first impressions
Taking a look at World of Warcraft’s new starter experience, Exile’s Reach
While we are still in a holding pattern to know the launch date of Shadowlands, the good news is that you don't have to...
Explaining Genshin Impact’s impact: The reinvention of gachapon
Yes, I know Genshin Impact isn't an MMORPG. It's not even an MMO; it's just regular old multiplayer. But when its first four days...
First Impressions: Genshin Impact is half decent ARPG and half gacha
I forget when I first heard about Genshin Impact, but it was a while back, and it was something that I earmarked for the future...
Conan Exiles’ producer explains healing and food tweaks, outlines update plans for the Isle of Siptah
I haven't read many of the Conan the Barbarian books, but I'm reasonably sure that whenever he was brought low in a fight, he...
The Survivalist: First impressions of Conan Exiles’ Isle of Siptah expansion
Framed. Convicted. Exiled. Now, shipwrecked? What do the fates have in store for me next? Perhaps this Isle of Siptah will be my redress....
First impressions: Hands-on with Dauntless’ new Mission hunts and the Terra Escalation
There's another big content update on the way to Dauntless on September 17th, and this one has a few new poisonous tricks up its...
First Impressions: Craftopia is an enjoyably laid-back but extremely unrefined bit of survival sandbox gaming
You start by blowing up the world.
Literally – a button is pressed and then the entire planet explodes. But that’s OK because you’re then...
Conan Exiles’ Isle of Siptah expansion launches today as Funcom celebrates 10M users
It's expansion day for Conan Exiles as Isle of Siptah officially launches. You might be tempted to quibble over the use of the word...
Desert Oasis: Checking back in on Black Desert Mobile, almost one year later
It's been a while since I checked in on Black Desert Mobile for Desert Oasis. In fact, I haven't really played it since my initial...
First impressions: Small World of Warcraft is a fun boardgame with a touch of Azerothian flavor
One of the interesting things about this job is that I am pretty regularly presented with a new set of things to review and...
Wisdom of Nym: Final Fantasy XIV’s second season of crafting PvP
Let's call this side of Ishgard Restoration what it is, yes? This is Final Fantasy XIV giving people another form of PvP in competitive...
Hands-on with the brand-new Razer Naga Pro: As good as it’s ever been
I have been an advocate for the Razer Naga basically ever since it was a product that you could purchase. Why? Because it turned...
First impressions: New World has the foundation of what could be a great game
Like a lot of people, I've been hotly anticipating Amazon's New World, one of the first truly big name new MMOs we've seen in...
Into the Super-verse: Marvel’s Avengers feels like Marvel Heroes by way of Destiny
This past weekend, I finally had a chance to actually try out Marvel's Avengers because the game was running its open beta. Certainly I'd already...
Hands-on with New World’s war mode: All the fun you can have blowing up a fortress of lumber
It's really hard to look at the general progress of New World and not get the sense of a game that's struggling to sort...
The Soapbox: Stubborn MMO players are sleeping on autoplay mechanics
Autoplay, huh. What is it good for? Absolutely something! I'll say it again: There is value in autoplay. It's got such a bad reputation...
First impressions and hands-on with Razer’s left-handed Naga MMO mouse
A little-known fact: I am one of the less than 10% of the world’s population who are left-handed. It’s not always convenient (those chairs...
Valiance Online has extended its open beta event another two weeks
PlayNYC, the newly digital games con in New York, ended yesterday, which means Valiance Online's brief open beta whereby anyone could play should have...
Into the Super-verse: Early impressions of Valiance Online
When I heard that Valiance Online was going to be running an open beta this week to coincide with the PlayNYC convention, I knew...
Not So Massively: First impressions of StarCraft II’s co-op prestige system
Last week, StarCraft II celebrated its tenth anniversary by launching the major 5.0 patch. With it came the new "prestige" system for co-op mode,...