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See: Final Fantasy XIV

Wisdom of Nym: Final Fantasy XIV’s beast tribes ranked, the top ranks

The fun thing about ranking the beast tribes of Final Fantasy XIV is that before I started in on this, I actually had no idea who would wind up where. I knew there were some tribes I liked more than others, but the actual final rankings surprised even me. Mostly toward the top; some entries, like the Lupine, were always going to be low on the list. But who would have thought that the top spot would go to…

Well, you’ll have to read for that. For now, let’s just make sure you’re caught up with the bottom ranks and the middle ranks. We’ve got five tribes left to go, and so by process of elimination you no doubt have a relatively clear picture of what tribes have to be here in some order, but let’s count them down. Starting with number five, just past the break. (The other four are further past the break.)

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Final Fantasy XIV plans its next major patch for September with a crossover in August

Ready to hunt monsters in Final Fantasy XIV? Not just in general, but as part of a crossover with Monster Hunter World? You’ll get your chance starting on August 7th according to the most recent live letter, as the crossover event starts then and treats players to two versions of the trial against the great beast Rathalos. It also represents a new sort of challenge as it’s available in both normal and Extreme modes, but the former is an 8-player challenge while the latter is limited to 4 players. Of course, that also marks the arrival of the next part of Eureka, so players will have plenty to do on August 7th regardless.

Those who take part in the event will be able to earn a new mount (Rathalos himself), a new armor set, and new minions and outdoor furnishings for completion. So that’s reason enough to take part.

Of course, players who are more interested in the next part of the story and the next set of dungeons will want to hop along until September, when patch 4.4 is scheduled to release. That will contain a new trial against Suzaku, a new pair of dungeons, the conclusion of the Omega series with the Alphascape, and all of that lovely new storytelling. Check out a gallery of shots for the live letter just below, and keep your eyes peeled for more information in the coming weeks.

Update: we’ve added the new trailer for the crossover event just below.

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Monster Hunter: World teases Final Fantasy XIV crossover in new trailer as Capcom stocks drop

Capcom has released a new trailer teasing the upcoming Final Fantasy XIV crossover with Monster Hunter: World, which will allow hunters to square off with Final Fantasy’s own Behemoth as a large monster encounter, among other FF-related additions.

In addition to the Behemoth fight itself, the trailer shows off the new armor set that players can (presumably) craft from Behemoth bits, which is an exact copy of FFXIV’s iconic Dragoon artifact armor, complete with the Gae Bolg spear. The spear appears to be part of the Insect Glaive family, thus allowing the would-be Dragoons to perform the class’s signature Jump ability, after a fashion.

Other Final-Fantasy-themed inclusions include Cactuars, which seem to function similarly to MHW’s status-inflicting toads that can be kicked or hit with a slinger to trigger status effects. The Cactuar, when triggered, appear to perform their signature Thousand Needles attack, damaging anything in the vicinity.

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Battle Bards Episode 124: Old MMOs, new music

It’s a catch-all, catch-up episode for the Battle Bards as they dig through new soundtrack releases from MMORPGs that they’ve covered in the past! You may be prepared for an eclectic and enjoyable mix of music — but there is no way that you can steel yourself for the raw and heartfelt confessions that take place on this show.

Battle Bards is a bi-weekly podcast that alternates between examining a single MMO’s soundtrack and exploring music tracks revolving around a theme. MOP’s Justin co-hosts with bloggers Steff and Syl. The cast is available on iTunesGoogle PlayTuneInPocket CastsStitcher, and Player.FM.

Listen to Episode 124: Old MMOs, new music (or download it) now:

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Perfect Ten: Best MMO debuts by year, 2007-2017

Continuing from my previous column, I’m going to be running through the second decade of graphical MMORPG launches and picking the best title to debut in any given year. From doing the first decade, I know that this thought exercise isn’t always fair; some years have several great contenders, while others see one mediocre one rise due to a lack of competition.

Still, it’s kind of fun to look back at MMO history and to see which game was really the best of that year. And if you ever felt sore that a particular title got overlooked, well, consider this a retroactive awards ceremony of some sort.

Let’s dive right in where we left off with 2007!

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Massively OP Podcast Episode 177: ArenaNet A-bomb

On this week’s show, Bree and Justin cleans up after Guild Wars 2’s PR disaster, chew over the survivability of Shroud of the Avatar, and commiserate about Camelot Unchained’s delay. It’s not all downer news — there’s some really great stuff happening in the MMO industry, and that makes an appearance on this extra-long episode!

Special note: If you want to skip the ArenaNet discussion for the rest of the news, go to the 50-minute mark (yeah, we talk about it a lot!). Also, please note that this was recorded before the Polygon article that came out Monday night, so it’s missing some the additional commentary on Mike O’Brien’s second formal statement.

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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Wisdom of Nym: Taking a spin in Final Fantasy XIV’s Heaven-on-High

Heaven-on-High is not quite the same as the Palace of the Dead. That is not surprising; they’re different places with different lore and slightly different goals for their place in Final Fantasy XIV’s overall breadth of content. But they’re both part of the same food group, so there’s also the basic expectation that Heaven-on-High will be, functionally, Palace of the Dead 2. Which is… not inaccurate.

This is, in summary, an iterative take on the idea already established rather than a whole new frontier of content. It has both good sides and bad ones, and by and large I think it’s an improvement over the first version of the Deep Dungeon content. That doesn’t, however, mean that this take is flawless. It doesn’t even mean that every addition even enhances the overall experience. So let’s start prying into the dungeon from my first several runs, picking out the good parts from the negative and seeing what works for the future.

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The Daily Grind: What MMO is theoretically perfect but fails to click with you?

Let’s talk about Final Fantasy XIV for a minute. This game really frustrates me because, on paper, it has so much of what I’m looking for in an MMORPG. It’s a polished and popular title with tons of story, player housing, swappable classes, incredible music, gorgeous visuals, and plenty of solo and grouping content. Yet every time I’ve made an honest effort to get into the game, I can only last about a month before I give up and head elsewhere.

I think it’s one of those cases of a game where the parts come together to make an objectively great product that doesn’t click with me personally. I’m routinely bored by the story and the slow pace, not to mention put off by the clunky controls and UI. I wish I could love it more, but I just don’t.

I’ve heard many of you say something similar about various games. There are titles that should be great for you, but so far, every time you try them, they don’t click. There’s something about these MMOs that keep them from being as fun for you as they might otherwise be. Which games are like this for you and why do you think this is the case?

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Final Fantasy XIV unlocks Heaven-on-High with patch 4.35 today

You could argue that the new Deep Dungeon in Final Fantasy XIV doesn’t really deserve the name; you’re going up, not down. That means it’s not really a deep dungeon, is it? But that’s being needlessly pedantic when you know that the important thing is journeying into a randomized dungeon to earn bits of the Accursed Hoard, new weapons, and new vanity items. You can start climbing right now, although you might have to confine yourself to the patch notes if you’re at work at the moment.

Players who aren’t too enticed by this or by the promise of further Hildibrand adventures might be more interested in the latest details about the Feast championship, which is going to be getting a big push at this year’s fan festival. It kicks off today, too, so you can see which players are best at FFXIV PvP in tournament format. Nothing on market board PvP, but we have to admit that’s not quite as cinematic.

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Wisdom of Nym: Final Fantasy XIV’s beast tribes ranked, the middle rankings

We’re continuing our tour through the beast tribes of Final Fantasy XIV, and as I move through these rankings I can’t help but notice certain themes. There are some sorts of tribe that I just find more interesting than others, obviously; this whole exercise wouldn’t work if that weren’t the case. Last week’s tribes had various reasons for earning my non-affection, but there was a fairly consistent thread of the tribes not having super distinctive hooks and also not having much done with them.

Most of the tribes this week, by contrast, have one or the other but not both. Either there’s not much compelling about a tribe but plenty of stuff done with that foundation, or there’s really interesting material there that just isn’t explored. So let’s start unpacking this middle of the pack, which are generally tribes that I feel are just shy of being really compelling and interesting for one reason or another.

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Global Chat: A starting point for WoW Classic

The recent announcement of WoW Classic’s starting point — Patch 1.12 — started to make the prospect of this legacy server a lot more real to players, including many MMORPG bloggers.

“Fans of Captain Placeholder are no doubt disappointed, but it seems like a reasonable place to call Vanilla to me,” said The Ancient Gaming Noob.

“I do wonder whether Blizzard will ever take this idea to the logical next step, as other studios have already (both EverQuests and now RIFT), and make it into a progression server so that players can relive the highs of each new content release, patches, and expansions in turn,” mused GamingSF.

Inventory Full concurs: “A server that simply locks at a specific snapshot of the game risks stagnation. There is a market for an unchanging experience as can be seen by the number of ‘maintenance mode’ MMOs that still hold some kind of population but it’s easy to see why a company as large and successful as Blizzard might not consider that audience sufficiently large or profitable to encourage.”

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One Shots: Better virtual homes and gardens

Lately I’ve been overdosing on some serious Sims 4 time (blame the Seasons expansion announcement for this!) and indulging in my long-standing passion for player housing. I don’t always get that fix in every MMO I play — looking sideways at you, Blizzard — but I do enjoy expressing myself and seeing what other players have come up in their own living spaces.

Let’s take a tour of some excellent virtual abodes today! We’ll start with Rees Racer: “I’ve been a Elder Scrolls Online plus player for… a long time. I don’t buy much, so I had some crowns to spend. I eventually purchased the Alinor Crest Townhouse in Summerset. I’m a Bosmer, and it’s technically Altmer architecture, but I really like the colours and the courtyard fountain, and I’m fairly certain I saved the rule of Queen Ayrenn a few years ago. It’s more extravagant (like all High Elf accoutrements) than I need (or like), but I earned it.”

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Final Fantasy XI developers answer fan questions on Reddit

Age is catching up to Final Fantasy XI, but the development team remains as passionate as ever. For the game’s 16th Anniversary, English-speaking fans asked a number of questions, and 20 of those questions have been answered by the development team and posted on Reddit. And the one bit of bad news in the whole answer is a confirmation that some things which would be nice to have in the game (like specifically disabling mount music) aren’t high priority simply because the team is small at this point.

Why is the team small? Because that helped ensure that the game would have a team providing updates for as long as possible.

Of course, that still means adjusting what’s on offer; the team has plans to keep offering more side story quests for post-storyline content along with balance adjustments, having noted that a focus on gear adjustments meant that players felt like not much was happening for the title. The team also wants to capitalize on the fact that the game is still supporting subscribers, although it remains to be seen if there will be any sort of discount for subscribers to Final Fantasy XIV. (It has to be considered from a business perspective.) Check out all the answers for a peek behind the curtain for the most actively developed game ever to declare itself in maintenance mode.

Source: Reddit

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