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Quantic Foundry surveys say gamers are seeking more relaxing and less intense gaming experiences during COVID-19

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How has the novel coronavirus pandemic altered the types of games people play, if at all? According to some new survey results from Quantic...

What’s the biggest MMO in the world? That’s OK – this video doesn’t know either

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Redditor u/SanctuaryZ attracted attention on several gaming subs this week for his visualization video attempting to track the most popular MMORPGs ever from the...

MMO Business Roundup: PAX Online, PAX Aus, games for ADHD, Epic’s $17B valuation

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Welcome back to another quick roundup of video games business and industry news that bumps into our little old MMO genre over here. PAX: PAX...

The Daily Grind: Do you eat while playing MMORPGs?

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Back in May, Newzoo came out with a report that asserts something like four in five gamers across the world are also busy stuffing...

EVE Online’s Project Discovery initiative tasks players with helping research COVID-19

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The novel coronavirus is still out there and it's still a problem, and EVE Online players are being tapped to help out thanks to...

For Science: Steam just told on itself with its new games performance analysis

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Steam has long been regarded as a pit of doom, loaded with asset flips and scams, where where indies go to die and MMO...

Microsoft is using cloud computing to make unbeatable raid bosses

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My experience in fighting raid bosses isn't one of overcoming AI so much as learning dance steps; seeing wind-ups for abilities or telegraphs for...

For Science: New paper examines the whos and whys of online trolling

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MOP reader Miol recently pointed us to an intriguing academic paper on trolling. Seriously. "Trolls" or "warriors of faith"? Differentiating dysfunctional forms of media...

For Science: Academics blast APA’s updated resolution on games and aggression

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My Twitter feed was on fire about three things today: politics, coronavirus, and violence in video games. The last entry there is all because...

UK’s Royal Society for Public Health issues report on lootboxes and their effect on gambling perception

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There's a new log on the continually burning fire regarding gaming lootboxes, their association with gambling, and their effect on young people. A new...

More older adults play games than ever before, according to AARP study of people over 50

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Earlier this week, we wrote about Skyrim's "gaming grandma" and other older gamers who've staked out claims in the online gaming space on platforms...

A look back at the MMO and gaming science topics of 2019

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Since becoming MassivelyOP, our staff has worked hard to buff up our gaming science-related articles. Last year, we noted that our pile of science...

CNBC runs down the debate of violent video games and their effect on gamers

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Yes, we're back on this again. The subject of video games, violent content, and their affect on players is arriving once more, this time...
Not riding a dinosaur.

Fun fact: Google search trends don’t tell you bupkis about MMO popularity

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You know what the surest sign of an MMO's popularity is? Whether or not World of Warcraft fans are defensive about its popularity. That apparently...

The Daily Grind: How much do you mind loading screens in MMOs?

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Maybe I'm showing my old-school nature here, but loading screens don't bother me all that much. I cut my MMO teeth on games like...

MMO Business Roundup: Amazon, gaming toxicity research, Blizzard’s court victory, and why people love Mike Morhaime

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Business business business! We're back for another speedy Friday afternoon roundup of some MMO and games industry business news. Amazon's next big thing We're not sure...

Computer science professor uses lessons he teaches to set a new flight record in Elite Dangerous

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Many times in a sandbox game, you have to make your own fun and set your own challenges. One such challenge in Elite: Dangerous...

For Science: Study suggests racial stereotyping underpins campaign to blame real-world violence on video games

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Academics have found a way to make the media and politicians' spurious blame of video games for real-world violence look even worse than it...

Harvard Business Review uses EVE Online corps for a study on country of origin and company structure

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When the Harvard Business Review wanted to run a study on how people's place of origin affects how they structure a company, it homed...
Shooooooot

For Science: Another longitudinal study demonstrates no link between video games and aggression

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Back in July, we covered a Stetson University paper for a study that examined over 3000 Singaporean primary and secondary school students over the...

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