for science
New study finds connection between gambling addiction and lootbox purchases in adolescents
The research and science continues in the case of lockbox/lootbox purchasing habits and gambling addiction. The latest piece of scientific literature on the subject...
World Health Organization’s gaming disorder classification causes discord within South Korean government
The World Health Organization's recent decision to recognize gaming disorder as a mental health issue in the most recent revision of its International Classification...
‘Gaming disorder’ has been officially added to the World Health Organization’s ICD-11
The World Health Organization has officially adopted a revision to its International Statistical Classification of Diseases and Related Health Problems (ICD-11) to include "Gaming...
MMO Business Roundup: Bonfire Studios’ new multiplayer game, EA Access on PS4, and Pokebrains
Welcome back to another quick roundup from the land of games industry business...
Remember in 2016 when former World of Warcraft lead designer Rob Pardo...
Academics argue WHO’s ‘gaming disorder’ classification could cost South Korea billions
Over the last couple of years, we've been covering the science behind gaming addiction and more specifically the World Health Organization's attempt to insert...
A new medical research paper attempts to set health guidelines for collegiate esports players
One of the refrains bleated by those who dislike esports is that competitors are not "real" athletes. This appears to be a similar idea...
MMO Business Roundup: Prince Harry vs Fortnite, China’s big thaw, Gamigo’s new acquisition, and industry transparency
Welcome back to another edition of the MMO Business Roundup, random bits of industry news that are interesting but probably not worth their own...
The player endorsement system in Overwatch has actually cut down on toxic behavior
It turns out that when you reward players for being decent human beings in Overwatch, there's incentive for people to continue being decent human beings....
The people best able to afford VR have the least interest in the gaming associated with VR adoption
Well, here's a fun one. Research firm Quantic Foundry took a look at the statistical breakdown for surveys about VR purchase plans and existing VR...
Reverse Engineering: Predicting Fortnite’s earthquakes… with science!
It looks like things are literally shaking up in Fortnite. We are currently tracking a series of changes coming to the game leading up...
For Science: Yet another study finds no link between violent video games and aggression
Yet another academic study appears to indicate no correlation between aggressive behavior and violent video games, this one specifically in kids.
In the newly published...
Reverse Engineering: The science of Elder Scrolls Online’s dragons
I don't think I can express how excited I am to bring this column to life on Massively Overpowered. Reverse Engineering covers the one...
MMO designer Raph Koster runs down the key mechanics that drive retention in online games
If last week's "games as a service" conversation piqued your interest, hop on over to Raph Koster's blog. The veteran MMORPG designer has a...
NetEase joins Tencent in move for ‘anti-addiction’ curfews on Chinese mobile gamers
NetEase has once again become a household name for gamers thanks to its partnership with Blizzard on Diablo Immortal and many other titles, but...
Gaming behavior scientists gather for ‘Video Game Debate’ panel at PAX South
Depending on whom you're listening to, it's possible to think that things like "gaming addiction" and "gaming aggression" are incontrovertibly settled science. It'd also...
UK parliament committee seeks submissions about gaming addiction
Back in December, the UK House of Commons committee responsible for digital, culture, media and sport (DCMS) announced it was poised to begin an...
Project Horseshoe’s design papers confirm decades of MMORPG lessons
Not everyone involved in game design is trying to squeeze every last penny out of you. Yes, a lot of them are, but many...
The ESA met with the World Health Organization about the ‘gaming disorder’ classification
One of last year's big stories for the gaming industry was the decision by the World Health Organization to include the brand-new "gaming disorder"...
For Science: The psychology of online gaming toxicity, fanpersonism, and gamer identity
Over the holidays, I bumped into some great video material from author and YouTuber Caleb Ross that seems useful for online gamers in particular....
A look back at the MMO and gaming science topics of 2018
Over the last couple of years since becoming Massively OP, we've made a concerted effort to improve the quality of our gaming science-related articles, as...