours and the courtyard fountain, and I’m fairly certain I saved the rule of Queen Ayrenn a few years ago. It’s more extravagant (like all High Elf accoutrements) than I need (or like), but I earned it.”

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Final Fantasy XI developers answer fan questions on Reddit

Age is catching up to Final Fantasy XI, but the development team remains as passionate as ever. For the game’s 16th Anniversary, English-speaking fans asked a number of questions, and 20 of those questions have been answered by the development team and posted on Reddit. And the one bit of bad news in the whole answer is a confirmation that some things which would be nice to have in the game (like specifically disabling mount music) aren’t high priority simply because the team is small at this point.

Why is the team small? Because that helped ensure that the game would have a team providing updates for as long as possible.

Of course, that still means adjusting what’s on offer; the team has plans to keep offering more side story quests for post-storyline content along with balance adjustments, having noted that a focus on gear adjustments meant that players felt like not much was happening for the title. The team also wants to capitalize on the fact that the game is still supporting subscribers, although it remains to be seen if there will be any sort of discount for subscribers to Final Fantasy XIV. (It has to be considered from a business perspective.) Check out all the answers for a peek behind the curtain for the most actively developed game ever to declare itself in maintenance mode.

Source: Reddit

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Final Fantasy XIV reveals details about Heaven-on-High and Fan Festival ticket purchases

The next deep dungeon in Final Fantasy XIV is really the opposite of “deep.” You’re not going down in Heaven-on-High; you’re going up. But it’s still the latest installment of the content, and it provides a different set of requirements right from the start because it’s open to players at level 61 and above who have first cleared part of the Main Scenario and also through the fiftieth floor in Palace of the Dead. Once within, there are traps to disarm, enemies to face, and perhaps most importantly mounts to acquire, so you’ll have good reason for climbing the tower.

Speaking of mounts to acquire, of course, there’s a mount being offered for all Fan Festival attendees, so you probably will want to take part in that particular event as well. Tickets will be officially going on sale on July 10th, with sales open to anyone who was a subscriber this year through distribution of access codes as appropriate. Check out the full procedure on the official site if you’re looking forward to attending; you can still watch the festivities online if you don’t want to go, so you won’t miss out.

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Vague Patch Notes: On balance and differentiation in MMOs

Do you like fighting games? I don’t. Let’s talk about fighting games. But bear with me because you’ll get where this is going.

While I might not personally care much about fighting games, I still wind up spending a lot of time reading about them because that’s just the sort of thing I read for fun. And balancing a fighting game is honestly pretty difficult, thus it’s something that gets talked about a lot. It’s difficult enough that there are, in fact, two different ways to do it.

This does have a lot of bearing on MMOs, though, where balance doesn’t get talked about nearly as much and tends to get talked about in rather dim tones when it is discussed. But in order to understand that you need to understand the difference in balance methods, why World of Warcraft players miss Mark of the Wild, and why balance matters in the first place.

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Final Fantasy XIV’s community is rocked by a fansite sexual harassment scandal

When it comes to ranking friendly, warm, and welcoming MMO communities, Final Fantasy XIV is right up there near or at the top of the list. Yet that doesn’t mean it is free from some of the corrupt and evil influences of the world, as evidenced in a recent scandal that involves a fansite, blackmail, and sexual harassment.

The fansite in question is The Moogle Post, one of the largest FFXIV community sites on the internet and which was led by an editor-in-chief known as Oldbear Stormborn. Nine women — part of a group of 15 called “Anonymous Janes” — came forward to PC Gamer to accuse Oldbear of “blackmail, coercion, and extensive emotional manipulation” of those he grew attached to in game and through the site.

Some of these accusations include Oldbear’s alleged use of nude photos as leverage to blackmail the women. In all of the situations, his accusers say, he would form a bond with women and then attempt to manipulate them, make unwanted advances, and isolate them from others.

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Final Fantasy XIV previews the improved search function arriving with patch 4.35

There’s a real dearth of vendor trash in Final Fantasy XIV. Almost everything is useful for something, somewhere. This encourages players to hoard a whole lot of items, which is why the item search feature was originally implemented, but that feature itself still has issues with its implementation and accessibility. Thus, the game’s next patch is improving the search functionality in many ways, starting by popping your item search results out to a separate window.

You’ll be able to see more of where things are kept and where they’re located, so that you should have an easy time seeing if a particular piece of armor is being worn by one of your retainers or the like. The improved system will also highlight if the search results are from a cached version of the game, useful if you play across multiple platforms and might have changed your inventory. So it should be even easier to be sure if you have that Blue Yarzon Leg somewhere (though no easier to figure out why it’s gone).

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Wisdom of Nym: The Final Fantasy XIV beast tribes, bottom ranks

I have mentioned before that I’m a big fan of the beast tribes of Final Fantasy XIV. Final Fantasy XI, too; there’s a charmingly alien and exotic quality do them that hits a perfect balance for me, a race of adversaries and allies both that’s painted in far more complex shades than you might otherwise expect. But alas, not all of the tribes are created equally, and while FFXIV might not have quite caught up to the diversity of FFXI, we still now have a large number to choose between.

We aren’t likely to see any new tribes until the next expansion, but that doesn’t mean now is a bad time to talk about the various tribes and which ones are really cool, and which ones are… not. Thus, we start our ranking at the bottom and work our way up. So let’s kick things off with the worst tribe that’s currently in the game, but you’ll have to click past to see what it is. Go on, take a guess.

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One Shots: I have had just about enough of you!

There are certain locales and cutscenes in MMORPGs that I’ve noticed get screenshotted more than most, and none seem to be quite as popular as the fisticuffs/rebar scene from Secret World Legends. Are we all so bloodthirsty or is it just such an epic moment of vengeance that we can’t help ourselves?

Hirku sure couldn’t: “Off-topic this week because I played SWL’s Last Train to Cairo storyline for the first time last night and wanted to share my pics of kicking Saddur’s ass.”

That poor guy’s been impaled more times than a YouTube video of a girl telling us her opinion about cutoffs has gotten comments. That analogy totally ran away with me. MOVING ON.

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Final Fantasy XIV’s Naoki Yoshida re-asserts his commitment to the game in a recent interview

If you are currently enjoying Final Fantasy XIV, you probably don’t want the game to massively change and rewrite the systems that you are currently enjoying. Good news, then; a recent interview between Kotaku and producer/director Naoki Yoshida confirmed that Yoshida is still staying on the course and playing to the game’s current strengths. The combat system will not be wildly changed to be more action-oriented, the game has no plans of going free-to-play to compete with games that are free-to-play, and the weekly gates for content are still meant to keep the game balanced between various types of playstyle. These are considered good things.

That’s not to say that there’s nothing that Yoshida wants to change or expand upon; he still wants to consider adding blitzball from Final Fantasy X to the game as more of a team-management simulator, and he’s still devoted to both continuing to work on the game’s housing situation (which he describes as being better but not yet fixed) and the exact balance for weekly gates. Check out the full interview for more details.

Source: Kotaku

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Monster Hunter World and Final Fantasy XIV prepare a crossover while the latter prepares for a patch

We still don’t yet know what rewards you’ll get in Final Fantasy XIV for hunting the great beast Rathalos, but we know that the huge wyvern and the Palico will both be putting in an appearance. We also don’t know what rewards you’ll get in Monster Hunter World for fighting and slaying the Behemoth, but you might have to chase a few Cactuars along the way. Yes, the crossover is happening sometime this summer, both versions have teaser sites and trailers just below. Group up and hunt some monsters!

You will also likely want to group up for Heaven-on-High in FFXIV once it releases with patch 4.35. The official site for patch 4.3 has been updated to reflect both Heaven-on-High and the continuation of the Hildibrand questline, so you can look forward to both of those inclusions on July 3rd. Which is probably before you’ll need a full group to take on a monster worth hunting, but you never know.

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Final Fantasy XIV could still arrive on Nintendo Switch if console companies decide to play nice

Naoki Yoshida of Final Fantasy XIV fame was at this year’s E3, and that means interviews with the man himself. One of those interviews from VGR brought up the question of whether or not the game could possibly arrive on the Nintendo Switch, which prompted some excitement about the idea that it might come to the platform. After all, Yoshida says that he would like that!

Except that this isn’t a new answer; it’s the same answer that fans have been getting since the last hardware generation when people were asking about the game arriving on the Xbox 360. It’s always been the same answer.

The team behind FFXIV insist on the game having full cross-play compatibility between all platforms it can be played on (so console players and PC players are on the same servers) and no additional monthly fees beyond the subscription. Those two requests long prevented it from appearing on Xbox consoles (as Microsoft didn’t like the idea of the game not requiring an Xbox Live subscription or cross-play with PlayStation users), and they’re likely the same things holding back any Switch port. So we remain in a world where you have to play on your PlayStation 4 or your desktop.

Source: VGR via Techradar; thanks to ChaosConstant for the tip!

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Wisdom of Nym: Final Fantasy XIV’s lightness of dungeons

It feels really weird to think about just how few dungeons we’ve gotten in Final Fantasy XIV for this expansion. Not that it’s the start of a new trend; Heavensward already dropped the numbers compared to the base game, and thus Stormblood continued in a similar trajectory. But when you think about the fact that the game used to have three new dungeons per patch and compare it to an average of one and a half… it’s still adding them on a regular basis, but it’s a much slower basis.

The slower pace of dungeons was something that was announced well before the expansion actually launched, of course. So I think it’s interesting to look at the slower pace, at the stated goals, and see how well the changes have actually achieved those goals. Or, perhaps, if the whole thing didn’t work out very well and we should hope for an uptick again in the next expansion.

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Global Chat: The best of both worlds

If you have ever played more than one MMORPG, the thought has probably crossed your mind that you would love to see your favorite features from all of them put together. It hurts when one game has great housing and another has some of the best group content that you have experienced. Why can’t you just create the best of both worlds?

Zeriah spent some time wishing for exactly this as she drew up a list of features from both World of Warcraft and Final Fantasy XIV that she’d love to see merged together.

“If I could take a bit from each game and combine it into one, I think I’d be in heaven,” she said. “FFXIV has some of the most amazing outfits I have ever seen in a game and while it has transmog system but I feel it would be made truly amazing by the addition of the armor journal WoW has brought in.”

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